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avoiding clicks when changing sample startpoint


nit
October 13, 2008 | 1:51 pm

i’ve made this live sampler wich makes different strating points in the sampled audio to play with.
the problem is that when i play (when i change the startpoint of the sample) it gives a little ticks. and when i get loco and trigger at a very fast rate different start points the clicks get so present it gets very dominate. short version: its annoying.
how can i get rid of these clicks?


October 13, 2008 | 2:19 pm

You need to create some sort of amplitude ducking or windowing.

A simple method would be to set the amplitude to zero using [line~] and a short time value, perhaps "0 10". Then trigger your new start point, then trigger playback and then use [line~] again to raise the level back to 1.

If this doesn’t clear things up then you could post the relevant part of your patch for me to look at.

lh



nit
October 13, 2008 | 2:22 pm

thanks. got to go t work now but i"l try this out tomorrow.



nit
October 16, 2008 | 10:53 am

i found out the grooveduck~ object in max 5 does this thing. it’s similair to groove~ but you can set the milliseconds to duck when changing the samplestart point.


October 17, 2008 | 8:00 pm

im driving wave with a phasor and im having the same problems when i move the starter point of the sample. maybe some can be so kind and show me with a example how to avoid these clicks with line?
thanks a lot!


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