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		<title>Cycling 74  &#187;  Topic: banded noise</title>
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		<link>http://cycling74.com/forums/topic/banded-noise/feed</link>
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		<pubDate>Wed, 19 Jun 2013 03:04:22 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/banded-noise/#post-25149</guid>
					<title><![CDATA[banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-25149</link>
					<pubDate>Thu, 30 Mar 2006 15:14:48 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>I  need to create a patch that will allow me to create tightly banded noise.</p>
<p>i vaguely know the theory. I need to use two channels of noise, on in inverse phase from one another and use a tight eq on one side, which should reproduce tightly banded noise of my selected EQ width.</p>
<p>can anyone help? i&#8217;ve said it before, i am pretty new to max/msp and dont really know which objects to use.</p>
<p>if anyone has any simple patchs that they think might help, my email is</p>
<p><a href="mailto:psc.recordings@gmail.com">psc.recordings@gmail.com</a></p>
<p>cheers</p>
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					<guid>http://cycling74.com/forums/topic/banded-noise/#post-73700</guid>
					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73700</link>
					<pubDate>Thu, 30 Mar 2006 16:11:00 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On 30-Mar-2006, at 17:14, John wrote:<br />
> I  need to create a patch that will allow me to create tightly  <br />
> banded noise.</p>
<p>I&#8217;ve done work in this direction in w/Litter Power (of course).</p>
<p>The current status of this particular object can be described as  <br />
&#8220;advanced beta testing&#8221;. A few people have worked with the external,  <br />
in fact a CD has just been released using it. But there are some  <br />
gotchas I want to iron out before unveiling it to the world.</p>
<p>Still, you find some useful things the Litter Power online  <br />
information. URI below.</p>
<p>Beset &#8212; Peter</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8211;    <a href="http://www.bek.no/~pcastine/Litter/" rel="nofollow">http://www.bek.no/~pcastine/Litter/</a>    &#8212;&#8212;&#8212;&#8212;-<br />
Peter Castine             +&#8211;> Litter Power &#038; Litter Bundle for Jitter</p>
<p>iCE:  Sequencing,  Recording &#038;                   |home    | chez nous|<br />
       Interface  Building  for                   |bei uns |  i nostri|<br />
       Max/MSP   Extremely cool                   <a href="http://www.castine.de" rel="nofollow">http://www.castine.de</a></p>
<p><a href="http://www.dspaudio.com/" rel="nofollow">http://www.dspaudio.com/</a></p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73701</link>
					<pubDate>Thu, 30 Mar 2006 18:25:39 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

					<description>
						<![CDATA[
						<p>John wrote:<br />
> can anyone help? i&#8217;ve said it before, i am pretty new to flash and<br />
> dont really know which objects to use.</p>
<p>I don&#8217;t know flash at all, but regarding Max, have a look at the <br />
forbidden planet in the examples folder I think. Its fun with <br />
(a)bandened noise&#8230;</p>
<p>Stefan</p>
<p>&#8211; </p>
<p>  [][]  [][][]  [][]  [][][]<br />
[][][][][][][][][][][][][][][]</p>
<p>         Stefan Tiedje<br />
         Klanggestalter<br />
     Electronic Composition<br />
               &#038;<br />
         Improvisation</p>
<p>            /~~~~~<br />
     \   /|() ()|<br />
     ))))) )|  |  |( \<br />
     ///     _/)/ )))))<br />
             ___/   ///</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-x&#8212;-<br />
&#8211;_____&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8211;<br />
&#8211;(_|_ &#8212;-|&#8212;&#8211;|&#8212;&#8211;()&#8212;-<br />
&#8211; _|_)&#8212;-|&#8212;&#8211;()&#8212;&#8212;&#8212;&#8211;<br />
&#8212;&#8212;&#8212;-()&#8212;&#8212;&#8212;&#8212;x&#8212;&#8211;</p>
<p>14, Av. Pr. Franklin Roosevelt,<br />
94320 Thiais, France<br />
Phone at CCMIX +33-1-57 42 91 09</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73702</link>
					<pubDate>Fri, 31 Mar 2006 06:41:26 +0000</pubDate>
					<dc:creator>f.e</dc:creator>

