Jan 27, 2012 at 8:57am
Is there some hidden way of connecting an [attrui] to an object inside a nested subpatcher?
For example, say I want to get at the attributes of the [swatch] and [groove~] within the subpatcher here – any way to do this using attrui?
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Ideally whatever the solution is would be able to work with [poly~] too. I’m guessing the answer is a resounding ‘no’ and that I’ve just gotta build umenus for all the attributes I want to modify. :/
Jan 27, 2012 at 3:51pm
Nope. attrui has to be connected directly to the object you want to inspect
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