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		<title>Cycling &#039;74 Forums &#187; Topic: Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
		<link>http://cycling74.com/forums/topic.php?id=7287</link>
		<description>Cycling &#039;74 Forums &#187; Topic: Upgrade to 4.6/1.6 -- Major Drop in FPS</description>
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		<pubDate>Tue, 07 Sep 2010 02:32:37 +0000</pubDate>
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			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39315</link>
			<pubDate>Sun, 08 Apr 2007 23:15:32 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39315@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Thanks Anton.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39314</link>
			<pubDate>Sun, 08 Apr 2007 18:57:26 +0000</pubDate>
			<dc:creator>Johnny deKam</dc:creator>
			<guid isPermaLink="false">39314@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;ahso thanks vade - html who would have thunk it ; )&#60;/p&#62;
&#60;p&#62;ok - so what happens if we increase the threadcount or thresh?&#60;br /&#62;
say 8 threads on a dual core?&#60;br /&#62;
or 1000 cells instead of 10k?&#60;/p&#62;
&#60;p&#62;-dek&#60;/p&#62;
&#60;p&#62;&#38;gt; guys! html docs!&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; &#60;a href=&#34;http://cycling74.com/documentation/group-mess-jitter&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/documentation/group-mess-jitter&#60;/a&#62;&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; :)&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; parallel [0/1 (int)]&#60;br /&#62;
&#38;gt; Turns parallel processor support on/off. Default is on if machine  &#60;br /&#62;
&#38;gt; has multiple processors (or cores), and otherwise off.&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; parallelthreads [threadcount (int)]&#60;br /&#62;
&#38;gt; Specifies the number of threads used for parallel processor  &#60;br /&#62;
&#38;gt; support. Default is the number of processors (or cores).&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; parallelthresh [threshold (int)]&#60;br /&#62;
&#38;gt; Specifies matrix cellcount above which parallel processors are  &#60;br /&#62;
&#38;gt; used. Default is 10000 cells.&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39313</link>
			<pubDate>Sun, 08 Apr 2007 17:55:49 +0000</pubDate>
			<dc:creator>vade</dc:creator>
			<guid isPermaLink="false">39313@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;guys! html docs!&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://cycling74.com/documentation/group-mess-jitter&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/documentation/group-mess-jitter&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;:)&#60;/p&#62;
&#60;p&#62;parallel [0/1 (int)]&#60;br /&#62;
Turns parallel processor support on/off. Default is on if machine has  &#60;br /&#62;
multiple processors (or cores), and otherwise off.&#60;/p&#62;
&#60;p&#62;parallelthreads [threadcount (int)]&#60;br /&#62;
Specifies the number of threads used for parallel processor support.  &#60;br /&#62;
Default is the number of processors (or cores).&#60;/p&#62;
&#60;p&#62;parallelthresh [threshold (int)]&#60;br /&#62;
Specifies matrix cellcount above which parallel processors are used.  &#60;br /&#62;
Default is 10000 cells.&#60;/p&#62;
&#60;p&#62;
On Apr 8, 2007, at 12:57 PM, dekam wrote:&#60;/p&#62;
&#60;p&#62;&#38;gt; The Max Topics pdf page 106-115 documents the 'messages to max'  &#60;br /&#62;
&#38;gt; available - but surely there are a number of 'undocumented'  &#60;br /&#62;
&#38;gt; messages (the use of processors for example) -- also, there are  &#60;br /&#62;
&#38;gt; some messages that can be sent to the jitter kernel, but i've found  &#60;br /&#62;
&#38;gt; no documentation of these (?)   It would be great if someone at c74  &#60;br /&#62;
&#38;gt; could create a list of pertinent undocumented kernel messages that  &#60;br /&#62;
&#38;gt; might help intrepid users.&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; thanks&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; deKam&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt;&#38;gt; I don't know what else to say about it -- Cycling pointed me to a  &#60;br /&#62;
&#38;gt;&#38;gt; message that explicitly tells Max how many CPUs to use.  I can't  &#60;br /&#62;
&#38;gt;&#38;gt; find the message anywhere, even though I played around with it in  &#60;br /&#62;
&#38;gt;&#38;gt; September.  In my experience on XP, Max defaults to using both  &#60;br /&#62;
&#38;gt;&#38;gt; CPUs without prodding.&#60;br /&#62;
&#38;gt;&#38;gt;&#60;br /&#62;
&#38;gt;&#38;gt; Adam&#60;br /&#62;
&#38;gt;&#60;/p&#62;
&#60;p&#62;v a d e //&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.vade.info&#34; rel=&#34;nofollow&#34;&#62;http://www.vade.info&#60;/a&#62;&#60;br /&#62;
abstrakt.vade.info&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39312</link>
			<pubDate>Sun, 08 Apr 2007 16:57:53 +0000</pubDate>
