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		<title>Cycling &#039;74 Forums &#187; Recent Topics</title>
		<link>http://cycling74.com/forums/</link>
		<description>Cycling &#039;74 Forums &#187; Recent Topics</description>
		<language>en-US</language>
		<pubDate>Thu, 02 Sep 2010 14:44:38 +0000</pubDate>
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			<title>loss of memory: bi- directional midi-communication</title>
			<link>http://cycling74.com/forums/topic.php?id=28317#post-140489</link>
			<pubDate>Thu, 02 Sep 2010 14:10:27 +0000</pubDate>
			<dc:creator>schurer</dc:creator>
			<guid isPermaLink="false">140489@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;hi,&#60;/p&#62;
&#60;p&#62;on the road, preparing some patches for a stage play, need some dirty advice: what is the best way to establish bi-directional midi communication between harware controllers and gui's, so that both reflect either states? i.e. setting values in the gui update states on the controller and vice versa...basic, i know, but only having crude &#34;workarounds&#34;...&#60;/p&#62;
&#60;p&#62;thanks &#38;amp; best,&#60;/p&#62;
&#60;p&#62;nn&#60;/p&#62;
&#60;p&#62;*/
&#60;/p&#62;</description>
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			<title>Ableton &#38; M4L Sync problem</title>
			<link>http://cycling74.com/forums/topic.php?id=28297#post-140361</link>
			<pubDate>Wed, 01 Sep 2010 16:41:37 +0000</pubDate>
			<dc:creator>Johannes</dc:creator>
			<guid isPermaLink="false">140361@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi everybody,&#60;/p&#62;
&#60;p&#62;I have two timing problem using Max in Ableton. I prepared a very simple patch which I attached and hopefully shows what I am dealing with.&#60;/p&#62;
&#60;p&#62;After opening the Live-Projekt (Ableton 8.1.5, Max 5.1.5) you will see first the Button on the left side which is updating the live.observer object. This you have to trigger if yyou switch to edit mode or save the M4L-Patch.&#60;br /&#62;
Actually I dont know why I have to do and it seems to be another bug...&#60;/p&#62;
&#60;p&#62;PROBLEM 1&#60;br /&#62;
Then you see the first metro on 4n and it is active (gain). Start and Stop Ableton and you will hear it is synched to the Metronome of Live.&#60;br /&#62;
Turn the first Gain down and open the second one. I programed this one like each quarter of the 16n metro is hitting the click. What I expected is a tight trigger like the 4n. But it is not. Start and Stop Ableton more than once and you will hear it is out of sync with the Live-Metro. So the higher the timing resolution is, the less accurate the timing-objects are working.&#60;br /&#62;
For this I found an alternative:&#60;br /&#62;
The third gain is a click which is coming from the transporter directly. I used the M4l.bg.14.StepSequencer example in the Live-Tutorials and calculated the quarters by using the ticks (% 480 = 4n).&#60;br /&#62;
I am not so happy with this solution because all timebased objects are really mighty (metro, delay~, phasor~) and I was really happy when I figured out the whole new time-system in Max5 - no, it was like HEAVEN!&#60;br /&#62;
So please try to fix this communication problem between Ableton and M4L! Or did I do something wrong?&#60;br /&#62;
Can you confirm this problem?&#60;/p&#62;
&#60;p&#62;PROBLEM 2&#60;br /&#62;
With this tick based alternative I tried working on two machines synced by an M-Audio 410 (Mac 10.5.6) to a Behringer BCF2000 (WinXP, Realtek Soundcard on board).&#60;br /&#62;
The synchronisation was not very tight. I was able to hear that because of the Live-Metro.&#60;br /&#62;
It could be the soundadapter, but in the worst case it is Ableton... can anybody confirm? Has anybody experience with synced machines via Ableton?&#60;/p&#62;
&#60;p&#62;Thanks a lot for reading all this in the first place. If you have any idea you would save my collegues and my performance tomorrow... and on friday too
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jit.cellblock a little help...??</title>
			<link>http://cycling74.com/forums/topic.php?id=28315#post-140474</link>
			<pubDate>Thu, 02 Sep 2010 12:22:23 +0000</pubDate>
			<dc:creator>Vasilis</dc:creator>
			<guid isPermaLink="false">140474@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;br /&#62;
I would like to ask if anybody knows how can i change the default pre-chosen cell of a cellblock when i open my program. That is to say, when i open my program its already chosen the, default, first cell of one 3*3 cellblock i have and i would like to change it, so when i open it, it would be already chosen the central..&#60;br /&#62;
Thanks..
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Java 200 times faster, almost as easy to use, so why Javascript ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28299#post-140382</link>
			<pubDate>Wed, 01 Sep 2010 19:36:27 +0000</pubDate>
			<dc:creator>Alexandre</dc:creator>
			<guid isPermaLink="false">140382@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Since 5 years that I made these little efficiency tests (attached here), there have been many discussion on the forum about javascript vs java vs C, and the feeling that often comes out - false, i think - is illustrated by this Emmanuel Jourdan sentence : &#60;/p&#62;
&#60;p&#62;&#34;JavaScript is slower than Java indeed, and Java is slower than C. That's in term of CPU/memory usage. In term of development time, it's about the inverse...&#34; ( &#60;a href=&#34;http://www.cycling74.com/forums/topic.php?id=15275&#34; rel=&#34;nofollow&#34;&#62;http://www.cycling74.com/forums/topic.php?id=15275&#60;/a&#62; )&#60;/p&#62;
&#60;p&#62;CPU :&#60;/p&#62;
&#60;p&#62;Javascript execution is not only 3, 10 or 20 times slower than java, it IS between 200 times and 400 times slower than Java, in my test: In 4 millisec., my little test calculation loop is computed only 200 times in js, while 40000 times in java, on my MBP.  (As probably every 'interpreted' code, max patchers execution is also around the same speed, 200 times slower than Java.) Now Java is about 1,5 slower than the C test (non-block-calculation), which, in most situations, is almost nothing. Ok for java, there is this JVM bridge little bottleneck every time that you cross an inlet/outlet, which is around 1 microsecond. Ok that's not always negligible, but well, when you make an mxj or javascript object, ...you are making your loops inside it, so you're not supposed to [uzi] very fast over it...  By crossing this JVM bridge the less often possible, for example by joining numbers into list before sending thru an inlet/outlet (which mean crossing this bridge only once) i'm then really peaceful with this bridge, since 5 years, and there's no point for me to go to C.&#60;/p&#62;
&#60;p&#62;Now, Development time :&#60;/p&#62;
&#60;p&#62;To me, if you use it to make some max objects the same way you would using Javascript, Java is as easy to learn. (It will only be more complex to learn if you want to go further thru &#34;inheritance&#34; concepts and stuff... to things you can't do with javascript.)&#60;br /&#62;
Now, using the great Eclipse developing environment for Java - far better than the Java editor inside max -  the development time should be - at least - AS FAST AS Javascript. The assisted editing make it even more convenient than javascript. Just the syntax is a little bit different from Javascript but it's not few more semicolons that are gonna slow you down.&#60;br /&#62;
About C, beside its slower development time, a real pain is that, from what i understood, you have to restart max every time you modify your object. ( &#60;a href=&#34;http://cycling74.com/forums/topic.php?id=27923&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/forums/topic.php?id=27923&#60;/a&#62; ) Not the case in java and javascript where you can refresh the max object.&#60;/p&#62;
&#60;p&#62;There's a great 'Step by Step Instructions tutorial'  from Adam Murray, to use Eclipse with max: &#60;a href=&#34;http://compusition.com/web/articles/maxmsp-eclipse&#34; rel=&#34;nofollow&#34;&#62;http://compusition.com/web/articles/maxmsp-eclipse&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;...in just a half an hour process, you're into java... So why Javascript ?&#60;/p&#62;
&#60;p&#62;I understand that the Javascript field is non-timing-sensitive stuff*, like UI related code, but in the beginning era of multi-touch - cf. &#60;a href=&#34;http://www.youtube.com/watch?v=tfvEV1zcAjQ&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=tfvEV1zcAjQ&#60;/a&#62; - then even UI related routines are going to be called more and more often, then even for that, Javascript could bring signifiant slow down, compared to java, in the future.&#60;/p&#62;
&#60;p&#62;5 years ago, I remember a discussion with jkc saying he liked javascript, but 5 year after i'm still asking myself why.&#60;/p&#62;
&#60;p&#62;I don't get why so much maxers are using Javascript and C, while fewer are using Java. ( 2 times more messages on the Javascript forum than on the Java forum )&#60;br /&#62;
Perhaps it's just a lack of publicity ?&#60;br /&#62;
i'm making it... :-)&#60;/p&#62;
&#60;p&#62;P.S : But there is again worst than javascript: look at the [coll] object efficiency in the 'test-on-arrays'...&#60;/p&#62;
&#60;p&#62;* in the WritingMaxExternalsInJava.pdf doc : &#34;For timing sensitive events the js and jsui objects should not be used&#34;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>sfplay~object does not support MP3</title>
			<link>http://cycling74.com/forums/topic.php?id=28271#post-140236</link>
			<pubDate>Tue, 31 Aug 2010 11:33:42 +0000</pubDate>
			<dc:creator>Hans Mittendorf</dc:creator>
			<guid isPermaLink="false">140236@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I would like to ask if we could include MP3 playback with the sfplay object?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>recording and playing back interaction ...</title>
			<link>http://cycling74.com/forums/topic.php?id=28313#post-140460</link>
			<pubDate>Thu, 02 Sep 2010 10:03:53 +0000</pubDate>
			<dc:creator>anamaria</dc:creator>
			<guid isPermaLink="false">140460@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;In the below patch, I want to record if the mouse is clicked or not (this triggers a tone) and together with this I want to record if the mouse x position that triggers duration.&#60;/p&#62;
&#60;p&#62;Somehow it has gotten to complex for me, and I can't get it to work ... is there an easy way out??&#60;/p&#62;
&#60;p&#62;Thanks,&#60;/p&#62;
&#60;p&#62;ana&#60;/p&#62;
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C6.mZXiVLX.eQB2RgawUJwRl3V5KCwh2sOYpvMtCTV0HEpW.CWTuYhlOnsaw&#60;br /&#62;
srZIDM2piMv8mXxmohLgrHoSZehugdyR5xJTGKaovwTFQwNtcKxaAVxata4C&#60;br /&#62;
DGqS1BGi9luPwarVsvcKia4hkIcBCqOPrvko7aliQmfU9MmrP4KoKywsiE0P&#60;br /&#62;
zAMLvs75LPLD42tSrfXX82or3D83tC8M1wsftPsOwsz6HQGMH2RdhzeHzIzk&#60;br /&#62;
Gcx4h2RUIQwCTIDLL73atz7qAtk9+.5PF2zkm8smaPm0Gk65V8gSO9toZg.K&#60;br /&#62;
CgiEWNN1EBtaI3j6uLcriSFBd6NFzDfcbG3VN1EfVPS3xL..AQig.xnoW.Yz&#60;br /&#62;
DuPnmCbNbXpFb7MSUBwHKSImAXM0IzsL0gRWnozXg55s.eJjbLUrnyQpuXYF&#60;br /&#62;
7T0YAqKwZJISbMONkVQxQg3RGCwknoUBcrQd3BstKwWYuvpC+7KsWX6SiA6+&#60;br /&#62;
GMemPWizLULQTuaxpPVzIEQ3Xk1KZSEBXN1HGc8Ofcf2tEKLcD43ZSQ7bQt2&#60;br /&#62;
bjO1KiNVTUnAxEpoSNV7IB4Wh5hS+gUmfc809u5Ifk1Nx5IVGhSqtdNo5V06&#60;br /&#62;
OaG86T2mNc.Jn9Kr9olb05xIXxZoM75rYw6tQwQ1j3c10cDX2RV1cCh2nanp&#60;br /&#62;
1RQLu.Ynmv5r2oTSqOo13xNY8+3tqm73Rf9pZ22TeI4aM6GqUeMN8IML3KOR&#60;br /&#62;
V1ESj9dYceuAXtWd22aDl6Uz48J4XtW+tuWAl6U188FV6dOSF2i8qO874AZ1&#60;br /&#62;
Ij05VWFw6FOJgP75lWfXlHmBsFt.1RIjs1r.aryKORD4i3Te8S6G9TlVeq5k&#60;br /&#62;
EZaJ66dS4uljN3obfO5YL+xMiMHi+w3ujrMKOwixBpchA08V7p0ysg9k1KzG&#60;br /&#62;
gH5FfkXPbOavfT8MIglHEe7PpRTpX9ebi4.OAhd1Gp6sb6yd4DM6UOrlcBL.&#60;br /&#62;
FmZRmFRZa7bCaPQU2isMgqay2Zs.gdLwcuwzIONL0Y4ziSDL3Tj6gSL+4cLI&#60;br /&#62;
wLlDCaLEvgcWJHGjAAPpHoUs904OXEHFrRwrBfMSNEph0c5I9wfSz4kPqYit&#60;br /&#62;
YZLMuLjm73LLlXy6ZGEyXJbdwILJc3h4Gmn8I3R5dqcM6juoesS3dxmnTGbL&#60;br /&#62;
gR477ZDCCiQLT57Ol5iuiNy5fwfSyqpEzZVny1Px2G6XhMaiIAFMKh40RELV&#60;br /&#62;
DKlYg39XjNIlWIABLzS9y7ZGJODl2wDOx8nwEXjXxmYqw8kK0A0LSQcRxZGI&#60;br /&#62;
RJNU2UNPXcoriu6kxT5iU307oLTfwDTw7ZtGES7Fox4eLQwLlN20th27Ge3+&#60;br /&#62;
CakZSrB&#60;br /&#62;
-----------end_max5_patcher-----------
&#60;/p&#62;</description>
		</item>
		<item>
			<title>[select] not accepting list no cool</title>
			<link>http://cycling74.com/forums/topic.php?id=28285#post-140310</link>
			<pubDate>Wed, 01 Sep 2010 07:56:42 +0000</pubDate>
			<dc:creator>milc</dc:creator>
			<guid isPermaLink="false">140310@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello, advanced user friends,&#60;/p&#62;
&#60;p&#62;after consulting [select] help and ref. file, I must admit sadly that this one doesn't accept a list. This is bad.&#60;/p&#62;
&#60;p&#62;I use [select] to do simple sequence for my music, like&#60;br /&#62;
[select 1 5 9 13] for 4/4 kick drum hits in counter that counts 1 to 16 situation. and I wish that I could pass some numberz as list to [select] dynamically, so if I use a counter that counts 1 to 923526464679830 then I can generates some hundreds of nums as a list and just pass to my [select] that does the music for me and for my fans. But [select] doesn't accept list. and that ruins everything.&#60;br /&#62;
for now I use [switch] to jump between different [select n n n n...] that are pre-defined, but that seems to be somehow a pathetic joke for me in year 2010 with max version 5.&#60;/p&#62;
&#60;p&#62;Do you have a [select] object that can accept a long or short list that you wrote in C++? or you have some workaround to do the same thing? or am I missing a built-in object that does it already? like [jit.selectthatyoucanputalistin~] object?&#60;/p&#62;
&#60;p&#62;I think my question is clear, but if not, please tell me so that I can make a demo patch. for now, my patch is too messy that I'm a bit discouraged to copy/paste.&#60;/p&#62;
&#60;p&#62;Thank you very much.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>audiounit~ public beta</title>
			<link>http://cycling74.com/forums/topic.php?id=25316#post-127100</link>
			<pubDate>Fri, 12 Mar 2010 23:07:14 +0000</pubDate>
			<dc:creator>Timothy Place</dc:creator>
			<guid isPermaLink="false">127100@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;For our first installment on the Edge forum we have a new object available for public testing.  As you may have guessed, it is a host for AudioUnit plug-ins.&#60;/p&#62;
&#60;p&#62;Before you download it and take it for a spin, there are a couple of important notes: &#60;/p&#62;
&#60;p&#62;First, this object is a beta object and is not warranted to be bug free / crash free / etc.  Do not use it in your live performance and blame us if it crashes.&#60;/p&#62;
&#60;p&#62;Second, we need your help to make this object better and to address any problems that you discover.  In order to do that it is imperative that your reports adhere to the following bug reporting guidelines.  Reports which do adhere to these may be dismissed with no further comment from us about the matter.&#60;/p&#62;
&#60;blockquote&#62;&#60;p&#62;
Please report any problems you experience with clear and complete&#60;br /&#62;
information, including steps to reproduce, software and system&#60;br /&#62;
information, and where possible, an isolated example patch and crash&#60;br /&#62;
log. Something like the following would be ideal. This makes it&#60;br /&#62;
easier for us to find and fix the problems you experience. Without&#60;br /&#62;
such clear and complete information, it is less likely we will be&#60;br /&#62;
able to.&#60;/p&#62;
&#60;p&#62;Summary:&#60;br /&#62;
Provide a descriptive summary of the issue.&#60;/p&#62;
&#60;p&#62;Steps to Reproduce:&#60;br /&#62;
In numbered format, detail the exact steps taken to produce the bug.&#60;/p&#62;
&#60;p&#62;Expected Results:&#60;br /&#62;
Describe what you expected to happen when you executed the steps above.&#60;/p&#62;
&#60;p&#62;Actual Results:&#60;br /&#62;
Please explain what actually occurred when steps above are executed.&#60;/p&#62;
&#60;p&#62;Regression:&#60;br /&#62;
Describe circumstances where the problem occurs or does not occur,&#60;br /&#62;
such as software versions and/or hardware configurations.&#60;/p&#62;
&#60;p&#62;Notes:&#60;br /&#62;
Provide additional information, such as references to related&#60;br /&#62;
problems, workarounds and relevant attachments.
