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		<title>Cycling 74  &#187;  Topic: A problem with table and poly~</title>
		<atom:link href="http://cycling74.com/forums/topic/a-problem-with-table-and-poly/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/feed</link>
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		<pubDate>Wed, 19 Jun 2013 23:23:42 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-40348</guid>
					<title><![CDATA[A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-40348</link>
					<pubDate>Wed, 15 Oct 2008 12:10:11 +0000</pubDate>
					<dc:creator>peripatitis</dc:creator>

					<description>
						<![CDATA[
						<p>It&#8217;s one of these days again &#8230;<br />
I am facing the following problem for which i am sure i had solved it before :)</p>
<p>Is it possible to create a table outside a poly~ object and <br />
then refer to it by name inside the various instances in order to read from it ?<br />
I&#8217;ve tried both using the name of the table within the poly~ as well as sending a refer <name> message to it without however any success . <br />
In this situation i don&#8217;t want to have the table saved first .<br />
I am pretty sure i am doing something wrong but for some reason i can&#8217;t seem to find what the problem is .</name></p>
<p>cheers </p>
<p>Greg</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142646</guid>
					<title><![CDATA[Re: A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142646</link>
					<pubDate>Wed, 15 Oct 2008 12:35:54 +0000</pubDate>
					<dc:creator>volker böhm</dc:creator>

					<description>
						<![CDATA[
						<p>
On 15 Oct 2008, at 14:10, Greg wrote:<br />
><br />
> It&#8217;s one of these days again &#8230;<br />
> I am facing the following problem for which i am sure i had solved  <br />
> it before :)<br />
><br />
> Is it possible to create a table outside a poly~ object and<br />
> then refer to it by name inside the various instances in order to  <br />
> read from it ?<br />
> I&#8217;ve tried both using the name of the table within the poly~ as  <br />
> well as sending a refer <name> message to it without however any  <br />
> success .<br />
> In this situation i don&#8217;t want to have the table saved first .<br />
> I am pretty sure i am doing something wrong but for some reason i  <br />
> can&#8217;t seem to find what the problem is .<br />
></name></p>
<p>it&#8217;s not clear from your post, what the problem is. you might like to  <br />
send a patch.<br />
using a named table works fine here on max4.6<br />
volker.</p>
<p>/* save as polyTable */</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P number 74 217 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P number 179 75 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P number 165 219 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 1;<br />
#P newex 134 191 40 196617 unpack;<br />
#P number 126 218 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 179 108 53 196617 target $1;<br />
#P number 134 74 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#N vtable 128 20 74 230 241 0 128 a;<br />
#P newobj 74 142 40 196617 table a;<br />
#P newex 134 143 90 196617 poly~ polyTable 4;<br />
#P comment 169 238 100 196617 instance;<br />
#P connect 3 0 2 0;<br />
#P connect 3 0 1 0;<br />
#P connect 2 0 9 0;<br />
#P connect 6 0 5 0;<br />
#P connect 4 0 1 0;<br />
#P connect 1 0 6 0;<br />
#P connect 6 1 7 0;<br />
#P connect 8 0 4 0;<br />
#P window clipboard copycount 10;</p>
<p>/* main patch */</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P number 74 217 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P number 179 75 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P number 165 219 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 1;<br />
