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		<title>Cycling 74  &#187;  Topic: Are send~ and receive~ really that expensive?</title>
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		<pubDate>Tue, 18 Jun 2013 14:51:58 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-24225</guid>
					<title><![CDATA[Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-24225</link>
					<pubDate>Wed, 01 Feb 2006 23:28:51 +0000</pubDate>
					<dc:creator>Justin Yang</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Max Community,<br />
I have made a patch that uses about 200 send~ and receive~ objects.  <br />
When these are present my CPU consumption jumps to about 15%.  I <br />
thought Send~ and receive~ were just like connecting with a audio <br />
signal patch cord and did not tax the CPU.  Do send/receive~ tax the <br />
CPU or is something else wrong.<br />
Thanks in advance,<br />
Justin Yang</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69714</link>
					<pubDate>Thu, 02 Feb 2006 00:13:20 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Justin Yang wrote on Wed, 01 February 2006 15:28<br />
>Do send/receive~ tax the CPU or is something else wrong.</p>
<p>
Send~ and receive~ make a copy of the signal. (send and receive don&#8217;t).</p>
<p>
mzed</p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69715</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69715</link>
					<pubDate>Thu, 02 Feb 2006 09:37:23 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>15%/200 -> approx 0.075% per send~/receive~ pair.</p>
<p>0.075% is not a lot of extra CPU.</p>
<p>200 of &#8216;em *is* a lot.</p>
<p>As Michael pointed out, plain-vanilla s/r (or patch cords) will be <br />
cheaper.</p>
<p>&#8211; P.</p>
<p>><br />
&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;&#8211;<br />
Peter Castine    |                             ^<br />
                  |         Litter Power &#038; Litter Bundle for Jitter<br />
<a href="mailto:pcastine@gmx.net">pcastine@gmx.net</a> |<br />
<a href="mailto:pcastine@bek.no">pcastine@bek.no</a>  | iCE:  Sequencing, Recording, and Interface Building<br />
<a href="mailto:4-15@kagi.com">4-15@kagi.com</a>    |       for Max/MSP<br />
                  |                                      Extremely cool<br />
                  |      <a href="http://www.dspaudio.com" rel="nofollow">http://www.dspaudio.com</a><br />
                  |      <a href="http://www.dspaudio.com/software/software.html" rel="nofollow">http://www.dspaudio.com/software/software.html</a></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69716</link>
					<pubDate>Thu, 02 Feb 2006 13:17:51 +0000</pubDate>
					<dc:creator>John Nowak</dc:creator>

					<description>
						<![CDATA[
						<p>Is there any functional/technical reason why they&#8217;d use any  <br />
additional CPU power? I assumed they were just language semantics,  <br />
syntactic sugar if you will, and that they&#8217;d be incorporated into the  <br />
DSP chain as if they were standard connections after the chain was  <br />
compiled. If they do not introduce any different functionality than  <br />
standard patch cables, why not do it this way? The interface would  <br />
behave identically regardless of behind-the-scenes activity. At the  <br />
very least, this should be possible if the send~/receive~ pairs exist  <br />
within the same patch. Correct me if I&#8217;m wrong (I don&#8217;t get to see  <br />
the source code).</p>
<p>- John</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69717</link>
					<pubDate>Thu, 02 Feb 2006 17:35:02 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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						<p></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69718</link>
					<pubDate>Thu, 02 Feb 2006 18:55:35 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>normally send~ does not need that much. but i suppose<br />
the sends are also connected to something else, or<br />
you use several send~ all with the same name.</p>
<p>250 different [receive~] should not need more than 3% on<br />
a G5, but250 copies of [receive~ foo] would need much more.</p>
<p>
-receive me 110 times</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69719</link>
					<pubDate>Thu, 02 Feb 2006 19:25:57 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>not a lot of CPU? <br />
compare that to the CPU usage of objects like cycle~ <br />
or sfv~ &#8211; which actually do something &#8211; and you will <br />
understand why he asked.</p>
<p>:P</p>
<p>
-funny 110</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69720</link>
					<pubDate>Thu, 02 Feb 2006 21:27:15 +0000</pubDate>
					<dc:creator>Mark Pauley</dc:creator>

					<description>
						<![CDATA[
						<p>It might have to do with symbol lookup each DSP interrupt as well.<br />
send~ and receive~ are global, across patches even.  Even then, the  <br />
symbol-lookup is probably hash-based, so it shouldn&#8217;t be an issue.</p>
<p>Maybe there is some sort of synchronization that has to be done with  <br />
these objects each DSP interrupt that is pricey.  This could be the  <br />
case if semantically you can expect all receive~&#8217;s on a given symbol  <br />
to happen before send~&#8217;s.  And what are the semantics of multiple  <br />
send~&#8217;s to the same symbol?  Does the symbol get mixed like the  <br />
regular DSP chain?  Perhaps a degenerate case of the send~ receive~  <br />
semantics would allow for more performance.</p>
<p>I&#8217;ve seen a bunch of complaints about send~ and receive~ overhead,  <br />
maybe it&#8217;s time one of us did some snooping to see just why they cause  <br />
this amount of overhead.</p>
<p>
_Mark</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69721</link>
					<pubDate>Fri, 03 Feb 2006 08:18:56 +0000</pubDate>
					<dc:creator>projects</dc:creator>

