Audio samples doubling up when playing.

Feb 18, 2013 at 1:09am

Audio samples doubling up when playing.


Im doing something wrong but cant figure what. I attached an example.
As soon as i try to add a new feature such as Panning or Transposition, the sound seems to double up. (As soon as the Output of (p Transpose) is added to the Inputs of the Matrix~).
What am i missing? Its been almost 2 days now. I cant figure it out!

– Pasted Max Patch, click to expand. –
Feb 18, 2013 at 5:33pm


Feb 18, 2013 at 6:48pm

NVM. No problem existed. Besides my own stupidness.
I thought that every Patcher had to have its own audio Input (sfplay, groove) followed by a DIRECT Output. :/


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