#P newex 134 191 40 196617 unpack;<br />
#P number 126 218 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 179 108 53 196617 target $1;<br />
#P number 134 74 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#N vtable 128 20 74 230 241 0 128 a;<br />
#P newobj 74 142 40 196617 table a;<br />
#P newex 134 143 90 196617 poly~ polyTable 4;<br />
#P comment 169 238 100 196617 instance;<br />
#P connect 3 0 2 0;<br />
#P connect 3 0 1 0;<br />
#P connect 2 0 9 0;<br />
#P connect 6 0 5 0;<br />
#P connect 4 0 1 0;<br />
#P connect 1 0 6 0;<br />
#P connect 6 1 7 0;<br />
#P connect 8 0 4 0;<br />
#P window clipboard copycount 10;</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142647</guid>
					<title><![CDATA[Re: A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142647</link>
					<pubDate>Wed, 15 Oct 2008 13:07:53 +0000</pubDate>
					<dc:creator>peripatitis</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Volker <br />
Here is the patch , <br />
It is quite messy but i indicated where the table i am trying to access is within the grain~ subpatch .</p>
<p>/ save as Grain~ /</p>
<p>max v2;<br />
#N vpatcher 6 40 1376 949;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P message 322 597 14 9109513 1;<br />
#P message 256 620 14 9109513 6;<br />
#P newex 256 595 28 9109513 sel 0;<br />
#P newex 256 569 27 9109513 % 6;<br />
#P newex 256 543 46 9109513 thispoly~;<br />
#N vpatcher 350 51 1321 852;<br />
#N comlet Loadbang;<br />
#P inlet 197 132 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#N vpatcher 699 145 1336 676;<br />
#P toggle 452 236 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P message 429 235 14 9109513 1;<br />
#P message 384 236 42 9109513 0 , 1 100;<br />
#N comlet Loadbang;<br />
#P inlet 384 89 15 0;<br />
#P window linecount 1;<br />
#P newex 10 207 27 9109513 + 1;<br />
#P newex 10 182 77 9109513 receive direction;<br />
#P newex 314 199 27 9109513 + 1;<br />
#P newex 314 170 47 9109513 random 2;<br />
#P newex 108 271 84 9109513 switch 2;<br />
#P newex 60 324 58 9109513 switch 3;<br />
#N comlet Duration (int);<br />
#P inlet 210 75 15 0;<br />
#N comlet Bang;<br />
#P inlet 145 66 15 0;<br />
#N comlet Output To Line;<br />
#P outlet 60 383 15 0;<br />
#P message 182 197 37 9109513 1 , 0 $1;<br />
#P message 145 197 34 9109513 0 , 1 $1;<br />
#P newex 145 127 75 9109513 float;<br />
#P connect 10 0 11 0;<br />
#P fasten 14 0 6 0 434 315 65 315;<br />
#P lcolor 6;<br />
#P fasten 11 0 6 0 15 252 65 252;<br />
#P fasten 13 0 3 0 389 352 65 352;<br />
#P lcolor 6;<br />
#P connect 6 0 3 0;<br />
#P fasten 1 0 6 1 150 226 81 226;<br />
#P lcolor 15;<br />
#P fasten 2 0 6 2 187 226 97 226;<br />
#P lcolor 15;<br />
#P fasten 9 0 7 0 319 235 113 235;<br />
#P connect 7 0 6 3;<br />
#P connect 4 0 0 0;<br />
#P connect 0 0 1 0;<br />
#P fasten 1 0 7 1 150 224 150 224;<br />
#P lcolor 15;<br />
#P fasten 0 0 2 0 150 161 187 161;<br />
#P fasten 2 0 7 2 187 223 187 223;<br />
#P lcolor 15;<br />
#P connect 5 0 0 1;<br />
#P fasten 4 0 8 0 150 102 319 102;<br />
#P lcolor 13;<br />
#P connect 8 0 9 0;<br />
#P connect 12 0 13 0;<br />
#P lcolor 6;<br />
#P fasten 12 0 14 0 389 199 434 199;<br />
#P lcolor 6;<br />
#P fasten 12 0 15 0 389 194 457 194;<br />
#P pop;<br />
#P newobj 59 177 77 9109513 p lineparameters;<br />
#N vpatcher 682 428 1318 885;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 107 61 37 9109513 r delay;<br />
#P newex 70 131 107 9109513 * 1.;<br />
#P newex 70 104 47 9109513 random 0;<br />
#P newex 50 70 30 9109513 t b b;<br />
