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		<title>Cycling 74  &#187;  Topic: An-the fly beat slicer</title>
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		<pubDate>Wed, 19 Jun 2013 20:44:56 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-46217</guid>
					<title><![CDATA[An-the fly beat slicer]]></title>
					<link>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-46217</link>
					<pubDate>Fri, 30 Oct 2009 13:05:02 +0000</pubDate>
					<dc:creator>Scooterboy82</dc:creator>

					<description>
						<![CDATA[
						<p>Hey Guys,</p>
<p>Im an undergraduate in music tech. Ive decided to build a generative drum patch for beat slicing. I have been dissecting the modsquad example patch. However I wish to try to apply this to live performance so i would need to be able to record into the buffer and start slicing for playback in real time. Any Suggestions on how I would start to implement this would be greatly appreciated.</p>
<p>Many thanks<br />
A</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166441</guid>
					<title><![CDATA[Re: An-the fly beat slicer]]></title>
					<link>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166441</link>
					<pubDate>Tue, 03 Nov 2009 04:04:31 +0000</pubDate>
					<dc:creator>ComfortableInClouds</dc:creator>

					<description>
						<![CDATA[
						<p>poke~ + groove~. record into a buffer with poke~ (being driven by count~, see its help file). then playback from this buffer using groove~, and set new loop points to select a new slice.</p>
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					<guid>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166442</guid>
					<title><![CDATA[Re: An-the fly beat slicer]]></title>
					<link>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166442</link>
					<pubDate>Tue, 03 Nov 2009 13:51:30 +0000</pubDate>
					<dc:creator>mudang</dc:creator>

					<description>
						<![CDATA[
						<p>You can stick to the modsquad patch and just record into the buffer on the fly.<br />
If you need a variable rec-time, you&#8217;ll have to update the totaltime and totalsamps values like in [p sound].</p>
<p>The easiest way to go would be to simply trigger a [record~] into the buffer.<br />
For keeping the recording in sync with the playback you could probably use a [poke~] driven by the [phasor~] above the [wave~] in the patch.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166443</guid>
					<title><![CDATA[Re: An-the fly beat slicer]]></title>
					<link>http://cycling74.com/forums/topic/an-the-fly-beat-slicer/#post-166443</link>
					<pubDate>Wed, 04 Nov 2009 16:13:06 +0000</pubDate>
					<dc:creator>Scooterboy82</dc:creator>

					<description>
						<![CDATA[
						<p>Cheers lads, the poke~ object is exactly what i&#8217;m looking for, much obliged! Have a few things I want to do the patch this week, then ill put it up if anyone would like to give me some feedback for improvements which would be greatly appreciated. Cheers</p>
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