toggle acting as a button
I’m trying to get a toggle to act as a button, by having it always in a 0 state so when it is triggered it will turn on but then immediately go back to being off.
I’m trying to get a toggle to act as a button, by having it always in a 0 state so when it is triggered it will turn on but then immediately go back to being off.
I have a button that is connected to the adc with a threshold control and when it hits the threshold it triggers the bang twice almost instantly. Is there a way to receive the first bang and have it turn off/not accept the next bang automatically for a variable length of time before it turns [...]
====================== CALL FOR PARTICIPATION ====================== ((( MUME 2013 ))) 2nd International Workshop on Musical Metacreation http://www.metacreation.net/mume2013/ Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’13) Northeastern University, Boston, Massachusetts, USA October 14-15, 2013 ———————- Deadline for Paper and Demo Submissions: *** July 1, 2013 *** ====================== We are delighted [...]
Apologies if I’m posting this in the wrong place but thought I’d share this with you guys and see what you made of it. This is a degree project I did recently – as the title says I’ve turned a USB dance mat into a drum machine with three different backing loops and sample banks. [...]
Hi there. I am wondering if there is a way to delay an unpack object so instead of unpacking a list instantly, it does it 2 seconds after the inisal bang. this is what i have so far. Thanks :)
Hi, I’m movin’ the first steps in gen~. I tried to rebuild a waveshaper trough transfer curve in buffer~, but the algorithm in gen~ seems to react only btw. 100-150 values. I replicated the same algorithm as using lookup~ but in my gen~ patcher, obviously, there’s something wrong. Could you indicate the right direction? Thanks [...]
I’m getting intermittent errors enabling/disabling the mute on track 0 while setting up my first patch. Does anyone know what is going on with this? Thanks! lc
this might be a basic question, but could anybody please tell me how to read out a jitter matrix as lists of numbers? below is what i came up with so far using jit.cellblock, but i can’t help thinking that this is not quite the easiest way of doing it… <pre><code> ———-begin_max5_patcher———- 1047.3ocyXtrbaBCEFds8SACSWlxnKHtzc8Enu.c5zACpNJEPtfbSZ6z28Jc .GSbDFZLf8hXrkDJ+7w4p9y5UtajOwqcc9fymcVs5OqWsBFxLvp1euxsH4oz 7jZXYtk7Gkadv8tloT7mTvv4xjrMIkaOLgHCFVuz2GbXrx8EhxbtB1Hb6feS [...]
hi everyone, I´m a former quartz composer and isadora user, now stepping into Jitter / max for video use. so a beginner just to say :) we are working at a performance, where we´ll have few scenes: 1 .mov video to be played until the end, right after a simple interactive scene, and then [...]
Hi, I need help with sfrecord~. I cannot understand how to get it to record sound created from inside the same patcher. Basically, i’ve got several buffers playing different sound files and I want to be able to record these being played in a sequence over the top of one another into one sound file. [...]
Hello all, i’m new to Max. Working on version 5 and my problem seems trivial but i’m having problem with setting up my Apogee Duet’s inputs as an input source. Driver is set to CoreAudio Duet USB. My Input Device is set to Duet USB but my Input Source field is empty (there’s nothing to [...]
Does anyone with Coding experience, particularly for the Arduino/Maxuino combo, know how to implement a blinkM using the maxuino patch?
