3d model animation

Sep 25, 2011 at 12:46am

3d model animation

I'm creating some 3d models in 3ds max that I want to animate in max msp, I had a look at jit.ogre I think it can animate the model but it cant render video textures, are there any other ways to animate 3d models in max msp, so I could animate these planes for example?

[attachment=171486,2662] [attachment=171486,2663]

Attachments:
  1. 3dmodel.png
#59032
Sep 25, 2011 at 12:51am

I can map video textures and animate models directly in 3ds max via midi, but as I’m sequencing the video in max msp and it can already import 3d models and apply video textures, why not animate it in max msp as well?

any ideas?

#212085
Sep 25, 2011 at 1:09am

The only thing I can think off is to import a different model for every frame of the animation then trigger each frame of the model animation in turn via a group, does sound like rather a workaround though.

#212086
Sep 25, 2011 at 6:09pm

Or is there a way to create animated planes like this already in max msp?

#212087
Sep 26, 2011 at 10:09am

You could do this sort of thing with jit.gl.nurbs or maybe jit.gl.mesh, you can texture them with a movie too.

#212088
Sep 26, 2011 at 4:38pm

Right, I was looking at the both last night and they’re exactly what I’m after, I can’t figure out how to use their control points just yet, Ideally these control points need to be driven by number boxes using a combination of automation and audio amplitude (from spigot).

The answers probably staring me right in the face, but I’d welcome any further pointers.

Thanks Luke.

#212089
Sep 26, 2011 at 9:06pm

Hello,
I’d highly recommend digging around in the Jitter Recipes on this site. There are several examples of driving 3D forms with audio or other data. http://cycling74.com/2006/02/06/jitter-recipes-book-1/

In the forthcoming Max 6 release, jit.gl.model will be able to import and use 3D models with animations and skeletons.

#212090
Sep 26, 2011 at 9:51pm

Here’s a quick example of how to move points of a plane with gl.mesh, but it might be a bit of a faff for your purposes.

#212091
Sep 26, 2011 at 9:55pm

Haha, patch might help!

– Pasted Max Patch, click to expand. –
#212092
Sep 27, 2011 at 9:22am

Very cool, thanks you guys.

I’ve been going around in circles for days failing to get a grip on this because I don’t really understand matrices, I appreciate your helping me out, I shall dissect your patch Luke slowly till it sinks in.

#212093

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