#P newex 50 176 30 9109513 delay;<br />
#N comlet GrainSize;<br />
#P inlet 167 86 15 0;<br />
#N comlet Bang;<br />
#P inlet 50 25 15 0;<br />
#N comlet Bang;<br />
#P outlet 50 222 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P window linecount 0;<br />
#P comment 187 67 101 9109518 By delaying the line Bang i can control te density of the grain cloud !!;<br />
#B color 14;<br />
#P connect 2 0 5 0;<br />
#P connect 5 0 4 0;<br />
#P connect 4 0 1 0;<br />
#P connect 5 1 6 0;<br />
#P connect 6 0 7 0;<br />
#P connect 7 0 4 1;<br />
#P connect 8 0 6 1;<br />
#P connect 3 0 7 1;<br />
#P pop;<br />
#P newobj 158 292 78 9109513 p Density;<br />
#N comlet Duration;<br />
#P inlet 92 79 15 0;<br />
#N comlet Line~;<br />
#P outlet 60 311 15 0;<br />
#N comlet Line Bang;<br />
#P outlet 158 354 15 0;<br />
#P window linecount 1;<br />
#P newex 92 103 60 9109513 maximum 2.;<br />
#P newex 59 228 76 9109513 line~;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P window linecount 0;<br />
#P comment 294 52 140 9109518 Select grain direction;<br />
#B color 8;<br />
#P comment 294 70 140 9109518 Normal , Reverse , Random selection;<br />
#B color 8;<br />
#P fasten 7 0 8 0 163 323 248 323 248 163 64 163;<br />
#P lcolor 13;<br />
#P connect 8 0 2 0;<br />
#P connect 2 0 5 0;<br />
#P connect 6 0 3 0;<br />
#P connect 3 0 8 1;<br />
#P fasten 9 0 8 2 202 152 130 152;<br />
#P fasten 2 1 7 0 130 261 163 261;<br />
#P connect 7 0 4 0;<br />
#P fasten 3 0 7 1 97 130 231 130;<br />
#P pop;<br />
#P newobj 346 252 93 9109513 p directionandDense;<br />
#P newex 274 687 79 9109513 gate~ 6;<br />
#N out~ 6;<br />
#P newobj 395 740 34 9109513 out~ 6;<br />
#N out~ 5;<br />
#P newobj 361 740 34 9109513 out~ 5;<br />
#N out~ 4;<br />
#P newobj 327 740 34 9109513 out~ 4;<br />
#N out~ 3;<br />
#P newobj 293 740 34 9109513 out~ 3;<br />
#P newex 256 216 45 9109513 loadbang;<br />
#N out~ 2;<br />
#P newobj 259 740 34 9109513 out~ 2;<br />
#N vpatcher 251 306 1214 1079;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P window linecount 7;<br />
#P comment 502 22 302 9109518 Options : A] Grainmode : 1-move through the loop frame by frame. 2-move through the loop choosing random frames . B] Stepmode: 1- constant repetition of each frame. 2- random repetition of each frame. 3- Propability repetition of each frame based on the table Steps.;<br />
#B color 14;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#N vpatcher 633 306 1233 706;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P message 405 201 14 9109513 1;<br />
#P window linecount 1;<br />
#P newex 9 188 27 9109513 + 1;<br />
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#P window linecount 0;<br />
#P message 249 203 54 9109513 refer steps;<br />
#P window linecount 1;<br />
#P comment 69 165 44 9109513 Constant;<br />
#B color 14;<br />
#P comment 214 165 49 9109513 Propability;<br />
#B color 14;<br />
#N comlet Loadbang;<br />
#P inlet 405 128 15 0;<br />
#N vtable 128 15 55 225 222 4 128;<br />
#P newobj 209 239 40 9109513 table;<br />
#P newex 107 115 27 9109513 + 1;<br />
#P newex 166 207 27 9109513 t i b;<br />
#P newex 56 301 165 9109513 switch 3;<br />
#P newex 158 239 39 9109513 random;<br />
#P newex 107 89 37 9109513 r steps;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P comment 29 20 213 9109518 number of repetetions per frame;<br />
#B color 14;<br />
#N comlet Bang Selection;<br />
#P inlet 209 128 15 0;<br />
#N comlet Number Of Steps;<br />
#P outlet 56 353 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P comment 143 165 44 9109513 Random;<br />
#B color 14;<br />
#P comment 411 164 100 9109513 Bang initial conditions;<br />
#P connect 16 0 17 0;<br />