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;If you're still on-board with this, here's the link:&#60;br /&#62;
     &#60;a href=&#34;http://cycling74.com/download/audiounit~-20100227.zip&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/download/audiounit~-20100227.zip&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Enjoy!&#60;br /&#62;
  Tim
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Live setup (not Max for Live): One Mac Pro or two MacBooks Pro ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28316#post-140479</link>
			<pubDate>Thu, 02 Sep 2010 13:23:31 +0000</pubDate>
			<dc:creator>Roald Baudoux</dc:creator>
			<guid isPermaLink="false">140479@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;I have been developing a big patcher for a live setup, with sound recording, effects with pattr presets and interpolation, some gesture control with a Wacom, sensors, MIDI keyboard and faderbox.&#60;/p&#62;
&#60;p&#62;I have reached the limits of my Core 2 Duo 2 x 2,33 MacBook Pro (7,2k RPM HD, RAM 3 GB). Hence I want to upgrade my configuration but I hesitate between adding a second MBP to the old one (meaning exchanging audio streams between the 2 computers) and replacing it with a Mac Pro.&#60;/p&#62;
&#60;p&#62;What would you do ? Any experience to tell about either configuration ?&#60;/p&#62;
&#60;p&#62;Thank you in advance.&#60;/p&#62;
&#60;p&#62;Roald Baudoux
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Max/Msp native synth PartII: building it</title>
			<link>http://cycling74.com/forums/topic.php?id=28273#post-140245</link>
			<pubDate>Tue, 31 Aug 2010 13:17:22 +0000</pubDate>
			<dc:creator>Hans Mittendorf</dc:creator>
			<guid isPermaLink="false">140245@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;For everyone who wants to follow this thread,please note that part one is called Max/Msp native synth.&#60;br /&#62;
I am sure this will be interesting and I hope that there are going to be many good ideas which will lead to the synth patch.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Current time of a clip??</title>
			<link>http://cycling74.com/forums/topic.php?id=28243#post-140077</link>
			<pubDate>Mon, 30 Aug 2010 11:07:36 +0000</pubDate>
			<dc:creator>alersito</dc:creator>
			<guid isPermaLink="false">140077@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;there is any way to know the current time in hh:mm:ss of a clip? because observing with &#34;property playing_position&#34; the live.api returns the number of the beat. but with the object &#34;translate&#34; we need bars:beats:units.&#60;/p&#62;
&#60;p&#62;thanxxxxx
&#60;/p&#62;</description>
		</item>
		<item>
			<title>C74 problems</title>
			<link>http://cycling74.com/forums/topic.php?id=24625#post-124216</link>
			<pubDate>Thu, 11 Feb 2010 20:17:09 +0000</pubDate>
			<dc:creator>Jonathan Hallstrom</dc:creator>
			<guid isPermaLink="false">124216@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I recently got C74 from the app store for my Ipod Touch 2G (3.12).  I also got the Max object required to communicate with it.  When I launch C74 on my iPod it appears to connect (spinning icon goes away on the iPod and the C74 object status toggle goes on.)  I also get about 50 &#34;connected to client&#34; messages in the Max window.  On the iPod I've got a blank screen.&#60;/p&#62;
&#60;p&#62;When I open the creating_objects patcher and click on the various interface building messages nothing happens on my iPod (the screen just stays blank)&#60;/p&#62;
&#60;p&#62;Anyone got an idea what I'm doing wrong?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>csound~ v1.1.0</title>
			<link>http://cycling74.com/forums/topic.php?id=28306#post-140432</link>
			<pubDate>Thu, 02 Sep 2010 02:46:16 +0000</pubDate>
			<dc:creator>Davis Pyon</dc:creator>
			<guid isPermaLink="false">140432@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi everyone,&#60;/p&#62;
&#60;p&#62;csound~ v1.1.0 is now available at:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.davixology.com/csound~.html&#34; rel=&#34;nofollow&#34;&#62;http://www.davixology.com/csound~.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;csound~ is now compiled using the Max5 SDK, which means there is no Max4 version. Also, I've dropped support for ppc mac.  As always, feedback and bug reports are welcome.&#60;/p&#62;
&#60;p&#62;Here is the changelog:&#60;/p&#62;
&#60;p&#62;v1.1.0 &#60;/p&#62;
&#60;p&#62;(** = backwards compatibility issue)&#60;br /&#62;
(*  = deprecation issue)&#60;/p&#62;
&#60;p&#62;- Rewritten using C++, STL, and Boost for added robustness and lower maintenance effort.&#60;/p&#62;
&#60;p&#62;- Better cooperation with Max threading architecture (potential hangs eliminated, now using spinlocks). &#60;/p&#62;
&#60;p&#62;- Uses Max5 attributes (there's a csound~ tab in the inspector window).&#60;/p&#62;
&#60;p&#62;- Can specify Max objects in the orchestra. Format is &#34;&#38;lt;~&#38;gt; ... &#38;lt;/~&#38;gt;&#34; where &#34;...&#34; is a Max script for creating an object.&#60;/p&#62;
&#60;p&#62;- Messages printed to the Max window can now be traced back to a specific csound~ instance by double-clicking on a line in the Max window.&#60;/p&#62;
&#60;p&#62;- Warnings are colored light orange in the Max window instead of red.&#60;/p&#62;
&#60;p&#62;- Can save sequences as JSON or XML files (in addition to binary format).&#60;/p&#62;
&#60;p&#62;- If @matchsr attribute is 1, csound~ will auto recompile Csound with sample-rate overrides whenever host sample-rate does not equal Csound sample-rate. ksmps will be preserved.&#60;/p&#62;
&#60;p&#62;- Fixed deadlock issues when using outlet data to trigger other csound~ functions.&#60;/p&#62;
&#60;p&#62;- Fixed memory deallocation bug when running debug build of csound~.&#60;/p&#62;
&#60;p&#62;- If csound~ is in bypass mode, sending &#34;start&#34; or &#34;bang&#34; to compile the orchestra will not be followed by an automatic run of 1 k-cycle performance.&#60;/p&#62;
&#60;p&#62;- If csound~ is in bypass mode, MIDI bytes are not queued.&#60;/p&#62;
&#60;p&#62;- Non-editable attribute @nolatency tells you when csound~ is processing audio without latency.&#60;/p&#62;
&#60;p&#62;** No longer Max4 compatible. &#60;/p&#62;
&#60;p&#62;** rsidx output message format has changed to: &#34;rsidx table# index value&#34;.&#60;/p&#62;
&#60;p&#62;* @start is deprecated. Please use @autostart instead.&#60;/p&#62;
&#60;p&#62;* @scale and &#34;noscale&#34; is deprecated. Audio is automatically scaled when 0dBFS levels don't match.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>[new thing] FantastickJS</title>
			<link>http://cycling74.com/forums/topic.php?id=28310#post-140446</link>
			<pubDate>Thu, 02 Sep 2010 08:45:49 +0000</pubDate>
			<dc:creator>jusu</dc:creator>
			<guid isPermaLink="false">140446@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;Version 1.9 adds scripting support. Check:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://pinktwins.com/fantastick/FantastickJS.maxpat&#34; rel=&#34;nofollow&#34;&#62;http://pinktwins.com/fantastick/FantastickJS.maxpat&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
jusu
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Applescript popumenu of a folder &#039;content</title>
			<link>http://cycling74.com/forums/topic.php?id=27951#post-138691</link>
			<pubDate>Wed, 11 Aug 2010 22:20:52 +0000</pubDate>
			<dc:creator>Ad.</dc:creator>
			<guid isPermaLink="false">138691@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
I would like to make a menu with applescript wich displays the content of a folder and let an user to choose a file from the list…&#60;br /&#62;
Here's the line wich feeds my shell object:&#60;/p&#62;
&#60;p&#62;osascript -e 'tell application \&#34;Finder\&#34;' -e 'set file_list to name of every file of entire contents of alias \&#34;Macbook Pro:XXX:\&#34;' -e 'set blah to (choose from list file_list with prompt \&#34;Wich file ?\&#34; Ok button name \&#34;Ok\&#34; cancel button name \&#34;Annuler\&#34;)' -e 'end tell'&#60;/p&#62;
&#60;p&#62;Nothing occurs…Do you have any clue about this ?&#60;br /&#62;
Thx.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>London Max/MSP</title>
			<link>http://cycling74.com/forums/topic.php?id=27396#post-136129</link>
			<pubDate>Sun, 04 Jul 2010 15:16:13 +0000</pubDate>
			<dc:creator>panniccioli</dc:creator>
			<guid isPermaLink="false">136129@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Does anyone know of any max/msp meet up groups in London?&#60;/p&#62;
&#60;p&#62;cheers.&#60;/p&#62;
&#60;p&#62;m
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Track number of current device</title>
			<link>http://cycling74.com/forums/topic.php?id=28314#post-140464</link>
			<pubDate>Thu, 02 Sep 2010 10:58:30 +0000</pubDate>
			<dc:creator>sbl</dc:creator>
			<guid isPermaLink="false">140464@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
this seems easy but I can't find a solution:&#60;/p&#62;
&#60;p&#62;How do you ask the lom to give me the track number (or name) where a m4l device currently sits in? I don't want this to be done with the &#34;view selected_track&#34; but in the background. &#60;/p&#62;
&#60;p&#62;For example: I would have a device that only prints the track number on startup. I have 8 tracks and drag the device on each of them. On startup it would say: &#60;/p&#62;
&#60;p&#62;print: hi i am track 1&#60;br /&#62;
print: hi i am track 2&#60;br /&#62;
...&#60;br /&#62;
print: hi i am track n&#60;/p&#62;
&#60;p&#62;much obliged for any help&#60;br /&#62;
stephen
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MaxMSP Gristleiser?</title>
			<link>http://cycling74.com/forums/topic.php?id=28305#post-140429</link>
			<pubDate>Thu, 02 Sep 2010 00:59:57 +0000</pubDate>
			<dc:creator>illegalcombatant</dc:creator>
			<guid isPermaLink="false">140429@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Being relatively new to Max, I'm looking to create a software version of my beloved &#34;Gristleizer&#34; stompbox so I can integrate it into my digital setup. Has anyone come across or attempted a software version using Max or could give me some pointers as to where to start?&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Getting out of the day job...</title>
			<link>http://cycling74.com/forums/topic.php?id=28307#post-140437</link>
			<pubDate>Thu, 02 Sep 2010 08:01:09 +0000</pubDate>
			<dc:creator>brokenman</dc:creator>
			<guid isPermaLink="false">140437@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Not sure if this is the right board for this but I really respect the opinions of people on here could really do with some advice regarding my career. I've found myself in a pretty annoying position where by my shitty day job has increasingly become my only job and I'm finding it hard to get out of bed every morning now! I studied Creative Music Technology and got a 2:1 degree, became fascinated with interactive media and created my own company that created digital hardware to help young people with special educational needs access music. The trouble is that their is no money in it and I have a small family to support, so I have been working aforementioned shitty day job to make ends meet. I would love to get onto the ladder as a studio engineer but I simply can't start off with the £10k per year wage packet, plus the competition is ridiculous, I'd love to design audio for TV, film and gaming but again the competition is enormous and very few jobs come up. What I'm thinking now is that I might go back to uni to do a masters but I need to study something that will actually land me a well paid job which I give two shits about. I'd love to study sonic art but that is not realistically gonna put the food on the table! So here's the question: if you were me, had a degree in creative music technology, an interest in sound design, production, interactive media and interface design but also had a family to support and needed a reasonably well paid job (i'm taking at least £25k per year) what would you recommend to study to make me as employable as possible? I'm thinking web design or angling toward computer game audio (I don't have much experience with code outside of very basic actionscript and html but I'm quite advanced when it comes to max/msp). I'm open to any and all suggestions. If you can be arsed this is a link to my current website &#60;a href=&#34;http://www.brokenman.co.uk&#34; rel=&#34;nofollow&#34;&#62;http://www.brokenman.co.uk&#60;/a&#62; which will show you the kind of things I've been doing / am doing. Sometimes its just good to get a different perspective on stuff! Many, many thanks if you got this far!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>sfplay~ changing number of channels.</title>
			<link>http://cycling74.com/forums/topic.php?id=28312#post-140456</link>
			<pubDate>Thu, 02 Sep 2010 09:44:22 +0000</pubDate>
			<dc:creator>Korax_ole</dc:creator>
			<guid isPermaLink="false">140456@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello everyone!&#60;br /&#62;
Is it possible to change the number of channels of an [sfplay~] object by sending a message? I mean, without writing [sfplay~ 2], for having the two channels outlets. i want to have an [sfplay~] and setting the number of channels later!&#60;/p&#62;
&#60;p&#62;Nick.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Setting Buffer~ current default folder</title>
			<link>http://cycling74.com/forums/topic.php?id=28293#post-140351</link>
			<pubDate>Wed, 01 Sep 2010 15:55:42 +0000</pubDate>
			<dc:creator>Patrick Keenan</dc:creator>
			<guid isPermaLink="false">140351@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;Very basic question but cant seem to find out the answer.  How do i change the current default folder which a buffer~ will save into if i give it a message such as write imstupid.aiff?&#60;/p&#62;
&#60;p&#62;Cheers, Patrick
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Notify windows position ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28290#post-140327</link>
			<pubDate>Wed, 01 Sep 2010 10:47:11 +0000</pubDate>
			<dc:creator>pizza olives</dc:creator>
			<guid isPermaLink="false">140327@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello maxers,&#60;/p&#62;
&#60;p&#62;is anybody know (if it is possible) how to get notify when the patcher window have been moved ?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lilypad</title>
			<link>http://cycling74.com/forums/topic.php?id=28309#post-140440</link>
			<pubDate>Thu, 02 Sep 2010 08:13:08 +0000</pubDate>
			<dc:creator>ben wiesner</dc:creator>
			<guid isPermaLink="false">140440@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi, I am new to the lilypad/arduino boards.  I am trying to get my lilypad to talk to max.  Has anyone got any patches that have done this, or can anyone point me to where I may find some.  I have gone through CNMAT downloads and maxuino too, having trouble making sense of them. Also still a newbie to max.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>get comment or message box content within a js ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28104#post-139395</link>
			<pubDate>Sat, 21 Aug 2010 09:01:52 +0000</pubDate>
			<dc:creator>Mathieu Chamagne</dc:creator>
			<guid isPermaLink="false">139395@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I would need to get (and set) the content of (named) comment and message box within a js.&#60;br /&#62;
is it possible ?&#60;br /&#62;
couldn't find info about it in the doc.&#60;br /&#62;
any help is very welcome !&#60;/p&#62;
&#60;p&#62;thanks in advance&#60;/p&#62;
&#60;p&#62;Mathieu
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Getting out of the day job...</title>
			<link>http://cycling74.com/forums/topic.php?id=28308#post-140438</link>
			<pubDate>Thu, 02 Sep 2010 08:02:25 +0000</pubDate>
			<dc:creator>brokenman</dc:creator>
			<guid isPermaLink="false">140438@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;(Just realized this post should be here under misc. sorry!) Not sure if this is the right board for this but I really respect the opinions of people on here could really do with some advice regarding my career. I've found myself in a pretty annoying position where by my shitty day job has increasingly become my only job and I'm finding it hard to get out of bed every morning now! I studied Creative Music Technology and got a 2:1 degree, became fascinated with interactive media and created my own company that created digital hardware to help young people with special educational needs access music. The trouble is that their is no money in it and I have a small family to support, so I have been working aforementioned shitty day job to make ends meet. I would love to get onto the ladder as a studio engineer but I simply can't start off with the £10k per year wage packet, plus the competition is ridiculous, I'd love to design audio for TV, film and gaming but again the competition is enormous and very few jobs come up. What I'm thinking now is that I might go back to uni to do a masters but I need to study something that will actually land me a well paid job which I give two shits about. I'd love to study sonic art but that is not realistically gonna put the food on the table! So here's the question: if you were me, had a degree in creative music technology, an interest in sound design, production, interactive media and interface design but also had a family to support and needed a reasonably well paid job (i'm taking at least £25k per year) what would you recommend to study to make me as employable as possible? I'm thinking web design or angling toward computer game audio (I don't have much experience with code outside of very basic actionscript and html but I'm quite advanced when it comes to max/msp). I'm open to any and all suggestions. If you can be arsed this is a link to my current website &#60;a href=&#34;http://www.brokenman.co.uk&#34; rel=&#34;nofollow&#34;&#62;http://www.brokenman.co.uk&#60;/a&#62; which will show you the kind of things I've been doing / am doing. Sometimes its just good to get a different perspective on stuff! Many, many thanks if you got this far!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jamoma Auvi UserLib Module reacting strage</title>
			<link>http://cycling74.com/forums/topic.php?id=28198#post-139859</link>
			<pubDate>Fri, 27 Aug 2010 00:54:34 +0000</pubDate>
			<dc:creator>stoersignal</dc:creator>
			<guid isPermaLink="false">139859@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi everybody!&#60;br /&#62;
