Oct 4, 2006 at 3:55pm
My idea :
a matrix is sent to a jit.gl.texture, processed by a jit.gl.slab and
// reference texture
// reference texture is sent and processed in jit.gl.slab
// increment the texture’s array index
// apply the destination texture to the previewvideoplane
Oct 4, 2006 at 4:33pm
On Oct 4, 2006, at 8:55 AM, bertrand wrote:
This should work. I’d like to note that you’ll need to use the
then you can assign it, etc. See mailing list archives for more
Oct 4, 2006 at 6:29pm
thanks for anticipating my next question !
in fact, while running the script, I’m running into memory problems
I can’t store more than 169 320*240 pictures on the GPU using the
The size of the swap file is also increasing badly (around 400 Mo),
I have been trying the freepeer() method with no sucess or improvement.
It’s seems to work ok on the OSX version of Max.
2006/10/4, Joshua Kit Clayton
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