#P fasten 17 0 7 0 14 235 61 235;<br />
#P fasten 18 0 7 0 410 274 61 274;<br />
#P lcolor 15;<br />
#P connect 7 0 2 0;<br />
#P connect 5 0 9 0;<br />
#P connect 9 0 7 1;<br />
#P fasten 3 0 6 0 214 179 163 179;<br />
#P lcolor 13;<br />
#P connect 8 1 6 0;<br />
#P connect 6 0 7 2;<br />
#P fasten 9 0 8 0 112 179 171 179;<br />
#P connect 8 0 6 1;<br />
#P connect 14 0 10 0;<br />
#P connect 3 0 10 0;<br />
#P lcolor 13;<br />
#P connect 10 0 7 3;<br />
#P fasten 11 0 14 0 410 185 254 185;<br />
#P lcolor 15;<br />
#P fasten 11 0 15 0 410 176 320 176;<br />
#P lcolor 15;<br />
#P connect 11 0 18 0;<br />
#P lcolor 15;<br />
#P pop;<br />
#P newobj 183 160 54 9109513 p repetition;<br />
#P window linecount 1;<br />
#P newex 296 324 76 9109513 r SegmentNumb;<br />
#B color 14;<br />
#P newex 157 581 25 9109513 sig~;<br />
#N comlet New_Loopsize;<br />
#P inlet 190 491 15 0;<br />
#P window linecount 0;<br />
#P newex 189 531 33 9109513 r start;<br />
#P newex 157 556 27 9109513 +;<br />
#P number 259 417 52 9 0 0 0 139 0 0 0 40 204 140 222 222 222 0 0 0;<br />
#P newex 330 407 27 9109513 + 1;<br />
#P newex 330 370 85 9109513 receive grainmode;<br />
#B color 14;<br />
#P newex 157 473 73 9109513 switch;<br />
#P newex 259 364 47 9109513 random 2;<br />
#P button 163 306 20 0;<br />
#N comlet Loadbang;<br />
#P inlet 424 85 15 0;<br />
#P window linecount 1;<br />
#P newex 163 275 28 9109513 sel 1;<br />
#N counter 0 0 1;<br />
#X flags 0 0;<br />
#P newobj 127 246 66 9109513 counter 0 0 1;<br />
#N comlet Offset (signal);<br />
#P outlet 157 609 15 0;<br />
#P window linecount 0;<br />
#P newex 157 523 27 9109513 * 1.;<br />
#N comlet Line Bang;<br />
#P inlet 127 167 15 0;<br />
#N counter 0 0 2;<br />
#X flags 0 0;<br />
#P newobj 127 365 66 9109513 counter 0 0 2;<br />
#P window linecount 1;<br />
#P newex 183 325 76 9109513 r SegmentNumb;<br />
#B color 14;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P window linecount 0;<br />
#P comment 20 21 238 9109518 Define how to move through out loop;<br />
#B color 14;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P message 424 123 14 9109513 1;<br />
#P window setfont &#8220;Sans Serif&#8221; 18.;<br />
#P comment 236 153 130 9109522 < - open this to find the Table;<br />
#B color 14;<br />
#P connect 5 0 8 0;<br />
#P fasten 9 0 4 0 168 302 132 302;<br />
#P lcolor 13;<br />
#P fasten 15 0 13 0 335 438 162 438;<br />
#P lcolor 15;<br />
#P fasten 1 0 13 0 429 447 162 447;<br />
#P lcolor 15;<br />
#P connect 13 0 6 0;<br />
#P connect 6 0 17 0;<br />
#P connect 17 0 20 0;<br />
#P connect 20 0 7 0;<br />
#P connect 8 2 9 0;<br />
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#P lcolor 13;<br />
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#P connect 18 0 17 1;<br />
#P fasten 9 0 22 0 168 302 316 302 316 88 188 88;<br />
#P lcolor 13;<br />
#P connect 22 0 8 4;<br />
#P connect 3 0 4 4;<br />
#P fasten 4 0 13 1 132 399 193 399;<br />
#P fasten 12 0 13 2 264 400 224 400;<br />
#P fasten 10 0 22 1 429 119 232 119;<br />
#P lcolor 15;<br />
#P fasten 9 0 12 0 168 302 264 302;<br />
#P lcolor 13;<br />
#P connect 12 0 16 0;<br />
#P connect 21 0 12 1;<br />
#P connect 14 0 15 0;<br />
#P lcolor 15;<br />
#P connect 10 0 1 0;<br />
#P pop;<br />
#P newobj 556 419 147 9109513 p offset;<br />
#P newex 346 164 55 9109513 bondo 1. 1.;<br />
#N vpatcher 93 14 898 680;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 175 159 44 9109513 r release;<br />
#P newex 117 173 40 9109513 r attack;<br />
#P flonum 175 181 73 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 117 197 57 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 59 225 126 9109513 trapezoid~ 0.1 0.8;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P comment 268 26 105 9109518 Grain_envelope;<br />