Today i had the idea to make my own jamoma modules out of all auvi objects.&#60;br /&#62;
But after i had completed my first module (au.curl) i recognized that the module is working, that means there is an effect but its not reacting correctly. When i move any slider something changes, but really only something.&#60;br /&#62;
I hope that someone can help me out, because in 2 weeks i need to have all modules finished, which i need for my vj application! its the first time that i send a patch this way i don`t know if the subpatches are also included. If not,please tell me!!&#60;br /&#62;
`&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
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&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>Export path from jit.qt.movie</title>
			<link>http://cycling74.com/forums/topic.php?id=28304#post-140424</link>
			<pubDate>Thu, 02 Sep 2010 00:08:15 +0000</pubDate>
			<dc:creator>efortin</dc:creator>
			<guid isPermaLink="false">140424@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I am having trouble using jit.qt.movie to convert an mp3 to wav.  I can make the conversion happen with no problems except for when I try and send the export to a path with a space in the path name.  For example I can export to C:/TempFile.wav, but I can not export to C:/Documents and Settings/UserName/.  This not exporting to the correct path because the space in the path name acts as a seperator for a new argument.  I have my export message going into jit.qt.movie as (export &#34;C:/Documents and Settings/UserName/&#34; 1).  Everything within the parentheses is included in the message being sent to jit.qt.movie.  What does happen is the export is made but to C:/ and names the file &#34;Documents&#34;.  Any help making jit.qt.movie understand where I want to export the file to would be great.  Thanks in advance for the help.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Midi guitar</title>
			<link>http://cycling74.com/forums/topic.php?id=28263#post-140202</link>
			<pubDate>Tue, 31 Aug 2010 05:02:07 +0000</pubDate>
			<dc:creator>viscera</dc:creator>
			<guid isPermaLink="false">140202@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hey! hi, i´ve a little question, i want to know if there are a way of connect mi guitar to max with an audio interface and then use something like a frecuency to midi to use mi guitar like a midi interface, cuz i want to do that, but i don´t want to buy a midi pick up. I want to convert to midi signals and then may be control midi instrument in ableton live.&#60;/p&#62;
&#60;p&#62;Thank you very much! and sorry for my not badass english. :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>[sharing is fun] simple password generator</title>
			<link>http://cycling74.com/forums/topic.php?id=28158#post-139672</link>
			<pubDate>Tue, 24 Aug 2010 18:04:03 +0000</pubDate>
			<dc:creator>kim_f</dc:creator>
			<guid isPermaLink="false">139672@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Couldnt extract any usuable passwords from the serial number on the laptop so made this little generator. Good ones/pronounceable WILL pop up eventually.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pattr based track presets</title>
			<link>http://cycling74.com/forums/topic.php?id=28259#post-140197</link>
			<pubDate>Tue, 31 Aug 2010 03:56:13 +0000</pubDate>
			<dc:creator>Morgan</dc:creator>
			<guid isPermaLink="false">140197@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I'm working on a m4l device to recall settings for every parameter on a track with the launch of a clip.  It's getting really close to doing that, but I'm having weird behavior.  &#60;/p&#62;
&#60;p&#62;the device is an audio effect.  to use it, launch a clip, pick your device settings, and hit the big 'store preset' button in the device.  presets are recalled by launching a clip slot index.&#60;/p&#62;
&#60;p&#62;THE BUG:&#60;/p&#62;
&#60;p&#62;after storing a few presets, AND THEN launching a clip with an already stored preset,  the device usually overwrites the parameter states on the newly recalled preset with the previously active preset.   I know that all of the presets are there inside of pattrstorage because the correct values flicker on the dials before they revert to the last active state.&#60;/p&#62;
&#60;p&#62;there is a tread going on at the ableton forums, too &#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://forum.ableton.com/viewtopic.php?f=35&#38;amp;t=145211&#34; rel=&#34;nofollow&#34;&#62;http://forum.ableton.com/viewtopic.php?f=35&#38;amp;t=145211&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Max MSP and Arduino</title>
			<link>http://cycling74.com/forums/topic.php?id=28279#post-140267</link>
			<pubDate>Tue, 31 Aug 2010 18:11:59 +0000</pubDate>
			<dc:creator>KVpoinTR</dc:creator>
			<guid isPermaLink="false">140267@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello,&#60;/p&#62;
&#60;p&#62;I'm working on a project and I just learned that I will need to use Arduino for the sensors.&#60;/p&#62;
&#60;p&#62;My project is going to involve a band playing and people jumping and sitting around on a piece of furniture and the way which they sit or move will do sound manipulation.&#60;/p&#62;
&#60;p&#62;Can you recommend some places to help me get started and understand Arduino and sensors more? &#60;/p&#62;
&#60;p&#62;Anything in Greek would also be VERY helpful.&#60;/p&#62;
&#60;p&#62;thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>using an entire image as a &#039;pixel&#039;</title>
			<link>http://cycling74.com/forums/topic.php?id=28291#post-140343</link>
			<pubDate>Wed, 01 Sep 2010 14:57:26 +0000</pubDate>
			<dc:creator>laotze</dc:creator>
			<guid isPermaLink="false">140343@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I'd like to divide a matrix up into something like 16x16 and fill each pixel with an image selected at random from a number of possibilities, eg. 4 images.  My idea was to use jit.noise (1 float32 16 16), then look at the value for each pixel: if 0 to 0.25 use img 0, if 0.25 to 0.5 use img 1, etc. The problem with this is that I can't use the 'setcell' message to jit.matrix to use an image rather than a set of values, obviously since a whole images is larger than one pixel!&#60;/p&#62;
&#60;p&#62;Anyone have a better idea of how I can divide a matrix into a number of 'pixels' and randomly distribute any of a number of images into those pixels?&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
Jay
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Learn Max/MSP and Arduino in San Francisco</title>
			<link>http://cycling74.com/forums/topic.php?id=28303#post-140418</link>
			<pubDate>Wed, 01 Sep 2010 23:23:57 +0000</pubDate>
			<dc:creator>jongrover</dc:creator>
			<guid isPermaLink="false">140418@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Graphical Programming Environments for Sound and Media: A Beginner’s Guide to Max/Msp/Jitter&#60;br /&#62;
Instructor: Jonathan Grover&#60;br /&#62;
12 Sessions/Thursdays, September 9–December 2 (no class on November 25)&#60;br /&#62;
Time: 7:30–10:30pm&#60;br /&#62;
Location: Studio 20A&#60;br /&#62;
Number: DT1003&#60;br /&#62;
Tuition: $480&#60;/p&#62;
&#60;p&#62;This course explores the use of Max/Msp/Jitter, an interactive graphical programming environment for music, audio, and media on Mac platforms. For over twenty years this software has been used by artists, musicians, scientists, and educators to create truly unique customized programs for sound, video, multimedia, and data reinterpretation. By means of interconnecting different pieces from a library of objects that represent small snippets of code, Max’s graphical interface allows nonprogrammers to create programs without having to learn or to write code. This course will introduce students to the basics of Max’s programming interface and teach students to construct their own patches (custom audio programs created within Max) enabling them to create sound generation, sampling, and video playback/manipulation that can be controlled with external controllers (e.g., game controllers, OSC, MIDI devices, and custom controllers made from Arduino microcontrollers outfitted with a variety sensors and actuators). Students will gain an understanding of the way digital audio works, how to navigate and create with Max software, and how to interface common sensors with microcontrollers. They will also gain the practical knowledge and problem-solving skills to develop and design their own interactive installations, sculptures, and instruments for performance-based art or experimentation. Prerequisite: general knowledge of Mac OS.&#60;/p&#62;
&#60;p&#62;sign up link: &#60;a href=&#34;http://sfai.allregistrations.com/ProgramDetail.aspx/ACEDT1003&#34; rel=&#34;nofollow&#34;&#62;http://sfai.allregistrations.com/ProgramDetail.aspx/ACEDT1003&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;more info about courses: &#60;a href=&#34;http://activeweb.sfai.edu/academics/community/ace&#34; rel=&#34;nofollow&#34;&#62;http://activeweb.sfai.edu/academics/community/ace&#60;/a&#62;&#60;/p&#62;
&#60;p&#62; &lt;a class=&#039;bb_attachments_link&#039; href=&#039;http://cycling74.com/forums/?bb_attachments=140418&amp;bbat=1059&#039;&gt;&lt;img src=&#039;http://cycling74.com/forums/?bb_attachments=140418&amp;bbat=1059&amp;inline&#039; /&gt;&lt;/a&gt; &lt;a class=&#039;bb_attachments_link&#039; href=&#039;http://cycling74.com/forums/?bb_attachments=140418&amp;bbat=1060&#039;&gt;&lt;img src=&#039;http://cycling74.com/forums/?bb_attachments=140418&amp;bbat=1060&amp;inline&#039; /&gt;&lt;/a&gt;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bug when applying zoomfactor to a bpatcher?</title>
			<link>http://cycling74.com/forums/topic.php?id=27880#post-138347</link>
			<pubDate>Sat, 07 Aug 2010 00:20:50 +0000</pubDate>
			<dc:creator>Jesse</dc:creator>
			<guid isPermaLink="false">138347@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I believe I've found an issue with the zoomfactor message to [thispatcher] when applied within a bpatcher.  I've attached three patchers to illustrate this.&#60;/p&#62;
&#60;p&#62;The basic issue is that zoomfactor appears to behave differently when applied in a patch as opposed to when it is applied in the context of a subpatch.  I'm not sure if I can describe this accurately in a paragraph, so hopefully someone can take a look and advise if this is expected behavior.&#60;/p&#62;
&#60;p&#62;I do have a workaround, which I've also included.  This perhaps can speak better to what I'm after.&#60;/p&#62;
&#60;p&#62;Would appreciate any feedback.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Audio-rate granular</title>
			<link>http://cycling74.com/forums/topic.php?id=28123#post-139496</link>
			<pubDate>Mon, 23 Aug 2010 02:29:51 +0000</pubDate>
			<dc:creator>wade</dc:creator>
			<guid isPermaLink="false">139496@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I've been working on this for a while. I want to create a patch that allows independent control of each grains frequency, duration and delay. Each grain. I don't want a cloud, I want a stream of grains where each grains 3 parameters have been chosen based on what they are set to currently.&#60;/p&#62;
&#60;p&#62;Also, I'm not talking about granulating an audio file in some random pulling of grains from it. I want to use an audio file but only as a single grain. Kind of like using a whole carrot instead of cutting it up into sections.&#60;/p&#62;
&#60;p&#62;I've made a scheduler-based version but I'm not sure if doing this at audio-rate is possible. Can someone please tell me if they have experience with this? Please don't recommend a package unless you know for sure that what I've just mentioned is possible.&#60;/p&#62;
&#60;p&#62;I've tried all of the following in addition to my own:&#60;br /&#62;
• granular toolkit&#60;br /&#62;
• Max examples&#60;br /&#62;
• FTM Gabor&#60;br /&#62;
• and others
&#60;/p&#62;</description>
		</item>
		<item>
			<title>How to implement Launchpad double-buffering with M4L API</title>
			<link>http://cycling74.com/forums/topic.php?id=28282#post-140299</link>
			<pubDate>Tue, 31 Aug 2010 23:00:43 +0000</pubDate>
			<dc:creator>sandbags</dc:creator>
			<guid isPermaLink="false">140299@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi.&#60;/p&#62;
&#60;p&#62;Can anyone point me to any documentation of how to use the M4L API to implement double-buffering on the Launchpad?&#60;/p&#62;
&#60;p&#62;I've followed Michael Chenetz's tutorials and been able to implement bi-directional control/updating of my sequencer/Launchpad. That works pretty well.&#60;/p&#62;
&#60;p&#62;But I'm stumped for how to use the M4L.api route to trigger double-buffering and switch between buffers.&#60;/p&#62;
&#60;p&#62;Can anyone help me?&#60;/p&#62;
&#60;p&#62;Thanks&#60;/p&#62;
&#60;p&#62;Matt
&#60;/p&#62;</description>
		</item>
		<item>
			<title>(folder) vs (prefix) and autopopulate to fill a umenu?</title>
			<link>http://cycling74.com/forums/topic.php?id=28277#post-140260</link>
			<pubDate>Tue, 31 Aug 2010 17:21:15 +0000</pubDate>
			<dc:creator>gpvillamil</dc:creator>
			<guid isPermaLink="false">140260@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I've always been using a (folder) feeding into a (umenu) to make a list of files, however, I notice that sending a (prefix) message + enabling the autopopulate attribute does the same thing.&#60;/p&#62;
&#60;p&#62;Are there any pros or cons to each approach?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>before diving in</title>
			<link>http://cycling74.com/forums/topic.php?id=28246#post-140087</link>
			<pubDate>Mon, 30 Aug 2010 14:04:31 +0000</pubDate>
			<dc:creator>wallflower</dc:creator>
			<guid isPermaLink="false">140087@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Have my 250 and ready to splash but was just looking for some last minute feedback on M4l. im into creating experimental music and what can be achieved in max/msp is unreal. I have gathered all the resources together to learn max/msp but their is still this niggling little doubt that i wont understand the application. Im willing to learn for sure but is their a reason for me to feel like this? Also i know that the tutorials are the best place for learning but does anyone have any techniques for learning e.g one tutorial a day etc....&#60;/p&#62;
&#60;p&#62;Any feedback is really appreciated
&#60;/p&#62;</description>
		</item>
		<item>
			<title>guitar w/ max help!</title>
			<link>http://cycling74.com/forums/topic.php?id=27641#post-137163</link>
			<pubDate>Tue, 20 Jul 2010 23:56:49 +0000</pubDate>
			<dc:creator>enfuego83</dc:creator>
			<guid isPermaLink="false">137163@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I've tried going through the tutorial by Darwin Grosse,( &#60;a href=&#34;http://cycling74.com/2008/07/28/max-5-guitar-processor-part-1/&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/2008/07/28/max-5-guitar-processor-part-1/&#60;/a&#62; )but I seem to be having problems right off the bat with routing my signal as I do not see it coming into Max on the led meters within the patch. I have downloaded the patches for both the 1st and 2nd tutorials. In my input section i have &#34;CoreAudio MOTU Ultralite&#34;, &#34;MOTU Ultralite&#34;, and &#34;1 input&#34; selected as these are my drivers and interface. Any help would be greatly appreciated. Thanks&#60;/p&#62;
&#60;p&#62;PS. I do have the faders up in the output section and I have compressor and overdrive/gain &#38;amp; EQ settings set to those similar in the tutorial
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Spacing, backslashes, and shell</title>
			<link>http://cycling74.com/forums/topic.php?id=26909#post-133990</link>
			<pubDate>Thu, 03 Jun 2010 21:14:24 +0000</pubDate>
			<dc:creator>cap10subtext</dc:creator>
			<guid isPermaLink="false">133990@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I know this has been covered here and there, but I have a long standing problem and I've finally reached my wits end and have not yet found a solution.&#60;/p&#62;
&#60;p&#62;How do I pass a file name with a variable number of spaces to a shell object so that I can, for example, copy to a folder with cp using absolute path names?  So far I've been using sprintf's and regexp's but it's left me with a headache.&#60;/p&#62;
&#60;p&#62;Shell needs single backslashes in order to recognize file names with spaces but the moment I try to do something like cp /Applications/my\ spacy\ file.mov /Applications/myfile/my\ spacy\ file.mov Max surrounds it with quotes.  I know why this happens, but is there any way to disable it in certain instances or is there any way around it.&#60;/p&#62;
&#60;p&#62;Normally if there's a set number of spaces I can use sprintf to do something like [sprintf %s\ %s\ %s] but if there's only two spaces or more than two it leaves me with a problem.  Example of what I'm trying to do below.  &#60;/p&#62;
&#60;p&#62;----------begin_max5_patcher----------&#60;br /&#62;
762.3ocyWEsaaBCE8YxWABoIsollfsiaf9zplzdaOUsmVllHfahm.aD1oKsU&#60;br /&#62;
8ee3qIsztj.IqgBJAvWLliO2iO19gANdykqYJO2Kc+gqiyCCbbfPl.NUkc7x&#60;br /&#62;
hVGmFofp4IX+QN+2dCsORyVqgv4EbgdSz7Hc7RtXwuJXwZaiSQi7G5RIglKj&#60;br /&#62;
IlyX+Q9t+r5UtQJzJ98LSsQ3xGaCKVkIWoSYZ3i6WqxhnLnxdWUviR27k4IP&#60;br /&#62;
rRDdNJz64FgK1zFHSrGGLvbZXK6yYLkJZA6e5zw4tmeq63uqXEpwQER8RLZ7&#60;br /&#62;
2j2xYpwWkHmyb+ZYarz8KWStNtfwDWKhxu22GMJSV9dWkmmxiizboPMN6txh&#60;br /&#62;
M+VavPJWvhkqD.Pv6l2C.dexE.iSBwvE7gR7npn1P56xY1V2y6EsSy4jfslS&#60;br /&#62;
vGQNYG5vn7blHoQg3DhUOhNNg3aFeL8MSitC9PACLuwUwzaUv8A0d4JX35D+&#60;br /&#62;
KLWPgz2Y1hdpYKsTcW1bYZi5GbHAzOguyLBte6wsGdLbJXEMsRgAWPAcJQlW&#60;br /&#62;
vTLgFFOTCYXKXHXP06Wc5o1qN8iN01YErEr04tiNa7GGc1m1mrzGDjXBPqAj&#60;br /&#62;
iSWR2IcN7U+OLcJgdx0o6QgNq7vpRg6NTkJx5BhCsygdAsGIUIA.zn9MIUom&#60;br /&#62;
ZkpZIKsYeSpOvdjiblD79zmyiDKNTc4odBkpwuy7L+9rZ0bklqWoYkEmUcTd&#60;br /&#62;
ayS2Lw5ORC5WiqonNh.Gc1kMY.ZIJqocuy+C2UqyyNccCqpytGLfiBIuuqfg&#60;br /&#62;
71ofRJj42vSedpgRPUs01mvz1r2sCpBfQXgf7YJpFcb.NPdacQBM1Ag2B1Q2&#60;br /&#62;
q1INfVS7W1qUxUEwa9tU1XtOC3DVoIi.lpnVcLaGtVkVxSRXh5apNimjKK0P&#60;br /&#62;
OQYaMEzVHY1YSiXhzoPxXV0LMg6VZB2FZB0+Rclcx6h5LLQZUtaZ2xSz9GlL&#60;br /&#62;
KztVZYGXh1sXpU4NTmpmZkW.sak33Vj5ncrUPabmn8OH8+XhWV3wA+U31IVY&#60;br /&#62;
-----------end_max5_patcher-----------
&#60;/p&#62;</description>
		</item>
		<item>
			<title>smooth &#34;bezier-like&#34; fonction from 7 sliders ?</title>
			<link>http://cycling74.com/forums/topic.php?id=25702#post-128864</link>
