Audio Timeline

Jul 2, 2013 at 8:25am

Audio Timeline

Hey guys,

I had a look through the forum but could not really find what I needed here.

Could someone advice me on whether it is possible to create a timeline which monitors a playing audio file?

I have a buffer, groove and gizmo working to play an audio file which I can change the speed without affecting the pitch.

This works just fine but I want to monitor where in the audio file it currently is and bang when it is at the beginning and end. I did in fact see something in a patch a few months ago that did this I think, but I can’t find it/can’t remember looking into how this was achieved.

So if anyone has any ideas, it would be really appreciated. Not sure if it is worth me posting the patch of the buffer etc, because its pretty straight forward.

All the best,

J

#254733
Jul 2, 2013 at 8:45am

the right output of groove~ is a signal that goes from 0 to 1 as the, indicating the current position. send that to a snapshot~ and then to a slider, with the float output enabled and range set from 0. to 1.

#254736
Jul 2, 2013 at 8:58am

the above solution is the simplest and most efficient. if you are using the waveform object you could do it like this:

<code>

– Pasted Max Patch, click to expand. –

</code>

#254742
Jul 2, 2013 at 9:12am

Nice one mate, struggled with it for some reason but finally got it working!

Thanks a lot, thought I would post it in case anybody else needed help with it.

All the best,

J

– Pasted Max Patch, click to expand. –
#254743
Jul 2, 2013 at 9:46am

wow that is a lot more impressive than mine haha.

Cheers,

j

#254746
Jul 2, 2013 at 2:03pm

Quick question.

I have a float connected to the output of the slider and I have a match 0.9 connected to the float. The problem is, it is not banging when the number travels past the number (its going up and down). It does when I use the mouse to drag the float to the number so why won’t it bang when the slider is moving via the groove~

all the best

J

#254769
Jul 2, 2013 at 4:37pm

Match looks for an exact match, which is fairly unlikely to happen on a dependable basis with floating point values. (if you look closely, you’ll discover that the right outlet signal of groove~ is approximately 0-1; not every cycle hits the same values)

Look for the transition and you’ll have it. Try > 0.9, change, then sel 1.

#254777
Jul 3, 2013 at 4:59am

works perfect that peter, cheers.

Another question relating to this, bit more tricky I fear. The system I am creating is basically starting the audio file, and then reversing it when it gets to 0.9 then I have been trying to get it to play normal when the reverse gets to 0.1. However, I used a similar method to the one you suggested >0.9 etc, but I changed it to < 0.1. This doesnt work though because the starting point of the audio file is 0.

So is there are a way of getting around this by ignoring the <0.1 until the audio file is in reverse and producing decreasing numbers?

All the best

J

#254813
Jul 3, 2013 at 8:00am

yeah – look for whether you’re in reverse and only use the data from the <0.1 comparison if you are. gate and gate~ are your friends :)

#254843
Jul 3, 2013 at 8:01am

The right outlet of groove~ does go all the way from 0 to 1, so you can use >=~ and <=~.
Maybe something like this?
<code>

– Pasted Max Patch, click to expand. –

</code>

#254844

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