			<dc:creator>Johnny deKam</dc:creator>
			<guid isPermaLink="false">39312@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;The Max Topics pdf page 106-115 documents the 'messages to max'  &#60;br /&#62;
available - but surely there are a number of 'undocumented' messages  &#60;br /&#62;
(the use of processors for example) -- also, there are some messages  &#60;br /&#62;
that can be sent to the jitter kernel, but i've found no  &#60;br /&#62;
documentation of these (?)   It would be great if someone at c74  &#60;br /&#62;
could create a list of pertinent undocumented kernel messages that  &#60;br /&#62;
might help intrepid users.&#60;/p&#62;
&#60;p&#62;thanks&#60;/p&#62;
&#60;p&#62;deKam&#60;/p&#62;
&#60;p&#62;
&#38;gt; I don't know what else to say about it -- Cycling pointed me to a  &#60;br /&#62;
&#38;gt; message that explicitly tells Max how many CPUs to use.  I can't  &#60;br /&#62;
&#38;gt; find the message anywhere, even though I played around with it in  &#60;br /&#62;
&#38;gt; September.  In my experience on XP, Max defaults to using both CPUs  &#60;br /&#62;
&#38;gt; without prodding.&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; Adam&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39311</link>
			<pubDate>Sun, 08 Apr 2007 14:07:26 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39311@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Quote: Wetterberg wrote on Sat, 07 April 2007 16:14&#60;br /&#62;
----------------------------------------------------&#60;/p&#62;
&#60;p&#62;&#38;gt; Hi Adam, could you elaborate on this a bit? It's news to me...&#60;br /&#62;
&#38;gt; &#60;/p&#62;
&#60;p&#62;I don't know what else to say about it -- Cycling pointed me to a message that explicitly tells Max how many CPUs to use.  I can't find the message anywhere, even though I played around with it in September.  In my experience on XP, Max defaults to using both CPUs without prodding.&#60;/p&#62;
&#60;p&#62;Adam&#60;/p&#62;
&#60;p&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39310</link>
			<pubDate>Sun, 08 Apr 2007 14:01:37 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39310@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Quote: Mattijs wrote on Sat, 07 April 2007 16:10&#60;/p&#62;
&#60;p&#62;&#38;gt; Note that this doesn't mean that you'll see one cpu using 100% &#60;br /&#62;
&#38;gt;and others 0% in your cpu monitor. The workload will be done &#60;br /&#62;
&#38;gt;alternately on different cpu's, but only one at a time. A cpu &#60;br /&#62;
&#38;gt;monitor usually displays an average and will make it seem that &#60;br /&#62;
&#38;gt;with two processors, your framerate will start to drop when the &#60;br /&#62;
&#38;gt;cpu load reaches exactly 50% at both processors.&#60;/p&#62;
&#60;p&#62;Ok, I see.&#60;/p&#62;
&#60;p&#62;Adam&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39309</link>
			<pubDate>Sat, 07 Apr 2007 22:14:11 +0000</pubDate>
			<dc:creator>Wetterberg</dc:creator>
			<guid isPermaLink="false">39309@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Adam Kendall skrev:&#60;br /&#62;
&#38;gt; There is a &#34;message to max&#34; to explicitly tell Max to use n processors.  I played around with it when I got my Core2Duo.  &#60;br /&#62;
Hi Adam, could you elaborate on this a bit? It's news to me...&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Andreas.&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39308</link>
			<pubDate>Sat, 07 Apr 2007 22:10:58 +0000</pubDate>
			<dc:creator>Mattijs</dc:creator>
			<guid isPermaLink="false">39308@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Quote: Adam Kendall wrote on Sat, 07 April 2007 23:49&#60;br /&#62;
----------------------------------------------------&#60;br /&#62;
&#38;gt; I want to emphasize that my Jitter work is all 2D, I don't know how Jitter handles multiple processors with 3D.&#60;br /&#62;
&#38;gt; &#60;/p&#62;
&#60;p&#62;Yeah, certain '2D' (matrix processing) objects make good use of multiple processors, although I don't know where to find the list of which objects do and which don't. Still, the actual message passing system of max itsself is done in one thread, thus running on a maximum 100% of one cpu. &#60;/p&#62;
&#60;p&#62;Note that this doesn't mean that you'll see one cpu using 100% and others 0% in your cpu monitor. The workload will be done alternately on different cpu's, but only one at a time. A cpu monitor usually displays an average and will make it seem that with two processors, your framerate will start to drop when the cpu load reaches exactly 50% at both processors.&#60;/p&#62;
&#60;p&#62;Mattijs
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39307</link>
			<pubDate>Sat, 07 Apr 2007 21:49:35 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39307@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I can only respond with my personal experience (which is all 2D video, no OpenGL) -- Both my processors are used, and the load is distributed pretty evenly among the two.  &#60;/p&#62;