			<pubDate>Sat, 03 Apr 2010 15:48:07 +0000</pubDate>
			<dc:creator>Alexandre</dc:creator>
			<guid isPermaLink="false">128864@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
I&#38;#39;m trying to make a smooth &#38;quot;bezier-like&#38;quot; fonction from a little multislider that would have, for example, 7 sliders.  I have built a little algorythm to do this, using a kind of &#38;quot;slopes-means&#38;quot; method - see picture below - but i&#38;#39;m not satisfied by the result, it is not smooth enough for me.&#60;br /&#62;
How could i do to get a smoother result ?&#60;br /&#62;
Do you know any object that already do this ?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;/p&#62;
&#60;p&#62; &lt;a class=&#039;bb_attachments_link&#039; href=&#039;http://cycling74.com/forums/?bb_attachments=128864&amp;bbat=324&#039;&gt;&lt;img src=&#039;http://cycling74.com/forums/?bb_attachments=128864&amp;bbat=324&amp;inline&#039; /&gt;&lt;/a&gt;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sending video over the net</title>
			<link>http://cycling74.com/forums/topic.php?id=28302#post-140391</link>
			<pubDate>Wed, 01 Sep 2010 20:45:24 +0000</pubDate>
			<dc:creator>yotam</dc:creator>
			<guid isPermaLink="false">140391@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Jitter offers two objects for sending high quality video over the internet for video conferencing and remote (telematic) performances, but I have found some issues with both and maybe someone has a solution to these:&#60;/p&#62;
&#60;p&#62;jit.net.send and receive seems to use TCP instead of RTP (Real-time Transport Protocol) or RTCP. I think that RTP would be much more effective for sending video, especially for my application where transmission speed is the number one issue. TCP works OK for small videos, but when i try to send bigger videos, the stream gets all clogged up and jitter complains about dropped matrices. &#60;/p&#62;
&#60;p&#62;The other object that I've found is jit.qt.broadcast. This uses RTSP (Real-Time Streaming Protocol). I have not put as much time into this object, but there does not seem to be any controls to adjust compression settings, which I could tweak in jit.qt.grab with the message &#34;settings&#34; to reduce the latency of the video compression. &#60;/p&#62;
&#60;p&#62;Any ideas or suggestions? Thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Max 5.1.5 update is now available</title>
			<link>http://cycling74.com/forums/topic.php?id=28211#post-139924</link>
			<pubDate>Fri, 27 Aug 2010 16:21:05 +0000</pubDate>
			<dc:creator>Ben Bracken</dc:creator>
			<guid isPermaLink="false">139924@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;We are happy to announce that Max 5.1.5 is now available for download:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://cycling74.com/downloads/&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/downloads/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;A list of Max 5.1.5 Bug Fixes and New Features can be found here:&#60;br /&#62;
&#60;a href=&#34;http://cycling74.s3.amazonaws.com/support/version_5_1_5.html&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.s3.amazonaws.com/support/version_5_1_5.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;(also can be accessed in Max via Help-&#38;gt;Latest Support Information)&#60;/p&#62;
&#60;p&#62;This is a free update for Max 5 licensees.&#60;/p&#62;
&#60;p&#62;enjoy!&#60;br /&#62;
-Ben
&#60;/p&#62;</description>
		</item>
		<item>
			<title>In/Out Fest 2010!</title>
			<link>http://cycling74.com/forums/topic.php?id=28301#post-140389</link>
			<pubDate>Wed, 01 Sep 2010 20:43:05 +0000</pubDate>
			<dc:creator>active</dc:creator>
			<guid isPermaLink="false">140389@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;We are curious, just like you. Because of this, we decided to bring those that inspire, move, and challenge us together to write, make, perform, and teach.&#60;/p&#62;
&#60;p&#62;Musicians and artists huddled together to learn and share the secrets of computers. How to make them do the things we dream, how to control them to do those things, and hopefully stumble across some happy accidents along the way.&#60;/p&#62;
&#60;p&#62;So join us for a time of sharing, learning, and experimenting in creating computer programs and designing control interfaces for audio and video performances. Let us rejoice in all things open source!&#60;/p&#62;
&#60;p&#62;Check out this years line up including performances by:&#60;br /&#62;
Protofuse (maker of the Protodeck)&#60;br /&#62;
Rosa Menkman&#60;br /&#62;
Peter Kirn&#60;br /&#62;
Makingthenoise&#60;br /&#62;
Ostracon&#60;br /&#62;
Philip White and more!&#60;/p&#62;
&#60;p&#62;and workshops on&#60;br /&#62;
Building Your Own Controller using M4L&#60;br /&#62;
Textiles and Electronics&#60;br /&#62;
Creating a Digital Synth with CMOS&#60;br /&#62;
Lecture by Brian Crabtree of monome&#60;br /&#62;
and more!&#60;/p&#62;
&#60;p&#62;get all the details here:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://inoutfest.org/&#34; rel=&#34;nofollow&#34;&#62;http://inoutfest.org/&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>[ANN] MMF : Max Multitouch Framework</title>
			<link>http://cycling74.com/forums/topic.php?id=18973#post-100206</link>
			<pubDate>Wed, 11 Mar 2009 15:18:14 +0000</pubDate>
			<dc:creator>Mathieu Chamagne</dc:creator>
			<guid isPermaLink="false">100206@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;for all you lucky maxers who have a multitouch screen :&#60;br /&#62;
I'm pleased to present you MMF : a Max Multitouch Framework.&#60;br /&#62;
MMF is a set of abstractions that will let you control very easily max UI objects directly within your multitouch screen.&#60;br /&#62;
MMF will work with any multitouch interface that sends TUIO messages.&#60;/p&#62;
&#60;p&#62;here is a small demo video : &#60;br /&#62;
&#60;a href=&#34;http://www.youtube.com/watch?v=EEkj85GU_is&#34;&#62;http://www.youtube.com/watch?v=EEkj85GU_is&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;MMF homepage on my website : &#60;a href=&#34;http://www.mathieuchamagne.com/MMF/&#34;&#62;http://www.mathieuchamagne.com/MMF/&#60;/a&#62;&#60;br /&#62;
MMF forum to repport, criticize, share &#38;amp; discuss : &#60;a href=&#34;http://www.mathieuchamagne.com/forum/&#34;&#62;http://www.mathieuchamagne.com/forum/&#60;/a&#62;&#60;br /&#62;
MMF googlecode page : &#60;a href=&#34;http://code.google.com/p/mmf/&#34;&#62;http://code.google.com/p/mmf/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;more info on TUIO protocol : &#60;a href=&#34;http://mtg.upf.edu/reactable/?tuio&#34;&#62;http://mtg.upf.edu/reactable/?tuio&#60;/a&#62;&#60;br /&#62;
want to build your own multitouch screen ? : &#60;a href=&#34;http://nuigroup.com/&#34;&#62;http://nuigroup.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;enjoy !&#60;/p&#62;
&#60;p&#62;MathieU&#60;/p&#62;
&#60;p&#62;________________&#60;br /&#62;
Mathieu Chamagne&#60;br /&#62;
&#60;a href=&#34;http://mathieuchamagne.com&#34;&#62;http://mathieuchamagne.com&#60;/a&#62;&#60;br /&#62;
&#60;a href=&#34;http://www.maxobjects.com&#34;&#62;http://www.maxobjects.com&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lines with more than 512 characters</title>
			<link>http://cycling74.com/forums/topic.php?id=28300#post-140384</link>
			<pubDate>Wed, 01 Sep 2010 19:40:04 +0000</pubDate>
			<dc:creator>lut lei</dc:creator>
			<guid isPermaLink="false">140384@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I'm using javascript to read from textfile.&#60;/p&#62;
&#60;p&#62;var t = t.readline();&#60;/p&#62;
&#60;p&#62;and then writing the string to another file&#60;/p&#62;
&#60;p&#62;f.writeline(t);&#60;/p&#62;
&#60;p&#62;Problem is that when the source have line containing more than 512 characters, a linebreak is inserted. Is there a way to avoid this?&#60;/p&#62;
&#60;p&#62;Cheers
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Soundhack Objects</title>
			<link>http://cycling74.com/forums/topic.php?id=28286#post-140311</link>
			<pubDate>Wed, 01 Sep 2010 08:38:37 +0000</pubDate>
			<dc:creator>Mike S</dc:creator>
			<guid isPermaLink="false">140311@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://www.soundhack.com/externs.php&#34; rel=&#34;nofollow&#34;&#62;http://www.soundhack.com/externs.php&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I know what I'm doing today :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MAX_EVENTS_PER_BLOCK - what does this mean and how to fix it?</title>
			<link>http://cycling74.com/forums/topic.php?id=24533#post-123811</link>
			<pubDate>Mon, 08 Feb 2010 15:36:01 +0000</pubDate>
			<dc:creator>david stevens</dc:creator>
			<guid isPermaLink="false">123811@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;hi,&#60;/p&#62;
&#60;p&#62;Max 5.1.2, OSX10.5.8, macbook pro&#60;/p&#62;
&#60;p&#62;harrumph. Edited and deleted. Problem was due to stupidity on my part.&#60;/p&#62;
&#60;p&#62;Though I do get the &#34;MAX_EVENTS_PER_BLOCK exceeded&#34; message from time to time, and would love to know why and how to eliminate it.&#60;/p&#62;
&#60;p&#62;And harrumph again. I'm getting the MAX_EVENTS message when I manually trigger notes in a single vst~ synth now.&#60;/p&#62;
&#60;p&#62;My assumption is that there's too much info to the vst~ - but I'm only sending a single note on/pitch message for each controller key press.&#60;/p&#62;
&#60;p&#62;Que pasa?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Run a patch made whit 5.1.4 whit 4.6!</title>
			<link>http://cycling74.com/forums/topic.php?id=28298#post-140364</link>
			<pubDate>Wed, 01 Sep 2010 16:52:13 +0000</pubDate>
			<dc:creator>spacecadet</dc:creator>
			<guid isPermaLink="false">140364@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello!! guys how are you?&#60;br /&#62;
I had great holidays i went to Boom festival and i had the opportunity to see amazing visual and music!! It was great!!Hope you Had great time as well&#60;br /&#62;
I want to know if is possible to run a patch made whit MAx 5.1.4 whit max 4.6?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Can a max patch control transport of ableton?</title>
			<link>http://cycling74.com/forums/topic.php?id=28074#post-139264</link>
			<pubDate>Thu, 19 Aug 2010 20:43:33 +0000</pubDate>
			<dc:creator>Tim Canfer</dc:creator>
			<guid isPermaLink="false">139264@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I am considering purchasing Ableton and Max4live and this is one of the clinchers... Specifically I would be looking to send to markers and looping various sections.&#60;/p&#62;
&#60;p&#62;(my previous post must have been to the wrong forum, &#60;a href=&#34;http://cycling74.com/forums/topic.php?id=28029#post-139067&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/forums/topic.php?id=28029#post-139067&#60;/a&#62; )&#60;/p&#62;
&#60;p&#62;Hope you can help, Thanks&#60;br /&#62;
Tim
&#60;/p&#62;</description>
		</item>
		<item>
			<title>building a chucker style patch</title>
			<link>http://cycling74.com/forums/topic.php?id=28296#post-140360</link>
			<pubDate>Wed, 01 Sep 2010 16:37:38 +0000</pubDate>
			<dc:creator>johno</dc:creator>
			<guid isPermaLink="false">140360@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi Folks,&#60;/p&#62;
&#60;p&#62;I've already built a patch that does pretty much what chucker does. Having played about with chucker I realised it doesn't work exactly how I'd like it to. So I'm reverting back to my patch.&#60;br /&#62;
My problem is that when jumping between cuts I get clicks. I avoided this by using volume ramps but they effect the ambience of the sample and cause problems when jumping through sustained notes. Does anyone know of a way I can detect the zero crossing closest to each cut, list them and then jump to and from them. I am recording the buffer contents live so pre-reading the sample is not an option.&#60;/p&#62;
&#60;p&#62;Cheers,&#60;br /&#62;
Johno
&#60;/p&#62;</description>
		</item>
		<item>
			<title>newbe needs help with Overheating issues</title>
			<link>http://cycling74.com/forums/topic.php?id=28295#post-140357</link>
			<pubDate>Wed, 01 Sep 2010 16:26:20 +0000</pubDate>
			<dc:creator>balam</dc:creator>
			<guid isPermaLink="false">140357@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;HI&#60;br /&#62;
I am new in Max-jitter arena.&#60;br /&#62;
so far so good.&#60;br /&#62;
I am playing with cyclops and after using cyclops for more or less 5 minutes my machine overheats a lot.&#60;br /&#62;
is there any advice in how optimeze ciclops.&#60;br /&#62;
thank you.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Number lists, data column reading?</title>
			<link>http://cycling74.com/forums/topic.php?id=28294#post-140354</link>
			<pubDate>Wed, 01 Sep 2010 16:19:38 +0000</pubDate>
			<dc:creator>imaginaryboxofspoons</dc:creator>
			<guid isPermaLink="false">140354@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hey everyone, apologies ahead of time for how vague this may be but I have a small problem I'm trying to tackle and the way I do it is not set and open to (your) suggestions.&#60;br /&#62;
I have a series of numbers (in columns) and am wondering how I might list those in max and use them to generate notes probably from a makenote object....&#60;br /&#62;
Basically is there a way to list a column of different numbers and scroll through them easily via bang or metro? The sorts of numbers I have are like 4664.89, 4778.89, 6657.98 etc&#60;/p&#62;
&#60;p&#62;Please let me know if anyone has any ideas.&#60;br /&#62;
Thanks guys&#60;br /&#62;
Jay
&#60;/p&#62;</description>
		</item>
		<item>
			<title>pictctl knob-making tool in jitter seems to uncover some flaws in jit.rota?</title>
			<link>http://cycling74.com/forums/topic.php?id=28292#post-140348</link>
			<pubDate>Wed, 01 Sep 2010 15:52:57 +0000</pubDate>
			<dc:creator>pnyboer</dc:creator>
			<guid isPermaLink="false">140348@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I made a tool to create a knob image for pictctl from a single knob image. However, it really doesn't work right, and I'm mystified. The knob comes out wobbly and clipped. I've looked over my patch and math too much at this point - it shouldn't be this difficult! I suspect the culprit is jit.rota's interpolation, however, is there something else I'm missing?&#60;br /&#62;
Another possible source of weirdness is that the image exported from jit.matrix appears as &#34;72.01 dpi&#34; rather than 72 dpi, which is odd.&#60;br /&#62;
The attached zip has the patch and the knob image I'm using as a &#34;seed&#34; if anyone wants to confirm...&#60;/p&#62;
&#60;p&#62;Peter.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spigot~?</title>
			<link>http://cycling74.com/forums/topic.php?id=28230#post-140021</link>
			<pubDate>Sun, 29 Aug 2010 14:09:56 +0000</pubDate>
			<dc:creator>azs</dc:creator>
			<guid isPermaLink="false">140021@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Spigot~...I'm not sure if this question belongs to the jitter or msp forum. I am using mac 10.5.8, max/msp/jitter version 5.1.5 and quicktime 7.6.6. When I read a video into the spigot~ help file, (or any patch with spigot~)  there is a long delay before the sound begins.  &#60;/p&#62;
&#60;p&#62;On my macbook pro, I can open the same video and there will not be a delay the next time.  &#60;/p&#62;
&#60;p&#62;On my mac mini, also 10.5.8, the delay happens even after the same video has previously played and an xml file is created.  I would be happy if the mac mini worked the same way as the macbook pro and the delay could be prevented by opening each video once.  Both computers are playing the same set of videos but on the mac mini I am opening the patch in runtime, not max.  Also both computers have the same version of quicktime, but the macbook has quicktime pro and the mini only has quicktime player.&#60;/p&#62;
&#60;p&#62;Any help would be greatly appreciated.  Thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>lcd multi-threading crashes</title>
			<link>http://cycling74.com/forums/topic.php?id=27843#post-138205</link>
			<pubDate>Thu, 05 Aug 2010 11:07:21 +0000</pubDate>
			<dc:creator>Diemo Schwarz</dc:creator>
			<guid isPermaLink="false">138205@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;It seems that the sprite handling in lcd is not thread safe. The simple patch below that frantically recreates the same sprite and tries to draw it from different threads crashes eventually, sometimes just when trying to go in and out of edit mode, e.g. like this:&#60;/p&#62;
&#60;p&#62;Thread 0:&#60;br /&#62;
0   com.cycling74.MaxMSP          	0x0002d4ef lockout_set + 1&#60;br /&#62;
1   com.cycling74.MaxMSP          	0x0002fca5 dofreebytes(char*, short) + 75&#60;br /&#62;
2   com.cycling74.MaxMSP          	0x0002de91 sysmem_freeptr + 51&#60;br /&#62;
3   com.cycling74.MaxAPI          	0x04141071 sysmem_freeptr + 31&#60;br /&#62;
4   com.cycling74.lcd             	0x1c28ba9b lsd_deletesprite + 168&#60;br /&#62;
5   com.cycling74.lcd             	0x1c28bb0a lsd_doclosesprite + 96&#60;/p&#62;
&#60;p&#62;Thread 1 Crashed:&#60;br /&#62;
0   com.cycling74.lcd             	0x1b5859cd spritelem_free + 21&#60;br /&#62;
1   com.cycling74.lcd             	0x1b585a9b lsd_deletesprite + 168&#60;br /&#62;
2   com.cycling74.lcd             	0x1b585b0a lsd_doclosesprite + 96&#60;/p&#62;
&#60;p&#62;Thread 0 Crashed:&#60;br /&#62;
0   com.cycling74.lcd             	0x1a192285 lsd_drawloop + 46&#60;br /&#62;
1   com.cycling74.lcd             	0x1a18ce9d lsd_drawsprite_cb + 200&#60;br /&#62;
2   com.cycling74.MaxMSP          	0x0005c27a linklist_funall + 68&#60;br /&#62;
3   com.cycling74.MaxAPI          	0x041470ad linklist_funall + 45&#60;br /&#62;
4   com.cycling74.lcd             	0x1a18cd5c lsd_paint + 2272&#60;/p&#62;
&#60;p&#62;I'm on Max 5.1.4, Mac OS 10.5.8 and here is the patch:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
1049.3oc6Z0taaBCE82IOEHz9Iqx1X.ydA1CwT0DAbS8Dfq.m1tMs284Oflz
t.wfndr10VAIlO74dtGe8AS+41M963ORa889j2W71r4ma2rQ2jpgMceeieU1
i4kYs5Syuh11lsm5GXNlf9nP2NsNaWIs8tFlf15AC7Zn47lBSCAd2zjUQ42m
U5Aj+9An7u.u7Rda2k3w6uikrZ4UdnVeaC6Z7Fdsnk8CppMH3JPWy0GpX0kT
gFZntFuKSjeKqd+WkHPXBMTj5Z52AQwpc3nq.dW2cQrBcTv28sOlF6eRuVKw
s9PelVSuOy+XOyOH56ZXWqllDe+Npoe888tVcjescqZSfkbbNuphJIf+fiKX
BOCe4OAhANBwj.UTQXplWfFVBL.ujLYdArfA+9CLOwsMzrhypTPmgPRmNejZ
THXMsfwZxAN.ePbBeru8AlDmH+op4wDcnDBNlgCQCDJomGunA00AyUaWSeP1
i+Q1sfdCsweYxgII5.OVG+cC4SOefCAf+1C1uojKu+8c0t847Rdi4NBthDK+
II3re5TY4sJh74WYBHhPBN6mN8JOOWKZXs4Yk5VAWkNwLPnRmE3EGo2RFOA.