					<description>
						<![CDATA[
						<p>> If they do not introduce any different functionality than<br />
> standard patch cables, why not do it this way?</p>
<p>There IS additional functionality.  Load up the help file and you&#8217;ll<br />
see that the destination of a send~ can be changed with a set message.</p>
<p>Ben</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69722</link>
					<pubDate>Fri, 03 Feb 2006 09:45:43 +0000</pubDate>
					<dc:creator>Salvator</dc:creator>

					<description>
						<![CDATA[
						<p>I stopped using those send~ and receive~ because of this slight CPU overhead and went back with busy patch, full of chords&#8230;</p>
<p>For sure I would be interested with a new externals that use no more CPU than the straight chord (s~ &#038; r~ ?), even if there is no &#8220;set&#8221; message allowed.</p>
<p>Salvator</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69723</link>
					<pubDate>Fri, 03 Feb 2006 10:03:45 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On around Feb 3, 2006, at 9:18, Ben Nevile, quoting I don&#8217;t know who, <br />
said something like:<br />
>> If they do not introduce any different functionality than<br />
>> standard patch cables, why not do it this way?<br />
><br />
> There IS additional functionality.  Load up the help file and you&#8217;ll<br />
> see that the destination of a send~ can be changed with a set message.</p>
<p>They do even more than that, as has been pointed out on the list dozens <br />
of times, and only about three messages earlier in this very thread.</p>
<p>If people would read as much as they write, there would be a double <br />
win: they would know more and there would be a better S/N on the list.</p>
<p>&#8211; Peter (adding to the noise, but noise is my business, isn&#8217;t it?</p>
<p>Cf. the first link below if you don&#8217;t get it.)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;&#8211;<br />
Peter Castine    |                             ^<br />
                  |         Litter Power &#038; Litter Bundle for Jitter<br />
<a href="mailto:pcastine@gmx.net">pcastine@gmx.net</a> |<br />
<a href="mailto:pcastine@bek.no">pcastine@bek.no</a>  | iCE:  Sequencing, Recording, and Interface Building<br />
<a href="mailto:4-15@kagi.com">4-15@kagi.com</a>    |       for Max/MSP<br />
                  |                                      Extremely cool<br />
                  |      <a href="http://www.dspaudio.com" rel="nofollow">http://www.dspaudio.com</a><br />
                  |      <a href="http://www.dspaudio.com/software/software.html" rel="nofollow">http://www.dspaudio.com/software/software.html</a></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69724</link>
					<pubDate>Fri, 03 Feb 2006 11:49:43 +0000</pubDate>
					<dc:creator>noid</dc:creator>

