Concave phys bodies containing small phys objects….Why do they fall through?
Hi, I’m just wondering if someone can help me with this particular jitter problem. The patch I’ve created displays a rigid sphere inside a larger (mesh) sphere. The problem I’m having is that when the size of the ‘small ball’ is decreased below about 0.8 it falls through the rigid body. <code> ———-begin_max5_patcher———- 1885.3oc0alraiaCF.9bFf4cfvm8nJRp0hbvyfdr.CP6gdnSggrDiMSjk7nk rzA8cubSNNwazJTLZPbrrj0xO+3+JI8O93GtZxhxGI0S.+J3uAWc0OXG4Jww [...]