another gl morphing topic
hi all ,
after many searches , without managing to understand what’s wrong , what i’m missing ,
here’s my question .
i’m trying to morph between two jit.gl.model , using xfade .
quite a classic on this forum , i know , but ….
here is a simple patch ,
at its simplest :
----------begin_max5_patcher---------- 875.3ocyXtsaiBCDF95jmBKzdYVjs47dU2miUUQFvIgJ.yZbZxtU8ce8Angz k1PZfHppHgAe32eLdlw4kkKrhYGo0Vfe.9EXwhWVtXg1jxvhl6WXUPNljSp0 MypjdfE+j0JyiDziBsYAHFP4jZZ6SxR01ks86HTqwMrRQc1eopGgP1vFyk6K X6E4TgdJvMVMlD+ohZzmULobq0JfkYd.O1YPKIE5VY8SdFI25z3lU1NrnFiU DQxtrxsq4zDgYjwnHauUfv.oh.dtpqRKPvipd75xkpKqtM976Bpfy.XXe7Ae U7A8o74ZwB9hXw2SAD+no.KOkIrOjUlxN.R1GWv3a.OrImQDRk.PfGRoUhcw 62rgxAn9Pmy35ZMldUNPnBYFuJrKbp321baNsLURn2PXhT3bB.Zq922tOv4N eAWieGB4aPl+MQtBZcMYK8+PGmRRADhjY3d3S33rkbL2N53DpAQnd+Xfi9lf IfJ8fin4GNvQNcvgi6jgCiSROPIX9AEzY9H9A2SeD+4GNFSWjOOBbAKkleJ. bAQvyNJWaU6E8l3xOZbh+Jm90lIaziBafGFiLgeQ2TTXYRc4D2CHb9ZYvqHb 4pSP4qokj3bcmfeDjzUTn3y4UHIoVcBoou1QMVkzIqPJUsQ3EwobU117yz7v JQPmZySum0sCfa5Q71DVNiaZKzNzW9Wvpd+FpS21obNOumAPuvvU89MzHGc3 3FRJE7s9b5cbmgYU0uBhv53kvoJBgFJ8QD+YQXfKFBEGnQipxroqJVoG0tSg PS4jCqUgUAxkkbeaNsF7Pd11cpyFzrqWcDg5BFSrac8NRp9PC8PYO3rfxQWh xNH8GtX7MQYAaqjV8wAOqOci1UETMqTbh.CNoBFpJs20jW1q85bHgLZtmPdP 4i0ymUdV46+UczCnx94Dslsmmzp81erF41pVYmRqk62jmGmU1sQx.4fNIbxR Sokc8VRypUNPZ7B68c6UoG37QOpB2tndTg06.woTOp8zWlO3626K7PzC5toG 8qhKoGUBh6jdBGfbdmO1TJmn4kbBFhbteNO9yL4fFZrm6zdKmgnm6Wr42MUe Q9TjkVwjU2zj.00SUwB10T4KD+1cmlmOXAXxESppdlxqaDgV6x5Xdxb3L+UK MG4zbqVBVb5yYssOboZzdc4+.PLR76H -----------end_max5_patcher-----------
and i also join a zip file containing this same patch ,
and two simple objects made in blender .
first object is a basic cube , second object is this same cube , with a displacement applied to an edge .
it’s a very basic transform , done in one time , then export obj. file .
the 2 objects have the same amount of vetices, faces …
as you can see in the patch , they don’t morph like i would like they did .
faces are flying as we "xfade" , and land somewhere else on the destination mesh .
of course i would like them to stay in place ,
i woud like to see the modified edge growing , as we "xfade" ,
and only this . (hope i’m clearly explaining)
i think i have tried all settings i could on the render object , on the jit.gl.model objects ,on the xfade object , ….
i have tried many things in blender (format files , minimum editing on mesh, ..)
i have also tried to look at the obj. files in textedit (mac) ,
but still can’t find how to make this holy grail happen !
is the displacement the cause , even a so small and simple displacement ?
thanks to the many people here , who ‘ve already made me learn so much …
so , after an other check ,( i think it must be the 250nth ),
things work just as i want .
i’m using the collada type of file (i’m sure i have tested it many times before ….) ,
but it’s working quite perfectly , just now !
as if i just had to post here to get it working …
so , now geometry is ok , the next step is the texture , …
i’m going on checks .
and i’m feeling there’s a kind of setting to control a "scale change" in one of the two (nearly) similar objects i’m using .
don’t know why , but as i xfade , the global scale seems to change .
makes me think of "bounding boxes related" problem …
thanks for reading
is this possible to use jit.gl.model with matrixoutput 1, to render an anim ? Apparently it doesn’t work…
Anyone would have some tips to do that ? A morphing between two animations ?