I’m looking for an example of attractors / repellers with jit.p based particle system.
That would be nice to have some features like that directly built-in (I’m thinking here about performance, not laziness of building some jit.gen based modifiers)
Anyway, I’m a bit confused with jit.p family.
It seems a lot of things are driven inside objects but not all etc etc.
Did you find any?
You must be logged in to reply to this topic.
C74 RSS Feed | © Copyright Cycling '74