Forums > Jitter

Apply shader for entire context

March 13, 2008 | 3:39 pm

Hello,

I’m trying to apply a transformation (like a keystone) on a render
which contains several objects (jit.gl.sketch, and rr.gl.ogre), but
it’s not so easy !!!

We write the shader, but I don’t understand how to apply it on the
render.

Maybe someone hav a clue?

reno-
http://www.didascalie.net


March 13, 2008 | 4:37 pm

hi, there is a known solution to capture the entire rendering context.
documented (if im right- for origin search for "usetexture targetx, to_texture" – on Andrew B recipes)
i used it my own keystone patch, which i shared recently, and cleaned lately so here is a repost.
see the keystone sub patch for more.

it is fairly large so its in pat format.


March 13, 2008 | 4:46 pm

btw.
for a different take on keystoning via nurbs see jasch patch @

http://www.cycling74.com/forums/index.php?t=msg&goto=12843

On Thu, Mar 13, 2008 at 6:37 PM, yair reshef wrote:
> hi, there is a known solution to capture the entire rendering context.
> documented (if im right- for origin search for "usetexture targetx,
to_texture" – on Andrew B recipes)
> i used it my own keystone patch, which i shared recently, and cleaned
lately so here is a repost.
> see the keystone sub patch for more.
>
> it is fairly large so its in pat format.
>
>
>
>


March 13, 2008 | 5:47 pm


March 13, 2008 | 6:47 pm


March 13, 2008 | 7:27 pm


March 14, 2008 | 12:03 am


Viewing 7 posts - 1 through 7 (of 7 total)