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any examples of attractors / repellers with jit.p based particle system ?

June 25, 2013 | 3:09 pm

I’m looking for an example of attractors / repellers with jit.p based particle system.

That would be nice to have some features like that directly built-in (I’m thinking here about performance, not laziness of building some jit.gen based modifiers)

Anyway, I’m a bit confused with jit.p family.
It seems a lot of things are driven inside objects but not all etc etc.


August 8, 2013 | 3:30 pm

Did you find any?


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