					<description>
						<![CDATA[
						<p>maybe try the &#8220;send&#8221; &#8211; &#8220;receive&#8221; without &#8220;~&#8221;<br />
that could solve your problem<br />
also you don&#8217;t have a delay then (one signal vector size)</p>
<p>best<br />
n</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69725</link>
					<pubDate>Fri, 03 Feb 2006 12:04:15 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On around Feb 2, 2006, at 20:25, Roman Thilenius said something like:<br />
>> 0.075% is not a lot of extra CPU.<br />
><br />
> not a lot of CPU?<br />
> compare that to the CPU usage of objects like cycle~<br />
> or sfv~ &#8211; which actually do something</p>
<p>As has been pointed out innumerable times on this list, send~/receive~ <br />
most certainly &#8220;do something&#8221;.</p>
<p>Cycle~ is interpolated table-lookup. Send~/receive~ copy/buffer data. <br />
Both operations are simple. I would expect both to be roughly in the <br />
same ballpark, CPU-wise. Experience shows that send~/receive~ are <br />
actually a bit heavier on the CPU than cycle~ objects. But not so much <br />
so that I would lose sleep over wondering why. Assuming MSP uses the <br />
same algorithms as the equivalent Pd objects, someone suffering from <br />
insomnia could suss out the Pd source to discover the reason.</p>
<p>&#8211; P</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;&#8211;<br />
Peter Castine    |                             ^<br />
                  |         Litter Power &#038; Litter Bundle for Jitter<br />
<a href="mailto:pcastine@gmx.net">pcastine@gmx.net</a> |<br />
<a href="mailto:pcastine@bek.no">pcastine@bek.no</a>  | iCE:  Sequencing, Recording, and Interface Building<br />
<a href="mailto:4-15@kagi.com">4-15@kagi.com</a>    |       for Max/MSP<br />
                  |                                      Extremely cool<br />
                  |      <a href="http://www.dspaudio.com" rel="nofollow">http://www.dspaudio.com</a><br />
                  |      <a href="http://www.dspaudio.com/software/software.html" rel="nofollow">http://www.dspaudio.com/software/software.html</a></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69726</link>
					<pubDate>Fri, 03 Feb 2006 12:08:15 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On around Feb 3, 2006, at 10:45, Salvator said something like:<br />
> For sure I would be interested with a new externals that use no more <br />
> CPU than the straight chord (s~ &#038; r~ ?), even if there is no &#8220;set&#8221; <br />
> message allowed.</p>
<p>Plain-vanilla send/receive (no tildes).</p>
<p>><br />
&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;&#8211;<br />
Peter Castine    |                             ^<br />
                  |         Litter Power &#038; Litter Bundle for Jitter<br />
<a href="mailto:pcastine@gmx.net">pcastine@gmx.net</a> |<br />
<a href="mailto:pcastine@bek.no">pcastine@bek.no</a>  | iCE:  Sequencing, Recording, and Interface Building<br />
<a href="mailto:4-15@kagi.com">4-15@kagi.com</a>    |       for Max/MSP<br />
                  |                                      Extremely cool<br />
                  |      <a href="http://www.dspaudio.com" rel="nofollow">http://www.dspaudio.com</a><br />
                  |      <a href="http://www.dspaudio.com/software/software.html" rel="nofollow">http://www.dspaudio.com/software/software.html</a></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69727</link>
					<pubDate>Fri, 03 Feb 2006 12:15:51 +0000</pubDate>
					<dc:creator>f.e</dc:creator>

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						<p>and for sending signals ?</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69728</link>
					<pubDate>Fri, 03 Feb 2006 12:49:25 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I didn&#8217;t know about this, but apparently s/r can also be used for<br />
signals! Shouldn&#8217;t that be in the docs somewhere? (I can&#8217;t find it)  I think<br />
it&#8217;s pretty important, considering that you don&#8217;t have the vector delay and<br />
also less cpu load this way.</p>
<p>T-</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69729</link>
					<pubDate>Fri, 03 Feb 2006 12:54:02 +0000</pubDate>
					<dc:creator>Salvator</dc:creator>

					<description>
						<![CDATA[
						<p>Works great ! <br />
I didn&#8217;t knew that one and it&#8217;s not in the MSP manual ! </p>
<p>Is there others MAX objects (no tildes) that can be used for MSP signal or is this the sole exeption ?</p>
<p>Thanks,</p>
<p>Salvator</p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69730</link>
					<pubDate>Fri, 03 Feb 2006 13:49:14 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On around Feb 3, 2006, at 13:15, f.e said something like:<br />
> and for sending signals ?</p>
<p>Yes, that&#8217;s the point: plain-vanilla s/r *do* work with MSP objects. <br />
Not only that, they&#8217;re the objects that make signal connections with <br />
effectively no performance overhead.</p>
<p>Don&#8217;t be disconcerted by the fact that some of the patch cords aren&#8217;t <br />
striped. That&#8217;s cosmetic.</p>
<p>Here, try it:</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P message 258 89 67 196617 startwindow;<br />
#P user ezdac~ 258 111 302 144 0;<br />
#P user scope~ 62 185 192 315 256 3 128 -1. 1. 0 0. 0 0. 102 255 51 135 <br />
135 135 0;<br />
#P newex 62 161 94 196617 r look-ma-no-tilde;<br />
#P newex 62 92 94 196617 s look-ma-no-tilde;<br />
#P newex 62 65 49 196617 cycle~ 1;<br />
#P connect 5 0 4 0;<br />
#P connect 2 0 3 0;<br />
#P connect 0 0 1 0;<br />
#P window clipboard copycount 6;</p>
<p>
Nota bene: s/r will not help you with feedback loops in MSP. If you <br />
have a MSP patch with a feedback loop, you will have to use <br />
send~/receive~.</p>
<p>&#8211; Peter</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;&#8211;<br />
Peter Castine    |                             ^<br />
                  |         Litter Power &#038; Litter Bundle for Jitter<br />
<a href="mailto:pcastine@gmx.net">pcastine@gmx.net</a> |<br />
<a href="mailto:pcastine@bek.no">pcastine@bek.no</a>  | iCE:  Sequencing, Recording, and Interface Building<br />
<a href="mailto:4-15@kagi.com">4-15@kagi.com</a>    |       for Max/MSP<br />
                  |                                      Extremely cool<br />
                  |      <a href="http://www.dspaudio.com" rel="nofollow">http://www.dspaudio.com</a><br />
                  |      <a href="http://www.dspaudio.com/software/software.html" rel="nofollow">http://www.dspaudio.com/software/software.html</a></p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69731</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69731</link>
					<pubDate>Fri, 03 Feb 2006 15:14:28 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

