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		<title>Cycling 74  &#187;  Topic: 3dstudio files into jit.gl</title>
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		<pubDate>Wed, 19 Jun 2013 02:39:46 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-25367</guid>
					<title><![CDATA[3dstudio files into jit.gl]]></title>
					<link>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-25367</link>
					<pubDate>Tue, 11 Apr 2006 17:42:18 +0000</pubDate>
					<dc:creator>Ranja Achbar</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I am working on jit.gl objects on the moment. The jit.gl.model has the possibility to open .obj files. But since I make most of the 3d objects in 3dstudio max, I try to find a way to manage the scene animation out of 3ds into jitter.<br />
The software program Visual Jockey has this feature to open 3ds files and to animate the scene made in 3ds max.</p>
<p>Is there a useful way to deal with this or maybe a nice feature in jitter 1.6!?</p>
<p>Thanks,</p>
<p>ra</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74622</guid>
					<title><![CDATA[Re: 3dstudio files into jit.gl]]></title>
					<link>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74622</link>
					<pubDate>Tue, 11 Apr 2006 17:48:05 +0000</pubDate>
					<dc:creator>Richardo P</dc:creator>

					<description>
						<![CDATA[
						<p>if im not mistaked 3d max  can export files to obj files.  This might be the<br />
solution to your problem?</p>
<p>Richard</p>
<p>&#8211;<br />
Email: <a href="mailto:Richardo@gmail.com">Richardo@gmail.com</a><br />
Telephone: 07876450843</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74623</guid>
					<title><![CDATA[Re: 3dstudio files into jit.gl]]></title>
					<link>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74623</link>
					<pubDate>Tue, 11 Apr 2006 18:02:17 +0000</pubDate>
					<dc:creator>Ranja Achbar</dc:creator>

					<description>
						<![CDATA[
						<p>yeah in know but the 3ds file also includes animation of the object (for example by modifiers) and camera animation into the file.</p>
<p>ra</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74624</guid>
					<title><![CDATA[Re: 3dstudio files into jit.gl]]></title>
					<link>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74624</link>
					<pubDate>Tue, 11 Apr 2006 20:56:28 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>Sorry, but this is not currently supported. This functionality might  <br />
come in a future version, but for now you can only load obj and  <br />
change position/camera/etc via max messages.</p>
<p>-Joshua</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74625</guid>
					<title><![CDATA[Re: 3dstudio files into jit.gl]]></title>
					<link>http://cycling74.com/forums/topic/3dstudio-files-into-jit-gl/#post-74625</link>
					<pubDate>Wed, 12 Apr 2006 00:21:34 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>you can get around this too(in 3d studio): you can make animation <br />
snapshot(can&#8217;t remember where it was, but the icon looked like a s-shaped <br />
path with spheres distributed along it).</p>
<p>that snapshot thing should create new objects for each frame in animation, <br />
which you can export to .obj regularly.</p>
<p>you could also look at the 3dstudio sdk code which has sources for a lot of <br />
modifiers, so you could re-create them in jitter, it&#8217;s not too <br />
difficult(i&#8217;ve managed to convert twist&#038;bend, you can find them in the list <br />
archives)</p>
<p>hth,<br />
nesa </p>
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