<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: audio unit in vst~ object</title>
		<atom:link href="http://cycling74.com/forums/topic/audio-unit-in-vst-object/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 07:00:49 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-27090</guid>
					<title><![CDATA[audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-27090</link>
					<pubDate>Wed, 09 Aug 2006 13:37:25 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>hi there,<br />
is that possible to open audio unit plugins in vst~ ?<br />
if yes, which way?</p>
<p>thanks</p>
<p>fffff</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81649</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81649</link>
					<pubDate>Wed, 09 Aug 2006 13:52:54 +0000</pubDate>
					<dc:creator>Emmanuel Jourdan</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81650</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81650</link>
					<pubDate>Wed, 09 Aug 2006 14:08:37 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81651</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81651</link>
					<pubDate>Wed, 09 Aug 2006 14:15:38 +0000</pubDate>
					<dc:creator>tim_thompson@mac.com</dc:creator>

					<description>
						<![CDATA[
						<p>If I want to use AU plugins, I pipe the audio through soundflower into AU Lab, run it through the plugins, and back into Max.  It works pretty well.  Now that I think of it, using an AU host that will accept control data for the plugins will be even better&#8211;then you can send that data from Max also.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81652</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81652</link>
					<pubDate>Wed, 09 Aug 2006 14:18:50 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>yeah that s a great deal!<br />
how is the latency if you use an mic input ?</p>
<p>cheers</p>
<p>f</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81653</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81653</link>
					<pubDate>Wed, 09 Aug 2006 14:27:23 +0000</pubDate>
					<dc:creator>Emmanuel Jourdan</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81654</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81654</link>
					<pubDate>Wed, 09 Aug 2006 14:41:35 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>thanks  Ej</p>
<p>
freeka</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81655</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81655</link>
					<pubDate>Wed, 09 Aug 2006 14:53:38 +0000</pubDate>
					<dc:creator>btovsky</dc:creator>

					<description>
						<![CDATA[
						<p>
On Aug 9, 2006, at 10:15 AM, Tim wrote:</p>
<p>> Now that I think of it, using an AU host that will accept control  <br />
> data for the plugins will be even better&#8211;then you can send that  <br />
> data from Max also.</p>
<p>i&#8217;m not sure how this might work within max (i&#8217;ll have to test it  <br />
out) but the<br />
Kore system from native instruments might be one solution to this &#8211;  <br />
albeit<br />
a somewhat expensive one. Kore will host vst and au plugins within it&#8217;s<br />
own vst plug: for example i can use vst and au plugs in pro tools  <br />
using Kore&#8217;s<br />
RTAS plug. one drawback is that you need to have the Kore controller  <br />
to use<br />
the Kore software &#8211; it&#8217;s like a big USB dongle. for Kore&#8217;s other  <br />
advantages<br />
see the NI website, but it is a viable solution for plug hosting that  <br />
might work<br />
in max. if there is more interest i will gladly test it on my setup  <br />
and see how it<br />
functions using the vst~ object.<br />
cheers<br />
bruce</p>
<p>bruce tovsky<br />
<a href="http://www.skeletonhome.com" rel="nofollow">http://www.skeletonhome.com</a></p>
<p>&#8220;Sometimes the appropriate response to reality is to go insane.&#8221;<br />
Philip K. Dick</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81656</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81656</link>
					<pubDate>Wed, 09 Aug 2006 18:08:51 +0000</pubDate>
					<dc:creator>tim_thompson@mac.com</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: freeka wrote on Wed, 09 August 2006 10:18<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> yeah that s a great deal!<br />
> how is the latency if you use an mic input ?<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>I have not noticed any latency in this setup.</p>
<p>I did try once using AUNetSend to send from AU Lab to an analysis software, and it really took a toll on my system (1.67 MHz G4 PB), while using Soundflower for the same task was much more responsive. </p>
<p>Tim</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81657</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81657</link>
					<pubDate>Thu, 10 Aug 2006 07:39:26 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>ok tim,<br />
sound s good! but&#8230;<br />
i gived a try and the shame is..<br />
au lab doesn&#8217;t see my built-in input audio&#8230;<br />
maybe au lab doesn&#8217;t works good on intel..</p>
<p>au lab is ok w/ soundflower but there s something that i dun understand. when i choose soundflower in max dsp status, i can&#8217;t sound built in output, no???<br />
is that possible to have only soundflower as input in max?</p>
<p>cheers</p>
<p>freeeka</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81658</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81658</link>
					<pubDate>Thu, 10 Aug 2006 08:19:27 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>&#8220;no support for beta versions&#8221;</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81659</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81659</link>
					<pubDate>Thu, 10 Aug 2006 08:21:40 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>what do you mean?</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81660</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81660</link>
					<pubDate>Thu, 10 Aug 2006 19:36:28 +0000</pubDate>
					<dc:creator>tim_thompson@mac.com</dc:creator>