mbBXPUojJyDJo4tr589O0cRPypjTrNV.vYji1cPH309yTHBLLPT+1yyCnIp1
5hwErBqfUQabPMVProvjtjTDZrZrPPnSJxJ362WRmYBNNwl7Kdh4WlhyWvJr
UTQCWM.HDNg5rnKF8DCGfGeTdzxUlc9B+AXllr5BdkzVJDtTTiYtWDTKwSBG
maVP+lyVz7Oos93o3pO78iqdh8l5gu88zK83Ysmd7p1Rej8N5ilmg99ajg+g
qR+8D6s2G+ey8Kt4dH9Ty8iR+IuYs1Sr2YO48hudn815SWwl5ISvS+ZwR+BY
aknGMaVBrKXnG9txOezDrymrBbyOTkfhlrGVVqlXyL.XfEdMQQq3g8cARb5k
G2ihcUd7Mn8ALI8HOGFM1PIz+B9GtPo4zko.Tm5jX77N5JphHqgRyk4OY03Y
KgvocmsRltRLQcO1iVyDlPFvt0.9svCEikrVsvneuZv5re6FCsLJpBu8qHhY
YR7Wlk.AGYlmNFYLjZ91.bCD8294gtzL1XLdgFvzwKl2Dw3SYidEmwV2eZ21
u3srqwrp8myVs7CM482s9WMm2QXWPaEr5LAS9LKGOI8ZHdxYcKqnfpOAvSE5
JtiKQWGJFH4MIPAuHn.tETwVvTpxCtDSgqOLQr.RQOK+9ZinDaj3PmBIazRv
Dml2hrXLWryQzJijP1ntQtER1Hu031cxaTrsXxg7jMpI2l5f1j5dQM9WcLgV
eSonKNeQL4VHArQhmF6XPYUISfiU4p+2Dr.UQNFU1HzegSzWePAslpbIp.qv
GR.Br0V2bwj7K+Z6uAbVKKUL
-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>thispatcher and mousestate : when is my patcher window size changed ?</title>
			<link>http://cycling74.com/forums/topic.php?id=27957#post-138723</link>
			<pubDate>Thu, 12 Aug 2010 15:29:56 +0000</pubDate>
			<dc:creator>Alexandre</dc:creator>
			<guid isPermaLink="false">138723@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
I just wanted to find a simple way to know exactly when my patcher window size is changed, in order to resize the lcd that is in it.&#60;br /&#62;
I need to test the window size (with the msg &#34;window getsize&#34; sended to [thispatcher]) when the mouse button is released, but [mousestate] doesn't report the button events when i click on the window zoom corner, or the titlebar, or elsewhere outside a patcher. It looks like [mousestate] only report the button pressed when I click inside one of the patchers opened.&#60;/p&#62;
&#60;p&#62;How can i do ?&#60;br /&#62;
Any other way to get the new window coordinates when changed ?&#60;br /&#62;
thanks,
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ANNOUNCE: &#039;metatag&#039; object for manipulating media file metadata</title>
			<link>http://cycling74.com/forums/topic.php?id=28289#post-140315</link>
			<pubDate>Wed, 01 Sep 2010 09:13:34 +0000</pubDate>
			<dc:creator>Jeremy Bernstein</dc:creator>
			<guid isPermaLink="false">140315@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Now in beta testing. More info here: &#60;a href=&#34;http://cycling74.com/forums/topic.php?id=28269&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/forums/topic.php?id=28269&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;(sorry for the crossposts)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ANNOUNCE: &#039;metatag&#039; object for manipulating media file metadata</title>
			<link>http://cycling74.com/forums/topic.php?id=28288#post-140314</link>
			<pubDate>Wed, 01 Sep 2010 09:12:59 +0000</pubDate>
			<dc:creator>Jeremy Bernstein</dc:creator>
			<guid isPermaLink="false">140314@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Now in beta testing. More info here: &#60;a href=&#34;http://cycling74.com/forums/topic.php?id=28269&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/forums/topic.php?id=28269&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;(sorry for the crossposts)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>How to capture sound from sound flower in some C library (like, libavdevices)</title>
			<link>http://cycling74.com/forums/topic.php?id=28287#post-140312</link>
			<pubDate>Wed, 01 Sep 2010 08:44:57 +0000</pubDate>
			<dc:creator>mudassar</dc:creator>
			<guid isPermaLink="false">140312@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi, &#60;/p&#62;
&#60;p&#62;I want to grap sound from sound flower in C to use it in FFMPEG for further processing. Can somebody guide me how to this ?&#60;/p&#62;
&#60;p&#62;/Mudassar
&#60;/p&#62;</description>
		</item>
		<item>
			<title>strange pattr behaviour after update to Max 5.1.5</title>
			<link>http://cycling74.com/forums/topic.php?id=28274#post-140252</link>
			<pubDate>Tue, 31 Aug 2010 14:53:49 +0000</pubDate>
			<dc:creator>pverhees</dc:creator>
			<guid isPermaLink="false">140252@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello everybody,&#60;/p&#62;
&#60;p&#62;I have a working patch in Max 5.1.4. (OSX)&#60;br /&#62;
When trying to run the same file on Max 5.1.5 pattr notes something like:&#60;br /&#62;
pattr: bufferfield can't bindto buffer-field.&#60;/p&#62;
&#60;p&#62;The same patch works as said without any problem in 5.1.3&#60;/p&#62;
&#60;p&#62;We discovered that we couldn't create a bindto to any messagebox. Binding to a number is no problem. Did anybody notice the same behaviour?&#60;br /&#62;
This moment I can't test it any further because the machine I am working on is MAX 5.1.4&#60;/p&#62;
&#60;p&#62;Any help is appreciated.&#60;/p&#62;
&#60;p&#62;P
&#60;/p&#62;</description>
		</item>
		<item>
			<title>&#34;Blob&#34; with jit.lcd circles</title>
			<link>http://cycling74.com/forums/topic.php?id=28284#post-140306</link>
			<pubDate>Wed, 01 Sep 2010 06:50:22 +0000</pubDate>
			<dc:creator>helloauan</dc:creator>
			<guid isPermaLink="false">140306@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello all,&#60;/p&#62;
&#60;p&#62;I am just wondering if anyone would have any knowledge or advice with a problem I am currently trying to figure out.&#60;/p&#62;
&#60;p&#62;With my current set up I am trying to replicate a pseudo-organic blob, in the sense that I have a large circle drawn and then a smaller circle behind it that offsets to create a bulge in the bigger circle.&#60;/p&#62;
&#60;p&#62;When the big circle is moved left/right/up/down (done by tracking the x/y mass from cv.jit.centroids) the smaller one will offset smoothly and dynamically (between -40 to 40) to the big circle. &#60;/p&#62;
&#60;p&#62;Example, when the big circle is moved left, the smaller one will offset right, creating a bulge in the bigger circle.&#60;/p&#62;
&#60;p&#62;I am able also to track the direction of the person being tracked using cv.jt.HSflow, and have extracted mean color values from it to detect up/down/left/right movement.&#60;/p&#62;
&#60;p&#62;The main problem I have though is getting my brain into gear to condense those four mean direction values down to two (to become just up/down and left/right) in order to plug them into the patcher that positions the smaller circle.&#60;/p&#62;
&#60;p&#62;I figured out one way by using an if statement to compare the left value with the right value and to output which ever was greatest but it would just jump from extreme values as soon as you went in the opposite direction.&#60;/p&#62;
&#60;p&#62;Forgive me for being rather novice, any ideas? Thanks&#60;/p&#62;
&#60;p&#62;Here is the patch that draws the small circle:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;{
	&#38;quot;boxes&#38;quot; : [ 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;comment&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;Up/Down control&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-29&#38;quot;,
				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
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				&#38;quot;presentation_rect&#38;quot; : [ 48.0, 190.0, 0.0, 0.0 ],
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				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 48.0, 190.0, 106.0, 20.0 ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;comment&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;Left/Right control&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-27&#38;quot;,
				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 1,
				&#38;quot;presentation_rect&#38;quot; : [ 243.0, 103.0, 0.0, 0.0 ],
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				&#38;quot;patching_rect&#38;quot; : [ 243.0, 103.0, 106.0, 20.0 ]
			}

		}
, 		{
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				&#38;quot;maxclass&#38;quot; : &#38;quot;jit.pwindow&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-24&#38;quot;,
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				&#38;quot;numoutlets&#38;quot; : 2,
				&#38;quot;patching_rect&#38;quot; : [ 290.0, 609.0, 80.0, 60.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot;, &#38;quot;&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;comment&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;y Value&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
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				&#38;quot;patching_rect&#38;quot; : [ 586.0, 113.0, 50.0, 20.0 ]
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, 		{
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				&#38;quot;maxclass&#38;quot; : &#38;quot;comment&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;x Value&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 1,
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				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 514.0, 114.0, 50.0, 20.0 ]
			}

		}
, 		{
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				&#38;quot;text&#38;quot; : &#38;quot;35&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
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				&#38;quot;presentation_rect&#38;quot; : [ 67.0, 436.0, 0.0, 0.0 ],
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot; ]
			}

		}
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				&#38;quot;maxclass&#38;quot; : &#38;quot;number&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-6&#38;quot;,
				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 1,
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				&#38;quot;patching_rect&#38;quot; : [ 239.0, 130.0, 50.0, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
			}

		}
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				&#38;quot;maxclass&#38;quot; : &#38;quot;number&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-8&#38;quot;,
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				&#38;quot;numinlets&#38;quot; : 1,
				&#38;quot;presentation_rect&#38;quot; : [ 128.0, 504.0, 0.0, 0.0 ],
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				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 260.0, 251.0, 50.0, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
			}

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, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;number&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-11&#38;quot;,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;button&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-12&#38;quot;,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;bang&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;newobj&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;+&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 2,
				&#38;quot;presentation_rect&#38;quot; : [ 121.0, 472.0, 0.0, 0.0 ],
				&#38;quot;numoutlets&#38;quot; : 1,
				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 253.0, 219.0, 32.5, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;newobj&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;-&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
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				&#38;quot;fontsize&#38;quot; : 12.0,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;message&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;35&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 2,
				&#38;quot;numoutlets&#38;quot; : 1,
				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 46.0, 283.0, 32.5, 18.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;number&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-104&#38;quot;,
				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 1,
				&#38;quot;minimum&#38;quot; : -40,
				&#38;quot;numoutlets&#38;quot; : 2,
				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;maximum&#38;quot; : 40,
				&#38;quot;patching_rect&#38;quot; : [ 86.0, 224.0, 50.0, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;newobj&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;scale 0 100 0 240&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-90&#38;quot;,
				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 6,
				&#38;quot;numoutlets&#38;quot; : 1,
				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 479.0, 253.0, 105.0, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot; ]
			}

		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;newobj&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;scale 0 140 0 320&#38;quot;,
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				&#38;quot;fontname&#38;quot; : &#38;quot;Arial&#38;quot;,
				&#38;quot;numinlets&#38;quot; : 6,
				&#38;quot;numoutlets&#38;quot; : 1,
				&#38;quot;fontsize&#38;quot; : 12.0,
				&#38;quot;patching_rect&#38;quot; : [ 360.0, 254.0, 105.0, 20.0 ],
				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot; ]
			}

		}
, 		{
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				&#38;quot;maxclass&#38;quot; : &#38;quot;number&#38;quot;,
				&#38;quot;id&#38;quot; : &#38;quot;obj-57&#38;quot;,
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				&#38;quot;numinlets&#38;quot; : 1,
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				&#38;quot;fontsize&#38;quot; : 12.0,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
			}

		}
, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot;, &#38;quot;bang&#38;quot; ]
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		}
, 		{
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				&#38;quot;numoutlets&#38;quot; : 1,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;bang&#38;quot; ]
			}

		}
, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
			}

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, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
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		}
, 		{
			&#38;quot;box&#38;quot; : 			{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
			}

		}
, 		{
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				&#38;quot;text&#38;quot; : &#38;quot;+&#38;quot;,
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				&#38;quot;numoutlets&#38;quot; : 1,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
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, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
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, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;int&#38;quot; ]
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, 		{
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;&#38;quot; ]
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, 		{
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				&#38;quot;id&#38;quot; : &#38;quot;obj-28&#38;quot;,
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				&#38;quot;outlettype&#38;quot; : [ &#38;quot;bang&#38;quot; ]
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		}
, 		{
			&#38;quot;box&#38;quot; : 			{
				&#38;quot;maxclass&#38;quot; : &#38;quot;message&#38;quot;,
				&#38;quot;text&#38;quot; : &#38;quot;paintoval $1 $2 $3 $4 255&#38;quot;,
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}&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>Can&#039;t eliminate blank column of pixels</title>
			<link>http://cycling74.com/forums/topic.php?id=28280#post-140284</link>
			<pubDate>Tue, 31 Aug 2010 20:04:37 +0000</pubDate>
			<dc:creator>jonathanb</dc:creator>
			<guid isPermaLink="false">140284@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I have a slit-scan patch that works well enough except for the blank pixels in the first column.  I've been unable to resolve this issue.  Any suggestions on how to fix this? &#60;/p&#62;
&#60;p&#62;Here's the patch:&#60;/p&#62;
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&#60;/p&#62;</description>
		</item>
		<item>
			<title>New Jitter Recipe: 42. RenderMaster</title>
			<link>http://cycling74.com/forums/topic.php?id=28283#post-140303</link>
			<pubDate>Tue, 31 Aug 2010 23:20:00 +0000</pubDate>
			<dc:creator>Andrew Benson</dc:creator>
			<guid isPermaLink="false">140303@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Pulling from my stock of handy tools for awesome things, I've returned from the kitchen with RenderMaster, the latest Jitter Recipe.  By itself, it's pretty simple, just a patch for rendering a 3D scene to a texture and then processing that using jit.gl.slab (in the current example, a simple bloom filter).  The cool thing with this patch is how easy it is to add modules and create reusable OpenGL Jitter patches.  The patch can also be extended by adding more stages to the rendering pipeline and doing other types of image processing on the captured texture.  Hope you enjoy.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://cycling74.com/2010/08/31/jitter-recipes-book-3/&#34; rel=&#34;nofollow&#34;&#62;http://cycling74.com/2010/08/31/jitter-recipes-book-3/&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>How to install fftw3.dll</title>
			<link>http://cycling74.com/forums/topic.php?id=28240#post-140067</link>
			<pubDate>Mon, 30 Aug 2010 08:12:07 +0000</pubDate>
			<dc:creator>solgard</dc:creator>
			<guid isPermaLink="false">140067@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hey! &#60;/p&#62;
&#60;p&#62;I am using the analyzer~ external, and when making a windows version of my patch it requires fftw3.dll. How do I install this? It does not seem to work by putting the file in the external or patch folder... &#60;/p&#62;
&#60;p&#62;Do I really need to install a C-compiler ++ to install this thing?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Macro to find my documents folder</title>
			<link>http://cycling74.com/forums/topic.php?id=28281#post-140297</link>
			<pubDate>Tue, 31 Aug 2010 22:33:09 +0000</pubDate>
			<dc:creator>efortin</dc:creator>
			<guid isPermaLink="false">140297@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Does anyone know of a way to find the my documents folder for the current user windows operating systems?  The user needs to be able to read and write a temp file to a directory.  This needs directory needs to be available to all users or needs to be available to the current user like the &#34;My documents&#34; folder.  Any ideas on how to find this folder dynamically?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>slow MP3 import under Windows</title>
			<link>http://cycling74.com/forums/topic.php?id=26558#post-132461</link>
			<pubDate>Fri, 14 May 2010 12:39:44 +0000</pubDate>
			<dc:creator>Sukandar Kartadinata</dc:creator>
			<guid isPermaLink="false">132461@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;br /&#62;
using 'import' on a [buffer~] object for a 4min MP3 file takes less than 10s on my MacBookPro but 3min on my client's Windows laptop and 10+min in my virtual WindowsXP machine.&#60;br /&#62;
My guess was that it was my old Quicktime installation, but after I updated to the latest version (7.6.6) nothing changed much.&#60;br /&#62;
Any suggestions?&#60;/p&#62;
&#60;p&#62;(also, opening the patch takes 2min compared to 5s on my Mac, but that's tolerable as you only do it once per session)&#60;/p&#62;
&#60;p&#62;Thanks,&#60;br /&#62;
Sukandar&#60;/p&#62;
&#60;p&#62;MaxMSP 5.1.4&#60;br /&#62;
WindowsXP SP2
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Is there a better way to store presets in a patch?</title>
			<link>http://cycling74.com/forums/topic.php?id=28226#post-140010</link>
			<pubDate>Sun, 29 Aug 2010 04:07:05 +0000</pubDate>
			<dc:creator>JuanSOLO</dc:creator>
			<guid isPermaLink="false">140010@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Currently I am working on a fairly large patch for assisting Drum Samplers. Basically I want to store 8 macros on 8 different tracks with my M4L Drum Controller patch. My M4L patch has a lot of other bells and whistles besides just storing the Macro Knobs positions. &#60;/p&#62;
&#60;p&#62;Typically I will try storing presets using a Preset object, patternstorage, and then hooking up a pattr multi object to every object I want to store in the preset. This results in a WHOLE LOT of pattr multi objects, and a messy patch thats probably more complicated than it needs to be.&#60;/p&#62;
&#60;p&#62;Is there a simpler way to store all the information for objects like knobs, buttons, tabs, toggles etc.. inside my single M4L patch without using the pattr multi objects? Is there a kind of &#34;complete&#34; way to store presets?&#60;/p&#62;
&#60;p&#62;THANKS!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>attribute vs message, looppoints in jit.qt.movie</title>
			<link>http://cycling74.com/forums/topic.php?id=28244#post-140078</link>
			<pubDate>Mon, 30 Aug 2010 11:30:06 +0000</pubDate>
			<dc:creator>scatalogic</dc:creator>
			<guid isPermaLink="false">140078@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Maybe I'm being stupid but...&#60;/p&#62;
&#60;p&#62;'looppoints' is an attribute to qt.movie so I should be able to set it simply with something like:&#60;/p&#62;
&#60;p&#62; [jit.qt.movie @loop 1 @looppoints 600 1000]&#60;/p&#62;
&#60;p&#62;Instead I have to send it as a message as shown in patch below. Am I missing something or is it not supposed to work like this?&#60;/p&#62;
&#60;p&#62;(still on Max 5.1.3 if thats got anything to do with it)&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
734.3ocyW00aZCCE84vuBq7xdggRbhIgoUoseGSUUFhK3NrMK9lAsU8+9rcH
MkBjPfT5dwo9Rhumyw2u5yC77mp1vz9nug9Exy64AddNSVCda264Knalsjpc
ul+LkPvjf+vxeCXa.m8ueyMnLESK+Bf3RNvo.CslCKPvBllgVpTqVo3R.oY.