#B color 12;<br />
#N comlet Input Signal (0- 1);<br />
#P inlet 59 79 15 0;<br />
#N comlet Envelope;<br />
#P outlet 58 380 15 0;<br />
#N comlet Trigger bang (signal);<br />
#P outlet 287 381 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 10.;<br />
#P window linecount 0;<br />
#P comment 23 78 36 9109514 Signal;<br />
#B color 12;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P comment 448 81 60 9109513 relation between transposition amount and envelope duration;<br />
#B color 12;<br />
#P connect 6 0 3 0;<br />
#P connect 4 0 6 0;<br />
#P connect 9 0 7 0;<br />
#P connect 7 0 6 1;<br />
#P connect 10 0 8 0;<br />
#P connect 8 0 6 2;<br />
#P fasten 6 0 2 0 64 271 292 271;<br />
#P pop;<br />
#P newobj 489 600 83 9109513 p Grain envelope;<br />
#N vpatcher 618 107 1232 583;<br />
#P origin 0 21;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P newex 50 365 27 9109513 int;<br />
#P newex 50 223 28 9109513 * 0.5;<br />
#P newex 50 132 49 9109513 change 0.;<br />
#P newex 50 338 66 9109513 + 0.;<br />
#N comlet Trigger snap;<br />
#P inlet 125 21 15 0;<br />
#N comlet Transposition Factor;<br />
#P outlet 50 409 15 0;<br />
#P window linecount 1;<br />
#P newex 50 180 55 9109513 * 1.;<br />
#P newex 103 133 50 9109513 r loop_var;<br />
#P newex 50 107 51 9109513 snapshot~;<br />
#P newex 50 291 55 9109513 * 1.;<br />
#P newex 50 26 35 9109513 noise~;<br />
#P newex 95 235 50 9109513 r grainsize;<br />
#P comment 206 114 100 9109513 Randomness Amount;<br />
#B color 12;<br />
#P fasten 8 0 4 0 130 55 55 55;<br />
#P connect 2 0 4 0;<br />
#P connect 4 0 10 0;<br />
#P connect 10 0 6 0;<br />
#P connect 6 0 11 0;<br />
#P connect 11 0 3 0;<br />
#P connect 3 0 9 0;<br />
#P connect 9 0 12 0;<br />
#P connect 12 0 7 0;<br />
#P fasten 5 0 6 1 108 165 100 165;<br />
#P connect 1 0 3 1;<br />
#P fasten 1 0 9 1 100 257 111 257;<br />
#P pop;<br />
#P newobj 346 81 52 9109513 p loopsizer;<br />
#N vpatcher 656 61 1276 644;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 116 386 27 9109513 !/ 1.;<br />
#P newex 95 360 31 9109513 sel 0.;<br />
#P newex 95 254 28 9109513 * 0.5;<br />
#P newex 95 332 98 9109513 + 0.;<br />
#N comlet Trigger~;<br />
#P inlet 117 94 15 0;<br />
#N comlet Transposition Factor;<br />
#P outlet 116 420 15 0;<br />
#P window linecount 1;<br />
#P newex 95 224 55 9109513 * 1.;<br />
#P newex 166 78 59 9109513 r trnsSpread;<br />
#B color 14;<br />
#P newex 95 180 51 9109513 snapshot~;<br />
#B color 12;<br />
#P newex 95 295 55 9109513 * 1.;<br />
#P newex 95 50 35 9109513 noise~;<br />
#B color 12;<br />
#P newex 233 78 30 9109513 r trns;<br />
#B color 14;<br />
#P window linecount 3;<br />
#P comment 166 40 63 9109513 Randomness transposition Amount;<br />
#B color 12;<br />
#P window linecount 0;<br />
#P comment 142 388 86 9109513 transposition factor;<br />
#B color 12;<br />
#P connect 3 0 5 0;<br />
#P connect 9 0 5 0;<br />
#P connect 5 0 7 0;<br />
#P connect 7 0 11 0;<br />
#P connect 11 0 4 0;<br />
#P connect 4 0 10 0;<br />
#P connect 10 0 12 0;<br />
#P connect 12 1 13 0;<br />
#P connect 13 0 8 0;<br />
#P fasten 6 0 7 1 171 207 145 207;<br />
#P fasten 2 0 4 1 238 263 145 263;<br />
#P fasten 2 0 10 1 238 293 188 293;<br />
#P pop;<br />
#P newobj 497 123 71 9109513 p Transposition;<br />
#P newex 346 199 55 9109513 * 1.;<br />
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#X frgb 0 0 0;<br />
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#X done;<br />
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#P pop;</p>
<p>/the main patch /</p>
