Advice on moving an object within an X/Y axis to change sound.

Feb 21, 2011 at 1:58pm

Advice on moving an object within an X/Y axis to change sound.

Hi, we’re trying to create a visual tool which enables a sound to be manipulated by moving a graphic around within a space. Setting parameters to the X and Y axis to determine the sound. We are newcomers to Max and are grasping the basics but would like any help if possible. Thanks

#55076
Feb 21, 2011 at 3:13pm

We have began looking at nodes and would like to know if it is possible to assign a sound to a node and use its size and position within the x and y axis to determine parameters such as panning or amplitude.

#198274
Feb 21, 2011 at 4:15pm

You want Pictslider I think.

– Pasted Max Patch, click to expand. –
#198275
Feb 21, 2011 at 4:25pm

Actually I just looked at Nodes for the first time. I am new to max 5 but used max 4 for years. The help file has a subpatcher called interpolating presets that you should look at.

#198276
Feb 21, 2011 at 9:25pm

Nodes should work great for this purpose. Be sure to check out the different outputs of nodes and spend some time with the help patch.

#198277
Feb 22, 2011 at 2:14am

nodes rocks. I did something similar the hard way for a project a couple years ago:

http://cycling74.com/project/project4/

Then nodes came out…it was bittersweet: I had spent so much time doing my distance-tracking patch from scratch, but at the same time it was great to know that this was a useful-enough function to get a new native Max object for it. awesome, it’s multitouch, pressure-or-light-sensitive-ready!

#198278
Feb 22, 2011 at 2:12pm

I have been using nodes as well and have a similar question, how would you go about assigning audio files to either the nodes or the cross hair…i am quite new to max as well..thanks

#198279
Feb 22, 2011 at 2:34pm

Or how would one assign a wav file to a pictslider

#198280
Feb 22, 2011 at 6:37pm

@moobia It’s not about assigning a wav file to a pictslider or nodes but using the numbers that they output to either trigger samples with groove~ play~ sfplay~ etc or to change the parameters like speed, volume, pan, loop length, starttime, endtime, etc. I’m at work now but if I have time later I can share an example.

#198281
Feb 22, 2011 at 6:43pm

Nodes, like many of the UI objects, just outputs numbers in a list format. You can take those numbers, using unpack or something similar, scale them, and use them to set the value of other objects. If none of this makes sense, it’s time to go read the first ten Max tutorials and then start in on the MSP ones.

#198282

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