vky0CQOpJPhBs0jLy9dBDUinHASqoyYlyQCLZVkuVxkrYpBoygwaMduRBZ9S
LqsP7nfslkEBtbICbfNbqwUTX1BiquKmMCJIMNIv7MluLw8nb2Xy4ftc6Gwy
b7SM8guN1+MNURENm5+ybNcoeseUEPkiCrFeYv.6xvSTfA074KY9ckGoVfiC
1c8PjH4vPs5rKMAOthUdv9bqde6YPDIaswe6EnHXPtBQB76vEHtMhGGaWIoM
QbRWu8NpjLkJm2qZxCbXzZtLSs1umBqcJQHg3BmiZRVvcUVvMJKCQ9mmzLs.
.krqw8gSbjKIt8.+X7m807J5uqqCpQiCBPgAAcJSHpUoXR4UebXiZQPukLzu
JTNut2xElCDlF+ljfn3lziHx0nz9QHMflhl1qI9imzNkiS68D+yOgYaG+8jl
41YEDrdpWQbZcBBorue5QJJ9YmebLAI2LOjYNqmX4iDp+dPcIbDYBILMoihi
oRTs5LoQ0IJ5+ypG11n+ArBCmg9gsRKJr74ETws8trXWAFbbicehR5szMCMu
SPgb9l8615bsaR42MUuC9V66JqZUQ9rpCtprfQ0pXPFSaFVmBbSq45Wxldfp
o4BdVFy86UJnfmUJ4keDAOhXBpbqjjp+9HW8mJRS1ACGFnjtgyKDQjS.QN88
5AI6POsiofqJldWzygwTTRGCwbgUggkc9bq6tA6FHJp70ratPVXKB16rHLXR
EMHuBV6lKMLH8C.rWp.lbBUZh5XFL17+.Z0LS6c6CyHwU65Cz1lBhut41eD4
Q3.7qYHGOcwr4kA+CbMP2DK
-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>Tasks and global code in m4l</title>
			<link>http://cycling74.com/forums/topic.php?id=28242#post-140071</link>
			<pubDate>Mon, 30 Aug 2010 08:42:48 +0000</pubDate>
			<dc:creator>amounra</dc:creator>
			<guid isPermaLink="false">140071@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Apparently, its taboo to declare Tasks in global code.  I'm a beginner to javascript, and scripting languages in general, so I'm just trying to understand the logic in all this, as Max specific javascript seems to be its own thing.&#60;/p&#62;
&#60;p&#62;If I declare a task in global, using var=blahblah, shouldn't it be scoped to the patch I'm working on?  &#60;/p&#62;
&#60;p&#62;Here's the situation:  if you declare a Task in global code in a js, save that js alongside another one with another task (not named the same), and save it in a m4l plug, then save that plug in a song, then reopen the same song without restarting Live, you get a crash (at least, I get a crash...over and over and over).&#60;/p&#62;
&#60;p&#62;Maybe this is just a bug...that's why I'm asking here, perhaps I'm just misunderstanding what I'm doing (like that's never happened before hehe).&#60;/p&#62;
&#60;p&#62;Not that its a big deal to workaround...but my understanding of closures is really not that good, so getting Tasks to run from inside functions when they need to access other functions is a trial...it seems like some times things work and sometimes they don't.&#60;/p&#62;
&#60;p&#62;For several things I've resorted to using Max timers from outside the js itself...fine, but it would be so much better if I could understand how to use this tool without them.&#60;/p&#62;
&#60;p&#62;I should say this:&#60;/p&#62;
&#60;p&#62;The symptoms I describe don't occur without two js's present.  Also, there has to be a declared Global in order to trigger the crash.  That's why I'm thinking maybe just a bug...but I thought I would ask and see if anyone else knew what was going on, and tell me how to fix my head ;)&#60;/p&#62;
&#60;p&#62;for instance:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;var task=new Task(blahblah, this);
blahblah.interval=1000;

var global=new Global(&#38;quot;yo&#38;quot;);&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;put that in two js objects, enclose it in a patch and save it in m4l and I think you will get what I'm talking about.  Fine on first load, fine if you resave the js and trigger autowatch, not fine if you save it in a song, then try to reload it (or anything else with js's, in my case). Actually, I think it might take a bit more than that, if anyone is interested I have a bunch of patches that will trigger the fault. The strange thing to me is that I can remove the Global declaration for &#34;yo&#34; and everything works as it should.  But if I remove the Tasks from global code, and put them inside functions, everything works with &#34;yo&#34; where it is.&#60;/p&#62;
&#60;p&#62;Anyone?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>redirecting to a precise position if sphere is rotating</title>
			<link>http://cycling74.com/forums/topic.php?id=28262#post-140201</link>
			<pubDate>Tue, 31 Aug 2010 04:56:34 +0000</pubDate>
			<dc:creator>tsiwt</dc:creator>
			<guid isPermaLink="false">140201@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I have a question for the max experts. &#60;/p&#62;
&#60;p&#62;basically I mapped the rotating of a sphere to a mouse pressed. whenever I let go of a bottom  the shape stops rotating.&#60;/p&#62;
&#60;p&#62;the problem is that once the sphere has rotated a lot, If I send a message   such as&#60;br /&#62;
&#34;position -0.018743 -0.014906 -0.014906&#34;   to the mesh      it does not go back to the exact Initial! position I want , but rather reorients the rotated sphere to those coordinates.   &#60;/p&#62;
&#60;p&#62;Example -  black sphere with red dot in the center,,,,, if I start rotating the sphere, the red dot is all over the place, this is cool.  but when I send the message of the initial position (where the red dot was in the center)  because the sphere has rotated the message just reorients the red dot somewhere else that is not the center or my initial point of view &#60;/p&#62;
&#60;p&#62; I want to locate the sphere to the exact position I want regardless if the sphere rotated .&#60;/p&#62;
&#60;p&#62;how do I go about doing this? &#60;/p&#62;
&#60;p&#62;thanks for the time and help
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Max/Msp native synth</title>
			<link>http://cycling74.com/forums/topic.php?id=28229#post-140017</link>
			<pubDate>Sun, 29 Aug 2010 11:37:44 +0000</pubDate>
			<dc:creator>Hans Mittendorf</dc:creator>
			<guid isPermaLink="false">140017@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I wanted to ask if other share my problem that is, I develop multimedia under Max/Msp/Jitter which is limited because of the luck of a powerful synth running native under Max. I have to use VST related products which can not be included in building Max applications. Developing a synth myself is to hard to do and I wonder if there are some specialists out there who succeeded building a synth under Max5 or would like to see one being build?&#60;br /&#62;
I use the Absynth from NI from time to time and found the layout under 'patch' very convincing. It could serve as a model....
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jit-ogre for max 5</title>
			<link>http://cycling74.com/forums/topic.php?id=19126#post-100967</link>
			<pubDate>Sat, 21 Mar 2009 02:19:30 +0000</pubDate>
			<dc:creator>robtherich</dc:creator>
			<guid isPermaLink="false">100967@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;just in case this gets lost in the original thread:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.cycling74.com/forums/index.php?t=msg&#38;amp;&#38;amp;th=29952&#38;amp;goto=124155#msg_168555&#34;&#62;http://www.cycling74.com/forums/index.php?t=msg&#38;amp;&#38;amp;th=29952&#38;amp;goto=124155#msg_168555&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.jitogre.org&#34;&#62;http://www.jitogre.org&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;please reply to this thread for max 5 jit-ogre questions.&#60;/p&#62;
&#60;p&#62;thanks.&#60;br /&#62;
-rob&#60;/p&#62;</description>
		</item>
		<item>
			<title>where is the list of complete Max file types for use with (folder)?</title>
			<link>http://cycling74.com/forums/topic.php?id=28278#post-140261</link>
			<pubDate>Tue, 31 Aug 2010 17:30:40 +0000</pubDate>
			<dc:creator>gpvillamil</dc:creator>
			<guid isPermaLink="false">140261@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;The help files for the folder object talk about various file types, such as TEXT, MooV, etc. I've figured out VfW for AVI files, and JPEG, PICT, PNG etc all work as expected.&#60;/p&#62;
&#60;p&#62;Is there a comprehensive list somewhere?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>select random images in folder without duplicates</title>
			<link>http://cycling74.com/forums/topic.php?id=28223#post-139992</link>
			<pubDate>Sat, 28 Aug 2010 19:14:12 +0000</pubDate>
			<dc:creator>loot001</dc:creator>
			<guid isPermaLink="false">139992@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;i have a folder of a bunch of images.&#60;br /&#62;
i have a good patch that is playing all the images in order:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://music.arts.uci.edu/dobrian/COSMOS2005/slideshow.txt&#34; rel=&#34;nofollow&#34;&#62;http://music.arts.uci.edu/dobrian/COSMOS2005/slideshow.txt&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;but I want to show them all randomly without duplicates.&#60;/p&#62;
&#60;p&#62;the object Urn seems to be a good object to select numbers. can i translate this to select images in a folder??&#60;br /&#62;
other ideas?&#60;br /&#62;
thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>indexing each step output from live.grid</title>
			<link>http://cycling74.com/forums/topic.php?id=28267#post-140228</link>
			<pubDate>Tue, 31 Aug 2010 10:12:18 +0000</pubDate>
			<dc:creator>johno</dc:creator>
			<guid isPermaLink="false">140228@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi Folks,&#60;/p&#62;
&#60;p&#62;I'm looking for a way to index each step from live.grid rather than the way it outputs them ie. a list. My first idea was $1 to $16 but that doesn't work. Tried to use the zl object but don't seem to be able to achieve what I want. I suppose what I'm looking for is a self indexing table that takes an argument for amount of numbers constitutes one index.&#60;/p&#62;
&#60;p&#62;Cheers Folks&#60;br /&#62;
Johno
&#60;/p&#62;</description>
		</item>
		<item>
			<title>How this happens??</title>
			<link>http://cycling74.com/forums/topic.php?id=28276#post-140256</link>
			<pubDate>Tue, 31 Aug 2010 15:21:11 +0000</pubDate>
			<dc:creator>Vasilis</dc:creator>
			<guid isPermaLink="false">140256@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello everybody, i would like to ask if anyone knows how this can happen. Here is my patcher.&#60;br /&#62;
In the red part of it, i with a set message i change the value of the central cell of the cellbox with a number so to change the value of the filter i use. I dont understand how does the jit.matrix object takes that value to use it after that, since the output of the jit.cellbox is just a bang. &#60;/p&#62;
&#60;p&#62;----------begin_max5_patcher----------&#60;br /&#62;
1558.3oc4ZssjhhCF9Z8ofxZuz1JGHAXuaeNlZpoPfVYVDbgzG1cp4ceyIzX&#60;br /&#62;
KDhh3rsaQ0JIPm78+w+Y7GymsXc06YMK79cuu3Ma1OlOalbJwDyzimsXW76I&#60;br /&#62;
EwMxaaQY1aUq+9hkpKwxdmImdWFqtxCCZuPdpbZ9s9DLrcx8wrjs4ka9VcVB&#60;br /&#62;
SsoPZ3JvROBU9o7bDXEv6q5+kxW1kWVjwjaNRO4yUkrx3cYxs3OpyiKVb71q&#60;br /&#62;
dg0d+P8rpoX+89L0ltXcb4lEG1Cwx0j+OxKBQq.hY+474hOV5Hqvp1roHqKg&#60;br /&#62;
OXXgGdPrsI7vKSDyK4axWuBQ464rUOuuYyK4GPdcVSVIKlkWUZfdDHPfXLwW&#60;br /&#62;
7EUBeLx.9lz.vFM3KWAR.omEpSdnek.S71Oyg5i4Vrj+WmJGQWktgfP2+VdY&#60;br /&#62;
Z0acofPsvLHerhhij5FQRdBg7uLcjgjzqPlRp1siSwm4FnIi4kvuPcbgG+jh&#60;br /&#62;
hAzg7gJcn.ojEROyDvjofDKTkOTxQPBtmUZRTh.c4BAthDQfgAWAu9bQEeCF&#60;br /&#62;
hzPRQEGI+hbteCVcdSRbgDMfUQcYNFYiJQPIUFf6Y8uu1ibNIlITUs30dDT9&#60;br /&#62;
trll3MYcpJC4G+FbombmOmFifNvhQRu6QG7zOwg1tog05ia.bdAXdLfFKgJ4&#60;br /&#62;
BLPwEAmwEljJ1BoR.JREzy5bgbpaZl+p4ZwwSviT9fjsJBpJbJTyX8v1zHqr&#60;br /&#62;
sbkBB5agd.o6mPBtVS3hSfdH2H7VCdPjUBObXBGhv8sROjJ3JZ9Ie8IN5MwW&#60;br /&#62;
SVCnfG3h6Dz+izvUJ1FGN57VkYkcm2TGbdSHOdNu6opXYsT4EEdBIH0qqpio&#60;br /&#62;
1RpEQUJlpBjB8GalXitBnatoequVxgybMWBURvPH1p9HcX8QLruE5Az3mmUa&#60;br /&#62;
LWezVRs1XLDRoBBOVj0utbZGQR+8XuxqzHsGZAaKNBRGJBCN1Lqamc50zFqQ&#60;br /&#62;
vMBmVhR2WWTk7mF51I4MZEae6VnXLRksuxBEq5smYCcpqdStW3y4Ye+1sbaS&#60;br /&#62;
RcUQgYY1aE3JopnpVsSfUgXJIft7jyhv3PBhuyF6XmNWUV7A8Byaj8OWZ2lk&#60;br /&#62;
uYqbegA5Y2TmmVjWlch3.VZ7gI9e8bx3Tkj1mI7k6s7T1V4bjiSdBeellTQd&#60;br /&#62;
irD6C+YWqRes0aNA7QQHDLbYmmYJKqqpSypcStaxJ1UkJ2cxUnKu9EFi+v3b&#60;br /&#62;
0LBzAy4is93F1XVsQ6syoEyacWBHxVGWCTtn7U8UD9o1ekkbu1EypyeWm8Ez&#60;br /&#62;
S1IILxC6g6hwvVUITchU0yaHEbmREiKEeSIENXVNUMbDqhqMhFNRbHqBnpgE&#60;br /&#62;
O58azVqyEolIBw0LzCDDwns4zPasMmBsR89FcMmF94rq4V7.jTU9ZUwqc8p4&#60;br /&#62;
n17PpdUjXBxEdA8YwZ2BQ8WbukUulmw0s.7.CcUpp0Z6kAThTsbDR9uj2waa&#60;br /&#62;
AT0YwoCYc5qRePUuNlXq.UqQo0ufUTOKyiX4or3ZlaN+fPE85aid8CGTmUSu&#60;br /&#62;
9ORz693xrhtdYyVese.hQylzFwxdPeI48B5p1.nN2dHOwSh4YxT8MDP4NsPT&#60;br /&#62;
VzG9QoHwqX9Sk5lpWpSZov1erIdGAbZVCKu7vyjubvQlw8rMOMMqzD66xS2W&#60;br /&#62;
kWxZZyVNXEGqAxn.TR648jCuyHMvAj9AwYPnNVLQcASf6JlDgoGFSzKCST4S&#60;br /&#62;
TrtipHUv9SGo9Ysf3Y.PziFofHdawCJHh1ebIBhOO0bh.zRqUenpTtSFAoxv&#60;br /&#62;
Hn.ojHGMRIgfcPRjO2ftKIHnhow595ROLZr7tSnkbY7NAJ4cLTx9Av1AiDqe&#60;br /&#62;
3we2XkftLrpexizM5NjbXzHQK1EWXD3c0cgnRyAwTz80C1Dp.ppYVq.JFLVr&#60;br /&#62;
RmNrpJlRiUUiVGGVISfC0w5rwEKhKL+Ch1KCV2sNzgQi0VANAnEwyXTfOfuI&#60;br /&#62;
ZAiO9IAMAns0aXHwDsg2.CofoyPBhLC6HGMVzFNEnUoI.wAF18xQiEsQSGZU&#60;br /&#62;
+P8zfM5FjlOvo.R24fj3IvyYaBbHcKxUsn7jQvPfw6c3CiTMyrMM0fw6vv4r&#60;br /&#62;
TueDOZBpNUkob.xn5zwGa0eBpi9CU5O+my+W.ieaf+B&#60;br /&#62;
-----------end_max5_patcher-----------
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Max Msp basic patch of beatwave app</title>
			<link>http://cycling74.com/forums/topic.php?id=28275#post-140254</link>
			<pubDate>Tue, 31 Aug 2010 15:09:31 +0000</pubDate>
			<dc:creator>Mayou</dc:creator>
			<guid isPermaLink="false">140254@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello, &#60;/p&#62;
&#60;p&#62;I would like to know if there exists something like this : &#60;a href=&#34;http://itunes.apple.com/fr/app/beatwave/id363718254?mt=8&#34; rel=&#34;nofollow&#34;&#62;http://itunes.apple.com/fr/app/beatwave/id363718254?mt=8&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;I would like to find a basic max / msp patch version to transform it and use it with touchosc on Ipod/Iphone/Ipad.&#60;/p&#62;
&#60;p&#62;Do you know the name of that kind of application in max / msp words ?&#60;/p&#62;
&#60;p&#62;Thanks a lot,&#60;/p&#62;
&#60;p&#62;Have a nice day,&#60;/p&#62;
&#60;p&#62;Mathieu
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kyma FFT vs MSP pfft~ ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28256#post-140190</link>