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#P fasten 53 0 52 0 837 176 697 176;<br />
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#P connect 64 0 62 0;<br />
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#P connect 49 3 58 0;<br />
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#P hidden connect 33 0 34 0;<br />
#P fasten 54 0 33 1 1260 489 1204 489;<br />
#P pop;</p>
<p>
Thanks for your help </p>
<p>Greg</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142648</guid>
					<title><![CDATA[Re: A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142648</link>
					<pubDate>Wed, 15 Oct 2008 13:19:09 +0000</pubDate>
					<dc:creator>peripatitis</dc:creator>

					<description>
						<![CDATA[
						<p>In this simple example everything seems to work fine , also in 4.6 &#8230;</p>
<p>/ save as something /</p>
<p>max v2;<br />
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#N in 1;<br />
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#N comlet Loadbang;<br />
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#P message 131 76 46 9109513 refer xxx;<br />
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#N vtable 50 432 298 642 465 4 128 xxx;<br />
#P newobj 93 124 31 9109513 table;<br />
#P connect 1 0 0 0;<br />
#P connect 2 0 1 0;<br />
#P pop;<br />
#P newobj 196 93 52 9109513 p mpourda;<br />
#P connect 1 0 0 0;<br />
#P pop;</p>
<p>
/ the main patch /</p>
<p>max v2;<br />
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#P button 322 158 15 0;<br />
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#P window linecount 1;<br />
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#M brgb 255 255 255;<br />
#M rgb2 127 127 127;<br />
#M rgb3 0 0 0;<br />
#M rgb4 37 52 91;<br />
#M rgb5 74 105 182;<br />
#M rgb6 112 158 18;<br />
#M rgb7 149 211 110;<br />
#M rgb8 187 9 201;<br />
#M rgb9 224 62 37;<br />
#M rgb10 7 114 128;<br />
#N vtable 70 432 298 642 465 4 101 xxx;<br />
#P newobj 136 212 46 9109513 table xxx;<br />
#P newex 136 164 46 9109513 listfunnel;<br />
#P connect 0 0 3 0;<br />
#P connect 2 0 0 0;<br />
#P connect 0 0 1 0;<br />
#P connect 5 0 4 0;<br />
#P pop;</p>
<p>cheers</p>
<p>G</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142649</guid>
					<title><![CDATA[Re: A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142649</link>
					<pubDate>Wed, 15 Oct 2008 13:37:30 +0000</pubDate>
					<dc:creator>volker böhm</dc:creator>

					<description>
						<![CDATA[
						<p>
On 15 Oct 2008, at 15:07, Greg wrote:<br />
><br />
> Hi Volker<br />
> Here is the patch ,<br />
> It is quite messy but i indicated where the table i am trying to  <br />
> access is within the grain~ subpatch .</p>
<p>
without going into details, i think you have a naming conflict here.<br />
you should be careful not to choose the same names for tables, colls  <br />
etc. and send/receive addresses.</p>
<p>choosing a name like &#8216;mySteps&#8217; and using that same name for the table  <br />
inside the poly~ seems to work in the &#8216;messy&#8217; patch you have posted.<br />
hth,<br />
volker.</p>
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					<guid>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142650</guid>
					<title><![CDATA[Re: A problem with table and poly~]]></title>
					<link>http://cycling74.com/forums/topic/a-problem-with-table-and-poly/#post-142650</link>
					<pubDate>Wed, 15 Oct 2008 14:00:36 +0000</pubDate>
					<dc:creator>peripatitis</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks a lot for you valuable help Volker <br />
Your suggestion solved problem :)</p>
<p>
cheers </p>
<p>
Greg</p>
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