&#60;p&#62;When I switched from a single-core P4 3.x ghz chip to a Core2Duo 2.x ghz chip, my FPS were noticeably higher on the same patches.&#60;/p&#62;
&#60;p&#62;There is a &#38;quot;message to max&#38;quot; to explicitly tell Max to use n processors.  I played around with it when I got my Core2Duo.  &#60;/p&#62;
&#60;p&#62;Cycling told me at the time that Max may not automatically recognize the two processors, though in my experience it did.&#60;/p&#62;
&#60;p&#62;I want to emphasize that my Jitter work is all 2D, I don't know how Jitter handles multiple processors with 3D.&#60;/p&#62;
&#60;p&#62;Adam
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39306</link>
			<pubDate>Wed, 04 Apr 2007 08:07:34 +0000</pubDate>
			<dc:creator>Mattijs</dc:creator>
			<guid isPermaLink="false">39306@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Quote: Adam Kendall wrote on Tue, 03 April 2007 14:15&#60;br /&#62;
----------------------------------------------------&#60;br /&#62;
&#38;gt; What's the message to explicitly tell the computer to use both CPUs?  (Task Manager said both were working, but maybe I should be explicit to be safe?).  &#60;/p&#62;
&#60;p&#62;Jitter and Max together use only one cpu, except for certain 2D processing objects. Have a look at this:&#60;br /&#62;
&#60;a href=&#34;http://www.cycling74.com/forums/index.php?t=msg&#38;amp;goto=78171&#38;amp;rid=3579&#38;amp;S=266c595fbb6d78dcb5fdfea86037a9a2#msg_78171&#34; rel=&#34;nofollow&#34;&#62;http://www.cycling74.com/forums/index.php?t=msg&#38;amp;goto=78171&#38;amp;rid=3579&#38;amp;S=266c595fbb6d78dcb5fdfea86037a9a2#msg_78171&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Mattijs
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39305</link>
			<pubDate>Wed, 04 Apr 2007 00:12:39 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39305@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Thanks, Jeremy, I'll try that when I have time to reinstall 4.6/1.6&#60;/p&#62;
&#60;p&#62;Adam
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39304</link>
			<pubDate>Tue, 03 Apr 2007 12:19:51 +0000</pubDate>
			<dc:creator>Jeremy Bernstein</dc:creator>
			<guid isPermaLink="false">39304@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;One change which might be affecting you: hiquality is on by default  &#60;br /&#62;
in jit.qt.movie, whereas it wasn't before. Depending on your media,  &#60;br /&#62;
this could affect your output rate.&#60;/p&#62;
&#60;p&#62;jb&#60;/p&#62;
&#60;p&#62;Am 03.04.2007 um 14:15 schrieb Adam Kendall:&#60;/p&#62;
&#60;p&#62;&#38;gt; Any ideas?  I can't post patches, because my &#34;apps&#34; are too dense  &#60;br /&#62;
&#38;gt; with subpatches.&#60;br /&#62;
&#38;gt;&#60;br /&#62;
&#38;gt; Any checklists for me to over with 4.6.x/1.6.x?  Do I need the a  &#60;br /&#62;
&#38;gt; different version of QT?  What's the message to explicitly tell the  &#60;br /&#62;
&#38;gt; computer to use both CPUs?  (Task Manager said both were working,  &#60;br /&#62;
&#38;gt; but maybe I should be explicit to be safe?).  Are there any known  &#60;br /&#62;
&#38;gt; problems I didn't find in my searches?&#60;/p&#62;</description>
		</item>
		<item>
			<title>Upgrade to 4.6/1.6 -- Major Drop in FPS</title>
			<link>http://cycling74.com/forums/topic.php?id=7287#post-39303</link>
			<pubDate>Tue, 03 Apr 2007 12:15:37 +0000</pubDate>
			<dc:creator>Adam Kendall</dc:creator>
			<guid isPermaLink="false">39303@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I'm going to report this problem the way everyone hates -- General vague statement with no supporting patch, details, etc.  But I don't know how else to do it.&#60;/p&#62;
&#60;p&#62;I'm on XP, on a Dell 6400 laptop.  Core2Duo 2.16.  2Gb RAM.  Radeon x1400.  QuickTime 6.5.1&#60;/p&#62;
&#60;p&#62;I *was* running Max 4.5.x/Jitter 1.5.x  &#60;/p&#62;
&#60;p&#62;Everything was great.&#60;/p&#62;
&#60;p&#62;Over the weekend, upgraded to 4.6.2/1.6.2&#60;/p&#62;
&#60;p&#62;All my Jitter apps had a major drop in FPS, approx. 40-50% drop.&#60;/p&#62;
&#60;p&#62;I thought it meant only a single processor was being used, but in Windows Task Manager, I could see both being utilized.&#60;/p&#62;
&#60;p&#62;My patches are all QT-based (no OpenGL).  No slabs.  Performance Settings didn't make a difference.&#60;/p&#62;
&#60;p&#62;Reverted to 4.5.x/1.5.x, everything's back to normal, i.e., got my FPS back.&#60;/p&#62;
&#60;p&#62;Any ideas?  I can't post patches, because my &#38;quot;apps&#38;quot; are too dense with subpatches.  &#60;/p&#62;
&#60;p&#62;Any checklists for me to over with 4.6.x/1.6.x?  Do I need the a different version of QT?  What's the message to explicitly tell the computer to use both CPUs?  (Task Manager said both were working, but maybe I should be explicit to be safe?).  Are there any known problems I didn't find in my searches?&#60;/p&#62;
&#60;p&#62;Any guidance appreciated.
&#60;/p&#62;</description>
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