			<pubDate>Tue, 31 Aug 2010 00:18:54 +0000</pubDate>
			<dc:creator>srs</dc:creator>
			<guid isPermaLink="false">140190@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I was wondering if anyone knows how the msp fft compares to kyma?&#60;/p&#62;
&#60;p&#62;does anyone know what the limitation of msp are in regards to this - it sounds good to me but there seems to be a lot of hype about kyma and dedicated hardware...&#60;/p&#62;
&#60;p&#62;what's missing in the msp implementation?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>reusing voiceover utility inside max</title>
			<link>http://cycling74.com/forums/topic.php?id=28258#post-140193</link>
			<pubDate>Tue, 31 Aug 2010 00:48:34 +0000</pubDate>
			<dc:creator>vichug</dc:creator>
			<guid isPermaLink="false">140193@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;hello maxers,&#60;/p&#62;
&#60;p&#62;I was wondering if there was any way to have the voiceOver utility (from Apple in MacOSX) running inside max, ie having like a text to in put in a kind of [voiceover~] abstraction or external, wich would output the reading of the text just as the actual VoiceOver  utility does. That would be fun, wouldn't it ?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>which language should I develop &#34;audio/video&#34; broadcaster external?</title>
			<link>http://cycling74.com/forums/topic.php?id=28155#post-139650</link>
			<pubDate>Tue, 24 Aug 2010 12:44:22 +0000</pubDate>
			<dc:creator>mudassar</dc:creator>
			<guid isPermaLink="false">139650@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi, &#60;/p&#62;
&#60;p&#62;As jit.broadcast and jit.qt.braodcast do not support video with audio for streaming. I want to develop an external object that will be able to broadcast video with audio as well. Can any one guide me which language should be the best for this pupose? C++ ? Object C? (Java is not an option as I have been struggling with it for this porpose).&#60;/p&#62;
&#60;p&#62;Also please tell me where I can get some basic info regarding video representation in jitter matrix and converting to to basic raw video..&#60;/p&#62;
&#60;p&#62;/Mudassar
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jit.  unkonwn matrix in max for live - bug?</title>
			<link>http://cycling74.com/forums/topic.php?id=28272#post-140239</link>
			<pubDate>Tue, 31 Aug 2010 12:12:52 +0000</pubDate>
			<dc:creator>Linden</dc:creator>
			<guid isPermaLink="false">140239@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello&#60;br /&#62;
I have a strange problem. I've connected a jit.dx grab obj to an xfade. I've encapsulated the dx.grab obect and used send and the xfade receives the video source. and it works actually. but i get error messages from the max window which says jit.xfade - unkown matrix. all this occurs when i am patching inside a new max for live audio effect patch. when i copy paste the same patch into a normal max patch i don't get these errors.&#60;br /&#62;
also i recognized, when i put the patch cords directly into the xfade object in the m4l patch the error messages are gone.&#60;br /&#62;
so i wonder where the problem is or if it could be a bug...?&#60;br /&#62;
have any of you noticed a similar behaviour?&#60;/p&#62;
&#60;p&#62;kind regards
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jit.release~ error</title>
			<link>http://cycling74.com/forums/topic.php?id=28270#post-140235</link>
			<pubDate>Tue, 31 Aug 2010 11:25:13 +0000</pubDate>
			<dc:creator>fabio</dc:creator>
			<guid isPermaLink="false">140235@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Today I opened my patch an I got the message&#60;br /&#62;
jit.release~: could not allocate memory for a 20.00 ms buffer&#60;/p&#62;
&#60;p&#62;I threw all the Max 5 Preferences Folder and now it seems ok.&#60;/p&#62;
&#60;p&#62;Any similar experience or cue about the reasons?&#60;br /&#62;
Thank you&#60;br /&#62;
Fabio
&#60;/p&#62;</description>
		</item>
		<item>
			<title>texture strokes with sketch</title>
			<link>http://cycling74.com/forums/topic.php?id=27974#post-138845</link>
			<pubDate>Sat, 14 Aug 2010 16:45:08 +0000</pubDate>
			<dc:creator>carsol</dc:creator>
			<guid isPermaLink="false">138845@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;hi all...&#60;/p&#62;
&#60;p&#62;im trying to recreate the same kind of stroke of the example patch jsui_splinestuff-example using the brush texture, but i cant find the way...&#60;/p&#62;
&#60;p&#62;i guess is something about the &#34;strokeparam texture&#34; parameter but i dont find the right way to apply...&#60;/p&#62;
&#60;p&#62;somebody can point me in the right direction please?&#60;/p&#62;
&#60;p&#62;this is the patch im using...&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
2124.3oc0bssbqZyE95zY56fFO8RWO5DmZuY2mi1+IiLn3PCFn.tYm+N8cu5
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5G3tMGYeMsf0ptvMk7mq1+ma1ZduN9W6Ti2B5pZeplkW1c9MqYcoOlWd39Fd
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SGyKK3cJwCM7tzl++U2EDV7Ttb0Um55ubnZz+8G+AYqnYq0vvQdaK6.+s3vu
9GM+Q4Yn.zva4W.jh7RdZ0oR0khGClBU3iFkhSjuRvCQI8jn6kZt9CrYiqHH
98QPraHH5lQvORQptYBUHpFaBgpFB8lUghWq5PG3coGyJxaGEGPXE.XrnBCz
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qJp+MzXB7KsgyEtqdtpoHS7zig.DDSuAGVZPVaShfI8lld0iUXv6CkjkVarE
jWl2010T8DeTWWZXxnR9MD8C8cR3OMjTWI+6eBA9Ir6ZVFvhDoUsBnyQvPDY
g8yYKfxKydkZ1U.IYLkuDsMpFHCCkuRC8LNRWowK5pNvyNXiwoIPQPhEAJ1y
JOHCMnZcFqfdwHF6crZeUYVE.CP1DVMxsvpt6zG5GJH3YH9of.hcjOHPGPIm
0iRVqFcGXcbaPG5Gxj2GnyR6ZW354Pw3ddHZaIDrGAlDGj6Q5xaOb9FPmvsx
mD077q+Yr4eOsQStAvXKAfst13rxSTnK9nQ6BRBPwQuORG6cjtQb24.wyn07
Zd13JZ8.Mx.zI150d6MY4g8G3Q7O3YImcSpXL61VSax6No9HB8vEm+4d9g7R
MJA1yZySwYa6o0yZXGAoUEUM.zty+d8a2VjmxaA3fqGtpIi2Hnqd80lxJ3.A
1hsIEhZ5Zgzn4HwGnEmI6GthzvYYf8MmZeDhXE0Ox10kOJIjDMRY32hvj4.v
vAqZ7Rok19rDb1UmmNZh0RzbZoQyJdQVoj1Z.cUpNigPZehADCPMG9DiVXOh
iUniovm3jg44glbq44YoSyyoi7xSVLQwlXjPn8L2dEmh7N9QSon1z1w5xSkW
vV4KYuHPJQeqPO4CxbedW9wzoHkHlkcMGqx3qGpJ0M7ZdYFPIUVrZnahIygY
oaoydbjBMeJlBUw4Pyjcpq5rdoJ364dERzfUlxOOh31wKay6d4hlLut6wgeh
quEMG1e4lOryoW96W7i5eP32up+pX3SYCbdgOwrvGOGVAAQeeXEX1ommsBDq
GErAJ5Y7TILY5IVgNUnx7iYf8EhUuy8RqNtOuj6G04vjueUmY00EuX0pWxLl
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p7NC4LF6TJou8I29SccUkityUyVVcHU6up3dCKCexmTp1GM2FiNcgCS8CYdN
iPAqzLYHU0+qtcGq96bNH.gAgTKTMBfNPbT7Ht+HqqI+q2VwMiWogZjP2ghc
x9mZ3f1mxZXOC9hbFADCh.eQhaBCCY9ZsATCGxC0BP8Pw8lG9sArgqTfsnhk
IslGu353gwwQJ0QeePMftrCl3O2zOZw4H95y937TTlP3JMEjRqScH7yVlpLK
r+zCOva.BqyGZYLYqrff55CJGTd.FEv3.cOqOEVlJGZRIdhMmuuuARRKsawo
KYuIytv9Ci1jGIsOtf8wnEtf8Fm8MhMkJzd50n3MrV985p6A2Y9EsyB2V8mi
p4kIcLdk5huCrGn.uogJyF7Chb.oz2Z2gKxJEt9qi7tlJwreZ3J1du821IxK
lthoxJLQaehKflqc5eOujsWRCC7EVYmXlkyZkd6UYcq+ME8yxaqKXuH+VEXC
4i.SQPCny0I6CEOOIZQKGpPau961jZ1Vnx93UqAsUmZR6mLm2mNXvTNi2JBc
JBeJ1d4fKSdJAFdYOlmkwKuhjvw7L04e9bZL+XkC6EOoyOwh5ThmrXMtId3.
hJsQQlysX3fC4YeORjNdmNASxd9YRkPrByIKBjK+lvXgvI0ocS5PZbLHTC7W
53IMk.azTjeWnV.PU8M5vFTE6p3Yx9o4Lkdoie.UIAUKL+RbVrIwJQEYrzfW
54GAGZmaikwoV.0JkAnqRGkbd8OPFQ6ROOoMDJjH7jxcfyvJlDuKAGGDQk64
JZWDVrgWx19Izkg9Tw+DxMt.PHHUC9ROOE3.akfqVmbaAvX.RDakILhfwae6
PdbJflioPH8yZJ3f5CxImh3qTenTOq9n.0IwdcrJrSXOltCin3nDYV20fNU2
H64QoGZmzitEk+9PRT+J3DqB8iWFhIxJ6rZEtW+Xeegi5rvkncSGnahoW54G
wlrlwz0r1XfUNnBhbdqGPSp5zGsDDTawq55EAmZUTM22kZh4fNjPz++wPK1x
ddQrkmkgoE6HmIhhPl5eEGqy9Gxf2w9heeHbl1kZ+9RoC2jp2XPGSlosA5Qw
CMChWXjlS.5xtTUc7XRhlDUCVHL0N1hwKS1dTGmIa1RAbYDOnkYiBsPKtH6D
ukIQCA1AdtGMUG9jfTNIMQkT87hXaYJocOnDZVEaJYVDa+.o1s0oULK+ER3z
UVX58LCclSJQPIURwPyznuHC9ipgRvw1I3tkkhHzPAOA6WAGaoK+jkwm5a.r
wDOzmu9pcNOcuLC5MIGQ0DhO2weYqeRYlrPw3InYpBoFXDoyymAgU87ifirh
442NuS4.hl+CqO8GV
-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>metatag public beta</title>
			<link>http://cycling74.com/forums/topic.php?id=28269#post-140233</link>
			<pubDate>Tue, 31 Aug 2010 11:01:46 +0000</pubDate>
			<dc:creator>Jeremy Bernstein</dc:creator>
			<guid isPermaLink="false">140233@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;It has come to our attention that jit.qt.movie's id3 tag features rely on Apple technologies which don't work with Unicode strings. As such, id3 tags which use non-English characters are inaccessible via those messages. Which is unfortunate.&#60;/p&#62;
&#60;p&#62;At the link which follows is a new object, 'metatag', which is dedicated to the manipulation of metadata in media files via the 'taglib' library (&#60;a href=&#34;http://developer.kde.org/~wheeler/taglib.html)&#34; rel=&#34;nofollow&#34;&#62;http://developer.kde.org/~wheeler/taglib.html)&#60;/a&#62;. Currently it supports both ID3v1 and ID3v2 for MP3 files, Ogg Vorbis comments and ID3 tags and Vorbis comments inFLAC, MPC, Speex, WavPack and TrueAudio files.&#60;/p&#62;
&#60;p&#62;Help file is included, as are binaries for Mac and Windows, and source code. This object is in beta, but should be stable enough for production use. Thanks for any feedback and testing!&#60;/p&#62;
&#60;p&#62;Jeremy&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://expr-i0.net/metatag_2010_08_31.zip&#34; rel=&#34;nofollow&#34;&#62;http://expr-i0.net/metatag_2010_08_31.zip&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Very Basic Question:RandomGraphic in Max</title>
			<link>http://cycling74.com/forums/topic.php?id=28268#post-140229</link>
			<pubDate>Tue, 31 Aug 2010 10:24:42 +0000</pubDate>
			<dc:creator>AbsolutelyNewHere</dc:creator>
			<guid isPermaLink="false">140229@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi Fellows,&#60;/p&#62;
&#60;p&#62;I have a very basic question concerning Graphics in Max. I have to add that I am a very starter in Max and have already tried a mess of tutorials and demos but none of them would help me with my problem and I have no longer any time for researching the whole day so maybe you can help me:&#60;/p&#62;
&#60;p&#62;I just need to construct a graphic/picture with random pixel-values...so it's a very easy thing but it starts to annoy me already with the fact that I don't not which object to use to create a picture and how I can insert pixel-values there...&#60;/p&#62;
&#60;p&#62;Would be glad to hear any advice, thanks a lot
&#60;/p&#62;</description>
		</item>
		<item>
			<title>couldn`t make OpenGL on window</title>
			<link>http://cycling74.com/forums/topic.php?id=28188#post-139800</link>
			<pubDate>Thu, 26 Aug 2010 11:56:26 +0000</pubDate>
			<dc:creator>filigrakri</dc:creator>
			<guid isPermaLink="false">139800@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;After a fresh installation of windows 7 with max 5.1.3 I have problems with the graphics card ATI Radeon HD 5770. Bevor the fresh installation everything worked fine on the same setup.&#60;br /&#62;
When you open a patch with OpenGl Max is realy slow and you have the following information in the Max window:&#60;/p&#62;
&#60;p&#62;jit.gl.render: couldn`t make OpenGL window on foo&#60;br /&#62;
jit.gl.context: using software renderer.&#60;br /&#62;
jit.gl.context: SetPixelFormat failed - 87&#60;/p&#62;
&#60;p&#62;This happens with every patch.&#60;br /&#62;
For any hint for solving the problem I'm grateful.&#60;/p&#62;
&#60;p&#62;daniel
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sharing is fun - a granular thingy</title>
			<link>http://cycling74.com/forums/topic.php?id=28193#post-139840</link>
			<pubDate>Thu, 26 Aug 2010 19:25:11 +0000</pubDate>
			<dc:creator>Filament</dc:creator>
			<guid isPermaLink="false">139840@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Something I made, that someone else might like. A granular/looper noise maker with automation. Just drag a folder of samples to each buffer and turn on the DAC. No instructions thereafter. Just experiment. If anyone can elaborate on the building or if anyone can add anything I'd be glad to see it.&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
19518.3oc6809jyhijmetm+J7VW+gY5o5pQRHdYuNlH1X6Y26hXeKlItMhK5
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gdtsT8AxXrVp9.RQR0G3GCTO3PX95n5CUMEweMz121a1hngS9d6l8iz+IMHl
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FsxvhHzHtKiXrTfBrXCr+LE9gYAICf9sEUH3QulN..wkwHzmIrtPmFBoJMPi
EOzoktWLjC57kWbshjZjcCldV4ImMIH1TtHoVyuioHo1CYjTqlSL6gY99Vts
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-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>metro 32n global transport asynchronous</title>
			<link>http://cycling74.com/forums/topic.php?id=28265#post-140208</link>
			<pubDate>Tue, 31 Aug 2010 07:24:54 +0000</pubDate>
			<dc:creator>Johannes</dc:creator>
			<guid isPermaLink="false">140208@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hallo,&#60;/p&#62;
&#60;p&#62;I tried to create a sequencer based on a 32th pattern. But I found out that the metro in this high rate is not tightly connected to the global transport. Check out the patch below and press the toggle of the transport more than once. You will hear it even better if you change the 4n spectre of the second click~.&#60;br /&#62;
Unfortunatly it is really urgent, because I have a  concert today... I checked some preferences, but still not tight. &#60;/p&#62;
&#60;p&#62;Can anyone help?&#60;/p&#62;
&#60;p&#62;Thanks in advance&#60;br /&#62;
Best,&#60;br /&#62;
Johannes&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
765.3oc2XssbaBCD8Y7WgFdriaFzELPep86nSmNJfhiZAgKHl5lLIe6EVLI3
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s2SU
-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;</description>
		</item>
		<item>
			<title>very strange metro vs. bang behavior</title>
			<link>http://cycling74.com/forums/topic.php?id=28252#post-140112</link>
			<pubDate>Mon, 30 Aug 2010 17:46:21 +0000</pubDate>
			<dc:creator>demers</dc:creator>
			<guid isPermaLink="false">140112@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hello all,&#60;/p&#62;
&#60;p&#62;For some bizarre reason, using bang + uzi to bang out the contents of jit.cellblock works, but using metro + uzi to do the same does not. Even using metro + uzi into the coll to which the jit.cellblock refers works. What gives? Thank you!&#60;/p&#62;
&#60;p&#62;----------begin_max5_patcher----------&#60;br /&#62;
