[ANN] zsa.descriptors 1.0b1 released
Mikhail Malt and I are pleased to announce the release of Zsa.descriptors (a library for real-time sound descriptors analysis). You can grab it here: http://www.e–j.com.
Feedback is more than welcome. Have fun!
Dude! You Rock!
wow, excellent objects and help patches! thanks
Thanks! It’s still an ongoing work with hopefully a better documentation coming in a not too distant future, more examples, and more descriptors.
|Thanks! It’s still an ongoing work with hopefully a better documentation coming in a not too distant future, more examples, and more descriptors.|
… and a Windows build ?
At this point I’m not sure when/if it will happen.
Can you please try to get a PC version out. Preeettyyy pleeeease…
I have a good deal of experience with max externals on the PC,
I would be happy to assist…
The windows version is now available at the same location
Thanks a bunch.
zsa.fund is broken on my machine, outputs ’2. 2.xx’ & I installed zsa.descriptors 1.0b2 – any ideas? webpage doesn’t respond these days…
2.4GHz, OSX 10.5.7, m/m/j 5.0.7
Yeah sorry about that. I broke it while doing the windows port. I’ll try to upload a new version tomorrow. In the meantime if you rely on zsa.fund you can download the previous version.
|webpage doesn’t respond these days…|
Really? I updated my website last weekend but since it should be fine.
zsa.descriptors 1.0b3 is now posted. Let me know if you encounter any trouble.
Thanks, no hassle – unfortunately I get a timeout on your http://www.e–j.com/ ?
Works fine here.
There’s a new version btw, which includes a new object zsa.dist to calculate distance between lists using various algorithm.
Sorry to revive a 2 year old post but I was wondering if anyone else is having issues with [zsa.flatness]. All I seem to get is a flat line value of 1. across the spectrum.
I’m using Max 6 on Mac OSX Snow Leopard.
Thanks for the report. There’s indeed a problem with the zsa.flatness~ since the last update (for the Max 6 compatibility, it should work fine in Max 5 in the meantime). I’ll try to make another release soon.