Animating particules

Apr 15, 2013 at 11:18pm

Animating particules

I need to find a way if possible to animate particles in max msp. Iv’e created a collada file (.dae), is it possible to replace normal particule spheres with animated objects whilst still acting as particles?

#67728
Apr 16, 2013 at 6:08pm

search the forum for particles.
check out the jit.p.shiva / jit.p.vishnu objects.
use the jit.gl.multiple and jit.gl.model to animate your collada files.

below is a basic patch for max 6.1
however there’s an issue i just discovered that requires toggling the displaylist attribute off and on one time to avoid slow performance.

– Pasted Max Patch, click to expand. –
#243600

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