Hello. A this moment i’m working on samples playback. For now i want to make a sample play back follower, but don’t know how. Here is what i’ve got: <code> ———-begin_max5_patcher———- 1174.3oc2YssjZiCD8YRU4evqebKBQxWk22x9ajJ0TBPXTJijKaAyLapc91W cw1fIBv6TXACOL1djZjZc5S2paoe84OMweN+ERsu2e48cuIS9krkI51TsLos gI9avurn.WqEzWvyyKH9Sa5itT2Je9O+RXPWqk3J7FhfT8DggmKEWJCnsS9V QAQHdsjXlYeJS368i1tYa2PYRAzSGb+HJVrlxxephrPX9cgIAyhm5EAPy.S8 Biae1anLSlYrzs9ue9Sp2xWSG7ZlQdVt.6VcBxKZUv+OeyCLyFTDf5I7BdAu xnzfYfLDHLap0ufGp8+FNUSyY3hSAUAssthyD0z+Q+qfxw9v1YRyhVK+VEEW 3827hk9mChAfCgXMdCQiADOeqPvYVwRn+IQj4XV96g5DjkpWJYP05J.z975u tVUvkCks0EL6c5tHGRrve5.W8WS1PJRgZAQZ1PrF0NGaH3p6vI8.dyJVBbu+ Fb772BRB09avKgvW+PZ+wWeStH.1CqE9PEUKHKbX73qOJSYq3u4Ui2TZeqzf zw.o6BbTPq0u6ZXHen9aH6TeEMTMgoCfYZSTP5krTYWcKUYw17b9r0zR3adw Vi8.en7JhiznLZDi87LdGYEuZi8P46o90jBo1Q4rdXZVBHEEoPxrzjnTnFSU OhGB0+Lez5Ub.nOe6pUjpNf7HG1dlj3t4d0pZhFSAy5VILbofewrRLYYkXRG INRaGBOsEH4caA1Ppqw4DKavRDmIrDLYLn5tjj2.wA5H+x5GTb7DWF4WR1Vp yayF7FMFvqqyRz.wsatF69MWkUkgNQBLPX7CUv5vH8qrzwCkKn6HyxwT19n0 6v6CItu6uG7CaPNBc1xbfWBTax7neT58KyEqwLFonOad3GgPS8sFXLTybUf4 ofwnt.5xsvV9DVHpnxJWI6+ptAKaASEZUrkvW01dWGGhG0q4UBKXZKz0SXYE k4mG+6I9VFUTKd0.2Q1jXizfq2OoiRdT2Tlp6ujBrK.UNCTE+WAoRo5PudR0 ZZO2PbHwnQpFN69Ot1Y2IMuVSDAkMhgJldKyvKCpeE5952KKvudt5dx.iKl6 7SLoILs1ywKM5Ff3qw07JYM8Vo3oOV6FpRkSRrQi2tgmLwYdIw5oWBQezSYF FFoKBGnKBOLZ7xY9jfaEQF3Xg8RRBeLJIoAdiRtIvKdoUrM3CO2EDb.31b+E NsdOyIHbt87Pi5Q8cip9ybnpnfwaCuSxlethJrmbwGc1bZOx7+6.wF4jULv9 s67UOYpNNBwq4aqVztTauiWuClwkjZAkgUGR2ARot9SO3doVSWtjv5cqVKo0 pL80VGvoIACVwzS4EULzQR4.ESkR6.QL2pXp6Uc.JVp6UL0TlbIESc8oNVwN dJOghAtWUL0ge4X2RybdQUKy8XV3fhW3d1ObPwKBcebrAgWNWsPngQ8cuhkN [...]
Hi, is there anybody who knows how to create custom buttons for matrixctrl? I’ve seen MatrixDefaultCell.pct and I tried also with jKnobMan… but without succes, max always visualizes just a portion of the buttons… the documentation is not very clear about… is there a predefined size for the buttons? and there is a way to [...]
Hi, gen10 object (percolate) does not seem to work with live 9. Do someone tried to work with percolate and M4L? Thanks fv
Hi, I’m attempting to do a responsive visual environment on my monitor using the viewers perspective to create the perception of 3D. Like Johnny Lee did in http://youtu.be/Jd3-eiid-Uw but ill be using a Kinect for head tracking. As you can see in the patch below, I’m pretty close. But my camera position is not correct. [...]
hi this is my first post in these forums, i am trying to get dmx data out of max using the chamsys MagicDMX dongle, initially the data will be going into robe 170′s and chroma LED pannels, I am running MAX 6 and OSX 10.5.8 I’ve had a look around cant find any posts [...]
Hi all, is there a way for a patch to recognize when it’s in presentation or in locked mode? I was thinking about a method to automatically disable keycommands when editing the patch (something like [key]–>[gate]–>[sel etc. etc.], where the gate is open when it receives a “presentation 1″ message) Thanks in advance
Hi, I’m pulling my hair out with trying to get my head around the umenu object, I want to use it to store and recall presets from my patch but I can’t figure out how, I’ve tried the help file and searching on here but I can’t find anything! Can anyone help me?
Hello there, I am trying to figure out a way of making the record~ object more usable in my presentation mode. At the moment, you must type in the ID that I have assigned to the buffer~ and groove~ objects into the record~ object to record a sound for each. I know there must be [...]
Xcode is failing to build exported gen code. I’m getting parse issues in relation to the delay objects and what looks like a fatal semantic issue – “use of undeclared identifier ‘genlib_reset_complete’”. I’ve no idea what any of this means! Any ideas? Here’re my Max details: { “version” : “Version 6.1.2 (6a3e522)”, “platform” : “mac”, [...]
I can’t find a reference for time formats such as 4n, 4d, etc. Someone said they were in the documentation but I can’t find them.
Hey Maxers, For quite some time I have been wanting to return to school to work on a masters. My undergraduate studies were in computer science and music composition. I am looking to work on a masters in computer music or media arts technology. The problem is I work, and don’t have the resources to [...]
Hi all, I’m trying to build a video wall-type Jitter patch that scans across multiple still photographs, arranged in a 4×4 grid. I’m doing this with 16 jit.gl.videoplane objects, referencing some of 50+ texture objects, each of which contains a high-res photograph. Scale and offset messages drive the photo motion. The system is efficient [...]