AUVI for Max 5: re-released, now FREE

Jun 22, 2010 at 4:19am

AUVI for Max 5: re-released, now FREE

I’m pleased to announce the re-release the Auvi objects for Jitter:
now updated for Max 5, and now available FREE OF CHARGE.

Download here:

Auvi for Jitter is a collection of 83 objects for Jitter.
They are well-suited for live video performance.
The were designed to be very simple to use, and are optimized
to deliver very good frame rates.

The features of Auvi I personally find most useful are:
– compositing (same blending modes as Adobe software)
– internal LFOs, for automatic dynamic control of all parameters
– wet/dry mix of effected image
– objects do something interesting right out-of-the-box

Auvi was formerly sold commercially.
It languished for a few years, but now it is back for anyone who is interested.

I have very limited time to offer for support and upgrades for this software;
perhaps the community can contribute its help.

I hope you find the software to be useful and enjoyable.

– Kurt

Kurt Ralske
Visiting Professor and Artist-in-Residence
Department of Digital + Media
Rhode Island School of Design

Jun 22, 2010 at 4:56am

Kurt let me be the first to say, this is awesome news. Really glad to see AUVI back in action. It was, and still is a huge inspiration both aesthetically and technically. I love it. Thanks!

Jun 22, 2010 at 5:01am

Looks like I am second – awesome . . .
Heading home to have a play.
Thanks again.

Jun 22, 2010 at 5:51am

Thank Kurt for sharing!
I am experiencing a small problem with the au.aura external. Every time i am trying to run the help file the post windows marks an error:
au.aura unable to load object bundle executable

max 5.1.4

any ideas?

Jun 22, 2010 at 9:55am

I am also getting the same errors that efe is but with every object that was included with the download.

max 5.1.4


Jun 22, 2010 at 10:43am

Hi Kurt,

Wow, this is like christmas, thanks a lot.
btw: I got the same problem like Joshua and emmanuel

I´m on 10.6.3, max 5.1.4

thanks Falk

Jun 22, 2010 at 12:29pm

It seems there may be a problem with the Auvi installer.

Could you look into (root)/Library/Frameworks and see if there is a folder called “Auvi_API.framework” ?

…guess we’re still in beta for the moment…

Jun 22, 2010 at 3:37pm

Hi Kurt,

Thanx for sharing this great library. However, I have the same problem with the au.aura object mentioned before. I run 10.5.8 on max 5.1.4.

Also not every message object is connected in the AUVI overview. The overview is also located in the help folder instead of the extra folder which makes more sense I think.

Still, a great library!!!!

Jun 22, 2010 at 4:58pm

Hi Danny,

Do you mean you have the problem with just the single au.aura object, or with all of the objects?


Jun 22, 2010 at 5:24pm

Hi Kurt,

Just with that object. It say’s it can’t find it. All the other objects work fine.

Jun 22, 2010 at 7:03pm

whoa. amazing. thanks!

sadly, I’m getting the same err w/[au.aura].

au.aura: unable to load object bundle executable
2010-06-22 15:09:22.046 MaxMSP[6285:207] Cannot find executable for CFBundle 0x1cb432a0 (not loaded)

Jun 22, 2010 at 7:56pm

Cool news! Thanks for sharing, Kurt!

Best regards,

Jun 22, 2010 at 8:12pm

Yes, very cool news ! except that it seems that no windows release !!!! it is something related to Quartz ….. so no chance to see it on windows ???

Jun 22, 2010 at 8:58pm

Thanks for this Kurt.



Jun 22, 2010 at 11:15pm

OK, the au.aura object is fixed now. Also, the “Auvi.overview” and “Auvi.schematic” reference patches now automatically install into “extras” folder (thanks for the suggestion Danny and Josh G.)

Unfortunately, a Windows version of Auvi is unlikely.

– Kurt

Jun 23, 2010 at 4:00am

Very much appreciate your generosity in making the auvi objects available like this.



Jun 23, 2010 at 9:04am

Nice one!
Any chance you might also re-compile the Miau Miau objects for UB some day? In particular, I still use tintin quite a lot, and the abstraction I’m using to replace it doesn’t have that ‘mode 1′ changes algorithm,

Jun 23, 2010 at 3:41pm

thanks a lot for this present :-)
it would be realy cool to tranfer the effects to
shaders !

Jun 23, 2010 at 11:46pm

Indeed. I started the v001 shaders initially once AUVI was pretty much considered finished. While its no where near as polished as AUVI is (nor does it provide all of the functionality), seeing how AUVI did some of its special secret sauce would be amazingly enlightening. I’d love to get some insight, but having it working again is very nice. Time to re-discover some old performance patches :)

Jun 24, 2010 at 2:19am

I also like the idea of a shader-based Auvi….but the reality is that currently, I just don’t have the time to build something like that. When I wrote Auvi, shaders were not yet an option; Auvi is the result of me trying to get absolute maximum graphics performance out of the CPU only.

I re-released Auvi because it may be useful as-is, as legacy software. Auvi was designed with an attitude of sympathy towards beginners. Even now, Auvi can be a lot of fun for those who are less technically advanced — for example, those who don’t want to mess about with shaders and GL. I like to think of Max as a haven for artists whose needs aren’t met by standard software. Auvi was my attempt to increase the fun-factor for these newcomers.


Jun 24, 2010 at 5:58pm

Kurt, this is very generous, and great news for everyone. Thanks for bringing Auvi into the future.

Jun 24, 2010 at 8:02pm

thanks, good to see these back in max 5!


Jun 25, 2010 at 12:19am

Kurt, your AUVI objects were what inspired me to purchase jitter – the things that I’ve done to feedback loops with them have been wondrous. Thank so so very much for this great gift!

Jun 26, 2010 at 3:24pm

Thank you Kurt! I bought your AUVI objects a long time ago and they really inspired me a lot. I missed them dearly.
Thanks for your generosity.

Nov 29, 2011 at 8:16am

Does anyone know if these work in Max 6?

Nov 29, 2011 at 10:04am

Oh man! These are awesome!

Just tested a few help files in max 6 and they seem to be doing the trick.

Nov 29, 2011 at 11:04am

any plan for a windows version?


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