Jitter 1.6.2 – 1.9 GHZ PowerPC G5 – ATI Radeon X600 Pro and
Jitter 1.6.2 – 1.5 GHZ PowerBook G4 same problem.
Another bizar fullscreen problem with transparant jit.gl.gridshape – blend enabled – alpha color transparant. When not fullscreen the transparent blend works nice from invisible slidly to transparent and then opaque. In fullscreen mode this transparent is black, so whats invisible in non-fullscreen is black in fullscreen.
More transparent means in fullscreen mode more black but no transparent at all?!
Thanks for fast reply, Grzz, Bart
Try toggling depthbuffer while in fullscreen. Best would be if you
could turn off depth_enable and depthbuffer, and set render order
explicitly, easiest with @layer
If this doesent work, maybe you could post a patch demonstrating the
On Apr 30, 2007, at 4:14 PM, bart wrote:
> In fullscreen mode this transparent is black, so whats invisible
> in non-fullscreen is black in fullscreen.
Gonna try that! But i have never had that problem with +- the same way in building my patches.
I use +- always the same patch building structure for almost 3 years now and the rest depends of the project of coarse. This fullscreen problems i have since i use Jitter 1.6.2!?
Tomorrow i will try your solutions, thanks, grzz, Bart
toggling depthbuffer doesn’t fix the problem but the @layer attribute does the work properly! Nice.
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