@stefano or your friend was perhaps using an older version of Max which had no retina support and thus always in low resolution mode. This is a very recent feature.
As for the performance differences with the phys.multiple.mesh.maxpat, it looks like there are some OpenGL problems with performance of displaylists on those machines under 10.9.
I was able to speed up that patch significantly to match older machine/OS performance or better with jit.gl.model @cache_mode vbo @displaylist 0. I’m not sure if it is an OpenGL bug which Apple will address at this point, but your problem for that patch is definitely the displaylist issue.
Thanks for bringing this to our attention.
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