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						<![CDATA[
						<p>strange thing to find out about this even after years of programming in max,<br />
and I&#8217;m not the only one that&#8217;s surprised. It&#8217;s a well kept secret&#8230;but<br />
why? :-)</p>
<p>T-</p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69732</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69732</link>
					<pubDate>Fri, 03 Feb 2006 15:37:59 +0000</pubDate>
					<dc:creator>Dan Nigrin</dc:creator>

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						<![CDATA[
						<p>The concept of sending audio through  s/r *is* documented &#8211; MSP <br />
Tutorial 4, page 74, second paragraph:</p>
<p>&#8220;You can transmit MSP signals remotely with send and receive, too, <br />
but the patch cord(s) coming out of receive will not have the <br />
yellow-and-black striped appearance of the signal network (because a <br />
receive object doesn&#8217;t know in advance what kind of message it will <br />
receive).&#8221;</p>
<p>Dan</p>
<p>&#8211; <br />
Dan Nigrin<br />
Defective Records<br />
202 Hack / PC-1600 User / VSTi Host / OMS Convert / Jack OS X<br />
<a href="http://www.defectiverecords.com" rel="nofollow">http://www.defectiverecords.com</a></p>
<p><a href="http://www.jackosx.com" rel="nofollow">http://www.jackosx.com</a></p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69733</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69733</link>
					<pubDate>Fri, 03 Feb 2006 15:53:02 +0000</pubDate>
					<dc:creator>nathan wolek</dc:creator>

					<description>
						<![CDATA[
						<p>On Feb 3, 2006, at 10:14 AM, Thijs Koerselman wrote:<br />
> It&#8217;s a well kept secret&#8230;but why? :-)</p>
<p>I seem to recall the thread announcing this discovery a few years  <br />
back and that even David Z was surprise to hear that this works.  I  <br />
guess the best way to put is that this is an &#8220;unintended feature&#8221;.   <br />
The lack of documentation reflects this designation.</p>
<p>&#8212;&#8211;<br />
Nathan Wolek<br />
<a href="mailto:nw@nathanwolek.com">nw@nathanwolek.com</a></p>
<p><a href="http://www.nathanwolek.com" rel="nofollow">http://www.nathanwolek.com</a></p>
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					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69734</link>
					<pubDate>Fri, 03 Feb 2006 16:15:50 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>On 2/3/06, Dan Nigrin <dan @defectiverecords.com> wrote:<br />
><br />
> The concept of sending audio through  s/r *is* documented &#8211; MSP Tutorial<br />
> 4, page 74, second paragraph:<br />
></dan></p>
<p>That&#8217;s still kind of undocumented imo. It needs to be in the reference<br />
manual, because people don&#8217;t expect to find this information in the<br />
tutorials.</p>
<p>T-</p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69735</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69735</link>
					<pubDate>Fri, 03 Feb 2006 16:53:34 +0000</pubDate>
					<dc:creator>lexein</dc:creator>

					<description>
						<![CDATA[
						<p>One theory of technical writing states that each piece<br />
of information should be stated once and only once. <br />
The (single) grand index should then cover _all_<br />
documentation which is provided as a set.  <br />
Nothing would be left &#8220;undocumented&#8221;<br />
For example <br />
 send/recieve, Ref 52<br />
   audio, Tut 44<br />
   control, Ref 52<br />
or whatever.</p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69736</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69736</link>
					<pubDate>Fri, 03 Feb 2006 17:05:22 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

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						<p></p>
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					<guid>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69737</guid>
					<title><![CDATA[Re: Are send~ and receive~ really that expensive?]]></title>
					<link>http://cycling74.com/forums/topic/are-send-and-receive-really-that-expensive/#post-69737</link>
					<pubDate>Fri, 03 Feb 2006 17:24:59 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>> That&#8217;s still kind of undocumented imo. It needs to be in the reference<br />
> manual, because people don&#8217;t expect to find this information in the<br />
> tutorials.<br />
> <br />
> T-</p>
<p>
the reference says &#8220;input: anything, mouse&#8221;<br />
the helpfile uses messages and ints.<br />
the alt-control-menu also does not say &#8220;signal&#8221;.</p>
<p>i found out that you can do it back in the days simply <br />
because i do not read manuals or helpfiles that often,<br />
after years i still do not know by heart what objects<br />
allow me to use signal input for which inlets, but who <br />
cares, i just try it out when i need it.</p>
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