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Action Script & Max/Msp

October 28, 2008 | 9:14 pm

I’m interested in developing a simple but dynamic audio engine for a flash game – I’m not an action scripter but I will be working with one.

If anyone knows anything about flash, can you tell me if it would be possible to get messages from a flash application to communicate with max patch in order to control and change audio parameters?

Aid



Nat
October 29, 2008 | 1:51 am

Easiest would be to do that with OSC :

http://www.benchun.net/flosc/


October 29, 2008 | 2:02 am

Yes. As often in Max, there are many ways…

1. Olaf Matthes has a flashserver external which may be the easiest
way. I understand he’s in the process of updating this external for a
new release also. http://www.nullmedium.de/dev/flashserver/

2. You could exchange data directly using network protocol code in AS
(not sure what it looks like these days, but google will make it
easy) and the various mxj network objects in Max. Or netsend/netreceive.

3. Quicktime has some support for swf files (though there may be
version incompatibilities), so jit.qt.movie shares this capability.
Not sure if you can communicate with them though.

4. It may be possible to communicate with Flash embedded into a
webpage hosted in a jweb object, through convoluted JS/DOM interactions.

5. Also Flosc. http://www.benchun.net/flosc/

On Oct 28, 2008, at 9:14 PM, Aidan Taylor wrote:

>
> I’m interested in developing a simple but dynamic audio engine for
> a flash game – I’m not an action scripter but I will be working
> with one.
>
> If anyone knows anything about flash, can you tell me if it would
> be possible to get messages from a flash application to communicate
> with max patch in order to control and change audio parameters?
>
>
> Aid

Be seeing you

grrr waaa
http://www.grahamwakefield.net


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