					<description>
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						<p>which one of the beta LP is it ?</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73703</link>
					<pubDate>Fri, 31 Mar 2006 07:26:18 +0000</pubDate>
					<dc:creator>sfogar</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>look at the rand~ help file&#8230;</p>
<p>All the best</p>
<p>Alessandro Fogar</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73704</link>
					<pubDate>Fri, 31 Mar 2006 10:50:41 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>I cnat get litter power, for i am a broke student. i can get the free one however, will this still help, do you think?</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73705</link>
					<pubDate>Fri, 31 Mar 2006 13:40:12 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On 31-Mar-2006, at 12:50, John wrote:<br />
> i can get the free one however, will this still help, do you think?</p>
<p>The Starter Pack gets you brown and pink noise, triangular dithering  <br />
noise, and an ultra-efficient 1-bit noise source is coming in the  <br />
next release. Plus some highly useful random number generators and  <br />
much other stuff. Of this, the signal degrader (lp.nn~) and one  <br />
chaotic model (lp.poppy~) just might prove useful in your project.  <br />
But maybe not as direct a help as lp.epoisse~ (coming soon) or rand~.</p>
<p>On the whole, I would always recommend downloading the Starter Pack.-)</p>
<p>> I cnat get litter power, for i am a broke student.</p>
<p>I aimed to price Litter Pro affordably for both Starving Artists and  <br />
Impoverished Students. It&#8217;s less than $1 per external. Hope you can  <br />
rise from broke to merely impoverished soon. (Believe me, I have been  <br />
all of the above.)</p>
<p>Maybe your school should sign up for a lab license?</p>
<p>Best,<br />
Peter</p>
<p>&#8211;<br />
[Please cf the .sig from my previous post on this thread if you need it]</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73706</link>
					<pubDate>Fri, 31 Mar 2006 14:15:15 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>i know i might sound like a complete rooky (and believe me, i am) but how can i achieve what i want with these objects? </p>
<p>would i simply use one noise object routed for two channels. oen with a delay line (delay~ ?) to knock it out of phase and an EG to get the band i want (object?)</p>
<p>or is there a more direct method?</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73707</link>
					<pubDate>Fri, 31 Mar 2006 14:47:24 +0000</pubDate>
					<dc:creator>Kasper</dc:creator>

					<description>
						<![CDATA[
						<p>>i know i might sound like a complete rooky (and believe me, i am) <br />
>but how can i achieve what i want with these objects?<br />
><br />
>would i simply use one noise object routed for two channels. oen <br />
>with a delay line (delay~ ?) to knock it out of phase and an EG to <br />
>get the band i want (object?)<br />
><br />
>or is there a more direct method?</p>
<p>well i did (and do) what you describe (if I understand it well) using <br />
very narrow (or not so narrow, depending of the ambitus I am after) <br />
resonant filters</p>
<p>cnmat&#8217;s resonators~ work very well</p>
<p>band pass filters are of course another possibility, those made by <br />
FFT~  are great as well (brickwall)</p>
<p>is this what you need??</p>
<p>kasper<br />
&#8211; <br />
  Kasper T. Toeplitz<br />
noise, composition, bass, computer</p>
<p><a href="http://www.sleazeArt.com" rel="nofollow">http://www.sleazeArt.com</a></p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73708</link>
					<pubDate>Fri, 31 Mar 2006 15:09:08 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>yes. bascially i need to create brickwall banded strips of noise, so that i can map formants from a human voice onto them.</p>
<p>ideally, i want to create a system i can affect in real time</p>
<p>does this fft~ require the methodology i explained above? or does it work as an accruate &#8216;brickwall&#8217; band EQ?</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73709</link>
					<pubDate>Fri, 31 Mar 2006 15:23:02 +0000</pubDate>
					<dc:creator>dan trueman</dc:creator>

					<description>
						<![CDATA[
						<p>< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<br />
The Princeton Laptop Orchestra (PLOrk)<br />
with special guests Zakir Hussain, Pauline Oliveros, and So Percussion</p>
<p>directed by Dan Trueman and Perry Cook</p>
<p>Tuesday April 4, Richardson Auditorium, Princeton University, 8pm</p>
<p>The Princeton Laptop Orchestra (PLOrk) is a new ensemble of 15 <br />
laptopists, each seated on a pillow with a 6-channel hemispherical <br />
speaker and a variety of control devices. This premiere performance <br />
will include works by Paul Lansky, Brad Garton, Curtis Bahn and Tomie <br />
Hahn, Dan Trueman, Scott Smallwood, Seth Cluett, Perry Cook and Ge <br />
Wang, with special guest performances by renowned tabla virtuoso Zakir <br />
Hussain, accordian legend Pauline Oliveros, and the hot percussion <br />
quartet So Percussion (who will be processing Hussain in real-time).</p>
<p>Tickets $10, $6 students (free with Tiger tickets).<br />
Call 609-258-5000 or visit <a href="http://www.princeton.edu/utickets" rel="nofollow">http://www.princeton.edu/utickets</a></p>
<p><a href="http://plork.cs.princeton.edu" rel="nofollow">http://plork.cs.princeton.edu</a><br />
< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<</p>
</p>						]]>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73710</link>
					<pubDate>Fri, 31 Mar 2006 15:44:46 +0000</pubDate>
					<dc:creator>Kasper</dc:creator>

