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		<title>Cycling 74  &#187;  Topic: Another Send/Receive (~) issue</title>
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		<pubDate>Wed, 19 Jun 2013 14:12:47 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/another-sendreceive-issue/#post-24513</guid>
					<title><![CDATA[Another Send/Receive (~) issue]]></title>
					<link>http://cycling74.com/forums/topic/another-sendreceive-issue/#post-24513</link>
					<pubDate>Mon, 20 Feb 2006 07:35:08 +0000</pubDate>
					<dc:creator>Justin Yang</dc:creator>

					<description>
						<![CDATA[
						<p>Hi, it was nice to find out a while back that you could use the regular <br />
send/receive to send signals.  It&#8217;s saved me valuable CPU.  What I&#8217;m <br />
running into now is that I have a receive object in a bpatcher and when <br />
I try to send a signal to it from inside the parent patch it will not <br />
go but if I change the pair to send~/receive~ it works I wonder why?  <br />
I&#8217;ve had to take the signals in question and route them from a regular <br />
receive object to a send~ to get them to get into the bpatcher.</p>
<p>Justin Yang</p>
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					<guid>http://cycling74.com/forums/topic/another-sendreceive-issue/#post-71017</guid>
					<title><![CDATA[Re: Another Send/Receive (~) issue]]></title>
					<link>http://cycling74.com/forums/topic/another-sendreceive-issue/#post-71017</link>
					<pubDate>Mon, 20 Feb 2006 21:11:30 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>Its because you probably create a feedback loop, which would not work <br />
with normal connection cables either. In this case you are obliged to <br />
use send~/receive~. It will introduce one signal vector of delay, which <br />
is not avoidable under any circumstances.</p>
<p>Stefan</p>
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