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		<title>Cycling 74  &#187;  Topic: Activate/Deactivate Opengl + ascii key priority</title>
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		<pubDate>Wed, 19 Jun 2013 21:45:58 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-29348</guid>
					<title><![CDATA[Activate/Deactivate Opengl + ascii key priority]]></title>
					<link>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-29348</link>
					<pubDate>Sat, 23 Dec 2006 07:52:32 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

					<description>
						<![CDATA[
						<p>I remember reading somewhere that you could activate or deactivate opengl or video filters.  I just cant seem to find it again.  Does anyone know the way to do this.  I am creating a large video+opengl sequencer and I need the ability to free cpu from components that arent being used at the moment while keeping them loaded.  I guess sort of a &#8220;bypass&#8221; for video filters or a &#8220;mute&#8221; for opengl objects. </p>
<p>Secondly, Ive been using the AUV-I which has bypass feature. And I tried using ascii keys to bypass video and vst effects simaultaneously,  Im curious how I could bring these ascii toggle events to the foreground, cause they seem to be rather low on the priority chain.</p>
<p>Thanks in advance!  Happy Holidays!</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91466</guid>
					<title><![CDATA[Re: Activate/Deactivate Opengl + ascii key priority]]></title>
					<link>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91466</link>
					<pubDate>Sat, 23 Dec 2006 07:54:50 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

					<description>
						<![CDATA[
						<p>Oops, It kept erroring when I was posting so I tried again a few times and I guess it posted them all.  Is there a way to delete the copies?</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91467</guid>
					<title><![CDATA[Re: Activate/Deactivate Opengl + ascii key priority]]></title>
					<link>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91467</link>
					<pubDate>Sat, 23 Dec 2006 09:11:22 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>For OpenGL objects, there&#8217;s @enable for turning things on and off.<br />
For matrix operators, see the outputmode attribute on the MOP<br />
reference html:<br />
file:///Applications/MaxMSP%204.6/patches/JitterReference/group-mop.html</p>
<p>wes</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91468</guid>
					<title><![CDATA[Re: Activate/Deactivate Opengl + ascii key priority]]></title>
					<link>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91468</link>
					<pubDate>Sat, 23 Dec 2006 15:33:51 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>
Hello,</p>
<p>Maybe using enable 0/1 message for opengl objects, but I&#8217;m not sure how it <br />
influences jit.gl.slab(for slab it&#8217;s enough not to send it input, and maybe <br />
send very small texture to unused ones, to preserve video memory).</p>
<p>For group-mop objects, there is outputmode message, check it out in jitter <br />
object reference htmls.</p>
<p>hth,<br />
nesa</p>
<p>
> I remember reading somewhere that you could activate or deactivate opengl <br />
> or video filters.  I just cant seem to find it again.  Does anyone know <br />
> the </p>
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				<item>
					<guid>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91469</guid>
					<title><![CDATA[Re: Activate/Deactivate Opengl + ascii key priority]]></title>
					<link>http://cycling74.com/forums/topic/activatedeactivate-opengl-ascii-key-priority-4/#post-91469</link>
					<pubDate>Sun, 24 Dec 2006 12:41:28 +0000</pubDate>
					<dc:creator>Mattijs</dc:creator>

					<description>
						<![CDATA[
						<p>For the muting part: I don&#8217;t know if I understand your question correctly but I&#8217;d say a jitter patch only uses cpu if you feed it input. It is enough to stop banging a jitter patch to &#8220;mute&#8221; it. For gl objects this only holds if you work with the objects&#8217; automatic property set to 0 (to bang the objects individually rather than bang jit.gl.render to render all objects).</p>
<p>Cheers,<br />
Mattijs</p>
<p>Quote: Axiom-Crux wrote on Sat, 23 December 2006 08:52<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> I remember reading somewhere that you could activate or deactivate opengl or video filters.  I just cant seem to find it again.  Does anyone know the way to do this.  I am creating a large video+opengl sequencer and I need the ability to free cpu from components that arent being used at the moment while keeping them loaded.  I guess sort of a &#8220;bypass&#8221; for video filters or a &#8220;mute&#8221; for opengl objects. <br />
> <br />
> Secondly, Ive been using the AUV-I which has bypass feature. And I tried using ascii keys to bypass video and vst effects simaultaneously,  Im curious how I could bring these ascii toggle events to the foreground, cause they seem to be rather low on the priority chain.<br />
> <br />
> Thanks in advance!  Happy Holidays!<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
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