					<description>
						<![CDATA[
						<p>Ah, I neglegted one detail!  In the Audio MIDI Setup, I created an aggregate device driver (in Audio MIDI Setup>File>Open Aggregate Device Editor).  I combined the built-in audio with the 16 channel soundflower.  The result is one driver with 18 inputs and 18 outputs.  If I process stereo audio in max first, then I may use the first two soundflower channels to send the audio to AU Lab, then the next two soundflower channels to send it back to Max.  Or, I can begin with AULab using the built-in audio input and use soundflower to send to Max, etc.  If I connect another I/O device, then I can build a different aggregate to include it. This setup is great for Max, because it allows Max to use different physical devices together, seeing them as only one driver.</p>
<p>I have had some trouble in this.  Sometimes when I launch AULab and choose my 16+2 driver, the I/O setup dialog leaves off two of the channels.  A couple of times I have had to rebuild the aggregate driver.  I don&#8217;t know why, but it only takes a few seconds to do it, so it&#8217;s not a big deal at this point.  I assume Apple will work out that bug in future versions.</p>
<p>Does that help?</p>
<p>Tim</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81661</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81661</link>
					<pubDate>Thu, 10 Aug 2006 23:09:21 +0000</pubDate>
					<dc:creator>klangfreund</dc:creator>

					<description>
						<![CDATA[
						<p>with bidule by <a href="http://www.plogue.com" rel="nofollow">http://www.plogue.com</a> you can load a au into a vst host. you can also control plugin parameters. its cheaper than kore by native instruments.</p>
<p>if you&#8217;re working on a intel mac you need to be careful: a host compiled for intel (like max universal binary) can only host plugins also compiled for intel. rosetta &#8211; apples emulator for powerpc code &#8211; can only emulate ppc plugins if the host is also emulated i.e. (only) compiled for ppc.</p>
<p>ps: never tried bidule on a intel mac thought. but it&#8217;s a universal binary.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81662</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81662</link>
					<pubDate>Fri, 11 Aug 2006 07:59:37 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>yeah tim<br />
that&#8217;s good!<br />
i never heard about &#8220;aggregate device driver&#8221; but right its works good!!!</p>
<p>thanks a lot</p>
<p>about au lab is that possible to send midi inside from max?<br />
i dun find anything about it&#8230;</p>
<p>freeka</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81663</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81663</link>
					<pubDate>Fri, 11 Aug 2006 11:12:36 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>ok i found for the midi&#8230;<br />
but you can&#8217;t use it for the midilearn plug&#8230;</p>
<p>cheers<br />
freeka</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81664</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81664</link>
					<pubDate>Fri, 11 Aug 2006 12:39:59 +0000</pubDate>
					<dc:creator>tim_thompson@mac.com</dc:creator>

					<description>
						<![CDATA[
						<p>I think the aggregate device driver was new with 10.3 or 10.4. As for MIDI mapping in AULab, I know you can map to the application itself (command key is the default), but I haven&#8217;t tried with plugins.  Too bad if it doesn&#8217;t work with plugins.  Try it with an instrument plugin assigning a Max midi channel for the midi input&#8230;</p>
<p>Tim</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81665</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81665</link>
					<pubDate>Fri, 11 Aug 2006 14:02:24 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>yes Tim <br />
it works with instrument plugins, but doesn&#8217;t work with plugins effect as smartelectronix or&#8230;</p>
<p>If you are interesting, you can try w/ live5 intel demo version.<br />
its a very good deal!<br />
no latency, easy midi connection w/ max and its works w/ every plugins!and the thing is that you don&#8217;t need to create iac or other live reconize the from max/msp input&#8230;</p>
<p>in any case, thanks for your interest and for solution.</p>
<p>cheers</p>
<p>freeka</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81666</guid>
					<title><![CDATA[Re: audio unit in vst~ object]]></title>
					<link>http://cycling74.com/forums/topic/audio-unit-in-vst-object/#post-81666</link>
					<pubDate>Fri, 11 Aug 2006 19:05:09 +0000</pubDate>
					<dc:creator>tim_thompson@mac.com</dc:creator>

					<description>
						<![CDATA[
						<p>Okay, I played with it some more.  Incidentally, I am using a PPC (G4 PowerBook), so I don&#8217;t know about any of this with Intel.</p>
<p>I found that MIDI control from Max to AU Lab effect plugins works if the plugin supports it, and different ones support it differently.  If the plugin has a fourth menu (view), then look there to see if you can select Midi Effect Editor.  That will let you choose a MIDI input and channel.</p>
<p>In Apple&#8217;s implementation (AULooper) the editor gives a complete mapping grid.  In Ohm Force Frohmage, you can turn on AutoMapping in the settings menu.  In Musolumo, control click a control to turn on midi-learn.  Many of the Destroy FX plugins have a midi-learn button on the interface.  In Luxonix LFX-1310, control-clicking on a control gives a contextual menu from which you can select midi assign or midi learn.  Most of the plugins from the smartelectronix group (besides destroy fx) don&#8217;t incorporate midi control.</p>
<p>In summary, what I found is that midi control from max to AU plugins works in AU Lab so long as the plugin supports it.</p>
<p>Tim</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

