Audio between Devices
I see it says that send~ and Receive~ is not supported to and from different devices
this kills me because i thought that i had just found a ladder to climb over the brickwall ive been standing in front of for days
is there a way of just getting signal data somehow from one device to another?
I need it for a ‘sidechain" device
the built in Live sends and receives routing ?…
I don’t think it’s possible currently. I just use an sfplay object to trigger the sidechain audio. The only limitation here is that MIDI clips have to be rendered first, but I think this is actually better because you can have an unlimited number of sidechain audio tracks in one patch.
----------begin_max5_patcher---------- 863.3oc2W1zaaBCFG+bpT+NXwtlEgMuzv1ksocdW1tUUM4.NItiXiLNYoqZ8 y97K.gz.DhFTs0K33GHvy+e77FOd8USbVv2Sxc.uCbKXxjGUVlXrosLozvDm M38wo3byE5Dy2rgvjNSKNojrWZNwWoIj30XJCf2lP4UW.MwbZ9h6e6MUFyvx 30T1puKHwRqCfPAybmBfycMKtlcH0Fvck+qkhUKzWr9JJLw1tguUlRjFuqx7 RNSlS+EQaDhlcjcFdiwtyGETbpSs6DkUdifFi+95qzqpko+874yBdFH+XHAh SoYf0DAoIbE1ItBL.JxsFzdEQquIvw+n8HI+tPCzFHYNdy+ogQLxOU57Ttjk tckxSepInfpLZ0h7gLhkHN4zULsSV8qCznU.h7KxDaH15XdgFJdgFEdQYMhK 3vhKuWAzRUZhsp4ZQdtsiKMnn5rX6R2vJxlc5YVBTbxOx0Goqg0Nx7ZDYtcg Lvm3oIuTYkaHRAWUOAB9.NVR2Q.vlfXP6HbgB7mAbH2CEzft9159syL3fxrg OVSJvr7LtP1Do7ZmT0BzTKKS43V9QSWUuPbwrGk65fwQ+iv3D0rEKooGxbwL FWhkTNyb9J66vhJ2IUEmNS+OuE4eWiMY8CPcmz2MNKFQo.mEy0E1iBiYBRtZ pfJ+uJTdAWjPDw7Ttv9HbmopbT+Psad86xQEfhLUn85voFyZE4KyRwO7D.0X OoahtftRS6ScCDzpwn5uEdwp0V8NMGuqTGu4KFMX4PQlJxjuEEpbN2hb22qz 0vOOffjQXI.t5XiyP40UHeuB285IngiZSM6SUkjyN4K7L9t9DOCf47sh3RsV 0zG.OHfDRtjxpxKusVPKnlNWSSRHriljdCMIiqpFmW9wdJchT0Wf5A0mOKPE A.izKlc0dhzb7hTh4Eja6QC8VRAG6oMKHuKUNPjw2UoXZEbXy3oCas4yKES7 7YDyP6aZ7EdNGyFacYAMpFInR.GM2cNTOns+riLMdH+DTNbYCg9Ug9uTIBm3 lsD+bwZw58nxugrZyXKEXejB7hjRf8a4PgkiwDTraD0xv7RYLbqA.vc4VEMr vYY6Hh7h6r0iTs1u2NwW3T6dJyt21C0QP1QK+K14WbvBU+Yop47VgsA59PeG 0YLOP0g+.DhIplG -----------end_max5_patcher-----------
I have passed audio between devices in Live by writing the signal to a matrix. It may not help in all situations, since this process introduces a short delay, but I have found it very useful at times.
you can use a shared buffer~ namespace as well.
Could you describe "shared buffer namespace"?
If you record into a named buffer, "buffer~ loope" in one audio device, you can play it back any other device in the set. So in another device you could have "play~ loope" and it would reference the shared buffer. This is especially useful if you need to trigger audio with midi clips.
just make one compressor for each sidechain effect, you can put more than one in a channel. Select their target, now just make a macro rack which turns the compressors on and off with one macro dial, far easier and cpu efficient than making new devices.
With shared namespace, if you have two devices in live and put them in different stages of the signal chain, there is significant amount of latency. Compressors set to sidechain and "monitor" work a bit better, but there is still latency. Latency of the signal is one of the most difficult things to overcome in live.