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m4zv6KOU9IKVh57iRdfU9XusbIY8+wufh7FhWWAqtct1haayqamq7g2zwyUr&#60;br /&#62;
VsXc6T4+o7UvokmJnjtrix6Ih.fD1NYTr3..RjkmtLax5NdqzUNiZM4SCyKh&#60;br /&#62;
R1HHg+1VM.q9Q9Pzzo0z9OY1xnoKRiRJVQx1HSMsl+BoeCmAvNM4uMV9acZx&#60;br /&#62;
eSNsHX3uyII+svReogdB5+wF9POIoO8oK5uGZruJIU8vhw596ETgWmEmNNHd&#60;br /&#62;
k12tAwQsRiWgjQVn+2CPoStZUlUpSb8l20ZT79Qkzpokg5SU8f1uAEnwrQoS&#60;br /&#62;
FO4HLLji9zPNKBJOWca3vzSHylhAy3Ke4DokeI+kdHtPN1MnGj3VOQM5TST9&#60;br /&#62;
05AtGI54PQwNe1SB67wPN6mDpYeJ62v1YtdrYGnmXC7u9+nJnRjJ&#60;br /&#62;
-----------end_max5_patcher-----------
&#60;/p&#62;</description>
		</item>
		<item>
			<title>breaking the apc40 knob defaults via max</title>
			<link>http://cycling74.com/forums/topic.php?id=28264#post-140203</link>
			<pubDate>Tue, 31 Aug 2010 05:17:10 +0000</pubDate>
			<dc:creator>nnneuromodulator</dc:creator>
			<guid isPermaLink="false">140203@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I'm banging my head against a wall here.  Any help would be greatly appreciated.&#60;/p&#62;
&#60;p&#62;What message can you send to what path to a) turn off the default functionality of the apc40 knobs but b) still have their LEDs respond to messages?&#60;/p&#62;
&#60;p&#62;I can send &#34;call send_value X&#34; to &#34;path control_surfaces Y controls Z&#34; to update their LEDs.  No problem.&#60;/p&#62;
&#60;p&#62;And I can send &#34;call enable_0&#34; to &#34;path control_surfaces Y&#34; to break their default mapping, but this turns their LEDs off until I &#34;enable_1&#34; again.  I've found different levels further down to disable them (via components, etc.), but in each case, severing the connection prevents the LED messages from working.  The other elements (i.e. the matrix) don't work this way - I can send LED messages to the matrix while it is disabled and the LEDs are updated appropriately.&#60;/p&#62;
&#60;p&#62;I know there's a message X to live.object Y that will do it, but I can't find it.  It's driving me crazy.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>keyboard and mouse seize up when i start a serial object</title>
			<link>http://cycling74.com/forums/topic.php?id=28260#post-140198</link>
			<pubDate>Tue, 31 Aug 2010 04:08:25 +0000</pubDate>
			<dc:creator>hot grease</dc:creator>
			<guid isPermaLink="false">140198@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;bizarre thing started happening recently...&#60;/p&#62;
&#60;p&#62;whenever i initialize a serial object, my keyboard and mouse stop working completely. i am on a macbook pro, so i have no other input device available to see if i can redeem control of the cursor. my machine doesn't freeze - i can see other applications responding in the background. my only recourse is to do a hard reset.&#60;/p&#62;
&#60;p&#62;any ideas?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>How do i get my presentation patch to open first, before all the other patches..</title>
			<link>http://cycling74.com/forums/topic.php?id=28257#post-140191</link>
			<pubDate>Tue, 31 Aug 2010 00:22:01 +0000</pubDate>
			<dc:creator>ryckox</dc:creator>
			<guid isPermaLink="false">140191@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;... on the first load?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>blackmagic input to windows in max 5?</title>
			<link>http://cycling74.com/forums/topic.php?id=26705#post-133095</link>
			<pubDate>Sat, 22 May 2010 22:51:17 +0000</pubDate>
			<dc:creator>piwolf</dc:creator>
			<guid isPermaLink="false">133095@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;So I have used blackmagic cards on windows machines before...and it was on an early version of Max 5 on xp pro.&#60;br /&#62;
currently i cant get any of my blackmagic cards to send an input stream into jitter.&#60;br /&#62;
I have tried&#60;br /&#62;
intensity pro&#60;br /&#62;
decklink studio and&#60;br /&#62;
decklink sdi&#60;/p&#62;
&#60;p&#62;on both a 64 bit windows 7 system with i7 processor&#60;br /&#62;
and a 32 bit windows xp pro system with i7 processor.&#60;/p&#62;
&#60;p&#62;I have tried installing newest direct x sdk as well as all relevant blackmagic drivers.&#60;/p&#62;
&#60;p&#62;i have tried using qt grab and dx grab and focusing on dx grab now as that is what I had success years ago with with the intensity card.&#60;/p&#62;
&#60;p&#62;anyone have success with blackmagic cards and windows recently?&#60;br /&#62;
or anyone have a good source for older quicktime installers?&#60;/p&#62;
&#60;p&#62;thanks!&#60;br /&#62;
B
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Source code for chucker~?</title>
			<link>http://cycling74.com/forums/topic.php?id=28216#post-139963</link>
			<pubDate>Sat, 28 Aug 2010 09:19:43 +0000</pubDate>
			<dc:creator>ADwellingOx</dc:creator>
			<guid isPermaLink="false">139963@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;Does anyone have the source code for chucker~ or a similar 'buffer-shuffling' msp object?&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MaxMSP + Digidesign Mbox 2 + DSI Evolver MIDI Problem</title>
			<link>http://cycling74.com/forums/topic.php?id=28255#post-140174</link>
			<pubDate>Mon, 30 Aug 2010 22:36:08 +0000</pubDate>
			<dc:creator>alexdrosen</dc:creator>
			<guid isPermaLink="false">140174@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I'm aware that this is probably a shot in the dark, but I'm having issues routing midi control changes from Max (using midiformat and midiout) through my Mbox 2 to my DSI evolver desktop. The extremely simple patch I have made for midi handling can easily send midi data to Logic via the &#34;from MaxMSP 1&#34; port. My Evolver has no trouble receiving midi control changes from my M-audio keyboard. If I try to send midi data using &#34;Mbox 2 port 1&#34; no data reaches the evolver. Has anyone else used these pieces of equipment in this way before? I cannot seem to find where the problem originates, since Max seems to be operating properly, and the Evolver seems to be receiving midi properly. Is it possible my MBox can't transmit control change data from its midi out?&#60;/p&#62;
&#60;p&#62;----------begin_max5_patcher----------&#60;br /&#62;
392.3oc0T9saBBCEF+Z3onoW6LsEHp6t8brXVJPU6Fsk.kL2L9tu9GXhSzgK&#60;br /&#62;
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JbheKMaq1IK34bUitSujpy1vkqeohko8omLe9TzDPLh3dsv9jflh.Ka+FdtK&#60;br /&#62;
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rgbkrgLHavmiM2CfXGarRUInZ.9RyNV3.QTh+hC5hXAekXY10gE6UlwPFWLv&#60;br /&#62;
Bt7myWc8mU+XbUqZpx5JRae.Nzf4rZMWR0bkrWLIGEyFddNS1erjgukJiias&#60;br /&#62;
.X4fGci0QjQ3HqqI2MGEMBGQtqLJdjNB+GcjYw9vuThcEaL&#60;br /&#62;
-----------end_max5_patcher-----------
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jit.gl.text2d created with javascript not working ?</title>
			<link>http://cycling74.com/forums/topic.php?id=28248#post-140093</link>
			<pubDate>Mon, 30 Aug 2010 15:13:13 +0000</pubDate>
			<dc:creator>klaus</dc:creator>
			<guid isPermaLink="false">140093@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;please help,&#60;br /&#62;
i have a simple stripped down javascript, that should write some text in a window with jit.gl.text2d.&#60;br /&#62;
i can see the axes of jit.gl.text2d, but not the text.&#60;br /&#62;
in the example below i include a jit.gl.gridshape just to show, that this one works fine.&#60;br /&#62;
any ideas?&#60;br /&#62;
thanks&#60;br /&#62;
klaus&#60;/p&#62;
&#60;p&#62;autowatch = 1;&#60;br /&#62;
var window = new JitterObject(&#34;jit.window&#34;,&#34;thewin&#34;);&#60;br /&#62;
window.depthbuffer = 1;&#60;br /&#62;
window.idlemouse = 1;&#60;br /&#62;
var render = new JitterObject(&#34;jit.gl.render&#34;,&#34;thewin&#34;);&#60;br /&#62;
render.ortho = 2;&#60;br /&#62;
var tt,ss;&#60;/p&#62;
&#60;p&#62;tt = new JitterObject(&#34;jit.gl.gridshape&#34;,&#34;thewin&#34;);&#60;br /&#62;
tt.scale = [0.1,0.1,0.1];&#60;br /&#62;
tt.position = [Math.random()-0.5,Math.random()-0.5,0];&#60;br /&#62;
tt.shape = &#34;plane&#34;;&#60;br /&#62;
tt.lighting_enable = 1;&#60;br /&#62;
tt.smooth_shading = 1;&#60;/p&#62;
&#60;p&#62;ss = new JitterObject(&#34;jit.gl.text2d&#34;,&#34;thewin&#34;);&#60;br /&#62;
ss.text = &#34;ertz&#34;;&#60;br /&#62;
ss.size = 78;&#60;br /&#62;
ss.axes = 1;&#60;br /&#62;
ss.position = [Math.random()-0.5,Math.random()-0.5,0];&#60;/p&#62;
&#60;p&#62;function bang()&#60;br /&#62;
{&#60;/p&#62;
&#60;p&#62;    render.erase();&#60;br /&#62;
    render.drawclients();&#60;br /&#62;
    render.swap();&#60;br /&#62;
}
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sync function and ~waveform windows</title>
			<link>http://cycling74.com/forums/topic.php?id=28221#post-139972</link>
			<pubDate>Sat, 28 Aug 2010 15:10:59 +0000</pubDate>
			<dc:creator>mharter</dc:creator>
			<guid isPermaLink="false">139972@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I have been trying to sync a ~waveform window and a function window so that a user can use the waveform as a guide when adding points. I have the two windows overlaid and I am using a standard rslider to pan and zoom (with a little math to manage the ~waveform window since its zoom and pan require different input than the function.)&#60;/p&#62;
&#60;p&#62;Even with the math seemingly correct, the two types of widows behave differently, and I am having trouble figuring out how they differ. One slip along the other, especially when zoomed in close.&#60;/p&#62;
&#60;p&#62;My goal is to allow a user to adjust the color and intensity of lights during playback of sounds.&#60;/p&#62;
&#60;p&#62;Here is my example patch:&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;
----------begin_max5_patcher----------
1838.3oc4Z01iaZDD9y28qXkU+TkqO1WAxWppTTUqTZaTqpxGphhvvZaZ.VK
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LPf.jHxAY4dO.Bku4GR7mC3Ya49gdQQO.1q9deRHhkuJ488iDY7EfeFrWjn9
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.RPaiaik5Dg0EH4fu9fz1T9Vtb5oPd7LPJ34iTcBKFmFnAObnchJnqOpjsJL
Yk3wy.PXmOfnbUlWcZUjvq4E5+G.nYqckbXKnc.ZVS.QzqS8VC1HIclCDo.+
MBIgM3OjzxARx9vzEWaBH8LKj9HzE2kOjs6HBGw7rLu07m.GFK+nFMZRlTAg
ZGDpd5DEpwEmS.H1iHfDjJ1tJLheFi2k.hxzJRVoRMepQ22DCjwt0t.NF618
D1MY1HNhKISWEdO3afyAd6xEaEa2E4kyAvWPm.CIgC1vuh6zIXLi2rSRQrqS
OfvbdbwX8rWK1mXAW3EtRM3NWcnPz8waqD8F9p7eOb8l7Vcst758+W46xS8h
Zz2RYGoeVni0Soz588O215iqEn5QEjd7jJp6QTGFNlK+4GEYnAKf5HrPKqNo
GqhVX7nMzY4BI+N+U28NQ5Gu6Wj4TB9IuTYhk28ZguZzNO6t2nFD.uMbKG7a
oq8Rjc6dvaSEqS8huyvGd2zkSSFOOPD6E9RlXChZJSfPLvemgkXiYVwK2kmK
dNl9wywsSizRmrucos0gEhGS9V+HtW5bYkNdARR2WPRVjtxGjgd0oSRV1Dj9
pLCx.SAIWS+99cKLEJC0dDrN8KnSQBYEtKV.qEZJPK.bgRkrLRvkRHkRnkRX
FIujdXzZ4zf6NNNgLhforbDok8LRk6Lr7pRd50khXnSYXSNsc5SgY+mEFvt1
FXfM.X.d8Ib9V4rjq6jCC1zsqA0vyXWrJTcTNLx95iI6R154+QIqwoHNFe+l
9AIrYM5nTMHY24xOgr9+giSAlLHGGn6zk9pZou+v8ujKJmsdFEgnwGW6NCfe
TbAtf5RgN1OCvoXmE5z4HH0auZo+quhQGe1TTXVdrHnQgWZOCYe2tKut3Jke
g0ydAHvLczZBBZPNyZPfOwZg+bRItbs9Kwmkq8EQhTym2Zgy7FGrpWa5SciL
aeR0iaz15GNQosjxwASUVpkA0X48QTU9e+A5nl5UswEksZB0QN0zyp5VEx5h
aaRVKnDWKjFPZZVdAA5mHqD+rJ5TsOJrnMpnc48wstOo08ostOqw8Au+4Pbr
Kd4IlZLZAUJVWg9Sx2rgFRfs+TQPNWe1yk6Vshm9HPdF80R5ZEkGZnAr6b2M
fiYt6ka45imfk.45XgcUthXBDZypeE7TjFzBgku7FuQX06AQsb0bOP4YKRWz
Hk6cRj2RdTahLaBEN+HWT+00WFQG8BUHg9IxK3eXnF7OzSM5UkxjwMrxSpt2
3RQpLvVCqjfvTjdf3oWU2PUd40dvJ4Y7CQ2p4mnuulcu0O..skVF47fySlXW
peIFZBMoonJo44Y4gId5vNG5CsQe1DFDvSpGPNNrA25IH7FpFQGfFAOOMB6P
To7QbXlZqseZKno5aLiV05BsigfrpDvOKCQRvPUbv5TXIV1UstPkENDsECmT
GgVfyI7DbmVcxdH3Da5wIXedZ1SpN0xU4Dic8482fAEKC6PrU7l1EwajxPPJ
qECZKCgXo21bFiUaWia1Z7m62xCnCyGNLyGdHex1Y111dYXs8Zahm4Xu.hNR
anojOFTBmkMuPiVsnjiMyMhoI7fX25iPX2KVYoCgvqkEcsmzn13f9AvIVmvC
IAgokDlMFoHzLoVGBFRNL4pyYXHyLLpIMerYC+Z1pX1Uo+5HL4xdHiC1VS53
f8Plv2Rwu55j8We5zf3Zrm1.zpetX.beIM3bd5ji4GFpIhKBU76UicwYmpUV
ZOJaK1yqti1Px5xYZ0ImgD.wYZIIT+DWAngjEObnr0DnKyRuxCp5mI50LvRs
pDzt4soFdaGGcwSlUtU2ZJLQcB3SlIZpOz1rUPNnwwDG6ZLzKxqT+bMaBASW
jtt0XnsickiE7YLKyB+ap8V25RqeyYHyZwe8MqkcIKLjrwWt8eULtm9I
-----------end_max5_patcher-----------
&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>neurofeedback with arduino</title>
			<link>http://cycling74.com/forums/topic.php?id=14880#post-79717</link>
			<pubDate>Thu, 03 Jul 2008 08:57:35 +0000</pubDate>
			<dc:creator>Mo</dc:creator>
			<guid isPermaLink="false">79717@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;Hi everyone&#60;/p&#62;
&#60;p&#62; My project is about connecting electrodes to Max through the adruino board to convert brainwave signals to sound  . &#60;/p&#62;
&#60;p&#62;  Does anybody know how to make Max 5 to read these brainwaves ?&#60;/p&#62;
&#60;p&#62;  What type of amplifier I should use to connect the electrodes ?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Delay with Launchmode mode switch</title>
			<link>http://cycling74.com/forums/topic.php?id=28245#post-140084</link>
			<pubDate>Mon, 30 Aug 2010 13:38:51 +0000</pubDate>
			<dc:creator>sandbags</dc:creator>
			<guid isPermaLink="false">140084@http://cycling74.com/forums/</guid>
			<description>&#60;p&#62;I've got a live.observer monitoring the MAIN_MODES of the Launchpad so that I can restrict my device to only talking to the Launchpad when in 'user 2' mode.&#60;/p&#62;
&#60;p&#62;When the LP is switched to 'user 2' mode from one of the other modes I need to refresh the button matrix. What I'm finding is that, although I'm sending the right set of messages to the Launchpad it's not updating the matrix. If I manually trigger an update that does work, and I confirmed that it's sending exactly the same messages as the update triggered by switching modes.&#60;/p&#62;
&#60;p&#62;After a lot of head-scratching I put a Max &#60;code&#62;delay&#60;/code&#62; module between my patcher detecting a switch to 'user 2' mode and the code that updates the Launchpad button matrix. Even a 1ms delay was enough, and the code started working properly.&#60;/p&#62;
&#60;p&#62;Now I know to put in there it's not such a big problem but I am puzzled that you can't update the LP when it's already signalled it's in 'user 2' mode.&#60;/p&#62;
&#60;p&#62;Anyone else come across this?&#60;/p&#62;
&#60;p&#62;Matt
&#60;/p&#62;</description>
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