Forums > Jitter

ambiant occlusion shader!?

October 9, 2007 | 2:27 am

http://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf

http://www.youtube.com/watch?v=eefsv8tQmAg

vade, wes, thoughts? did you guys know of this? is it really as cool as I think it is?


October 9, 2007 | 2:59 am

Seems doable. I don’t have any time to tackle it right now, but there
is one major stumbling block to getting it to work in Jitter right now
and that is Jitter doesn’t have anything that does render to vertex
array which this technique relies on.

wes

On 10/8/07, Nicholas C. Raftis III wrote:
>
> http://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf
>
> http://www.youtube.com/watch?v=eefsv8tQmAg
>
>
>
> vade, wes, thoughts? did you guys know of this? is it really as cool as I think it is?
> –
> -=ili!ili=- http://www.Axiom-Crux.net -=ili!ili=-
>


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