					<description>
						<![CDATA[
						<p>>yes. bascially i need to create brickwall banded strips of noise, so <br />
>that i can map formants from a human voice onto them.<br />
><br />
>ideally, i want to create a system i can affect in real time<br />
><br />
>does this fft~ require the methodology i explained above? or does it <br />
>work as an accruate &#8216;brickwall&#8217; band EQ?</p>
<p>
once you filter i don&#8217;t really see the use of pahse reversal &#8211; it might be me</p>
<p>but for what you describe, please, see the help files for resonators~ <br />
(and other cnmat objects)</p>
<p>kasper</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73711</link>
					<pubDate>Fri, 31 Mar 2006 16:01:28 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>my tutor claims that to obtain a truley brickwall noice, i need to phase it out then EQ one channel, which will isolate the EQed sound and remove everything else</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73712</link>
					<pubDate>Fri, 31 Mar 2006 18:26:49 +0000</pubDate>
					<dc:creator>Peter Castine</dc:creator>

					<description>
						<![CDATA[
						<p>On 31-Mar-2006, at 18:01, John wrote:<br />
> my tutor claims that to obtain a truley brickwall noice, i need to  <br />
> phase it out then EQ one channel, which will isolate the EQed sound  <br />
> and remove everything else</p>
<p>The Fourier approach can give you as &#8220;truly&#8221; a brick wall as  <br />
anything, but is limited to the bandwidths defined by the Fourier  <br />
Transform bins.</p>
<p>Lots of people have done this. Again, cf Forbidden Planet and play  <br />
with that.</p>
<p>The rand~ examples and lp.epoisse~ take another approach to a kind of  <br />
frequency-banded noise. I honestly don&#8217;t know if they&#8217;re what you&#8217;re  <br />
after. Don&#8217;t hurt none to try at least rand~.help.</p>
<p>The EQ thing you&#8217;re describing sounds buildable with a couple of MSP  <br />
objects (delay~, filters of your choice, etc.).</p>
<p>It&#8217;s probably time to get the tools cracking and see what you can build.</p>
<p>&#8211; P.</p>
<p>
[Please cf the .sig from my previous post on this thread if you need it]</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73713</link>
					<pubDate>Fri, 31 Mar 2006 19:23:33 +0000</pubDate>
					<dc:creator>Adam Kendall</dc:creator>

					<description>
						<![CDATA[
						<p>Do a search for Trond Lossius&#8217; (free) externals and look at [tl.crossover4~].</p>
<p>It&#8217;s a crossover, so two of these in series will provide a brick-wall bandpass.</p>
<p>If you can wait until tomorrow, I can post a patch I made that does it.</p>
<p>Adam</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73714</link>
					<pubDate>Fri, 31 Mar 2006 19:47:43 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: 88mph wrote on Fri, 31 March 2006 08:09<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> yes. bascially i need to create brickwall banded strips of noise, so that i can map formants from a human voice onto them.<br />
> <br />
> ideally, i want to create a system i can affect in real time<br />
> <br />
> does this fft~ require the methodology i explained above? or does it work as an accruate &#8216;brickwall&#8217; band EQ? <br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>
well for  this job fft would not be wrong.<br />
opne of the examples in the example folder is<br />
an fft eqqualizer .. you can easily (well..) <br />
make up your analyzer from that.</p>
<p>but forget the idea of &#8220;phaselinear brickwall<br />
equalizer&#8221;, this job would be far too CPU <br />
intensive for todays computers.<br />
and you do not need it all all for your human <br />
voices experiment. <br />
voices will not result in big offsets (like 24 db) <br />
in adjacent fft bands when you use, say, 128 bands.<br />
what is more useful is making enough fft bands, <br />
like 2048 or more.</p>
<p>
 -fft 110</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73715</link>
					<pubDate>Fri, 31 Mar 2006 21:45:21 +0000</pubDate>
					<dc:creator>*V*I*R*G*O*</dc:creator>

					<description>
						<![CDATA[
						<p>This has so far been a very interesting thread, and I&#8217;ve gleaned quite a lot <br />
of useful information from everyone&#8217;s responses.</p>
<p>But every time I see this subject line in my Inbox, I invariably read it as <br />
&#8220;Brandied Noise&#8221;, which sounds oddly delicious.</p>
<p>:-</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73716</link>
					<pubDate>Sat, 01 Apr 2006 00:37:00 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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						<p></p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73717</link>
					<pubDate>Sat, 01 Apr 2006 03:39:55 +0000</pubDate>
					<dc:creator>88mph</dc:creator>

					<description>
						<![CDATA[
						<p>> <br />
> If you can wait until tomorrow, I can post a patch I made that does it.<br />
> <br />
> Adam<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>that would be fantastic. tomorrow (well, its 4am and i&#8217;ve just finished work) was my day earmarked to begin drawling through all the suggestions here</p>
<p>thanks to everyone so far, most enlightening thread, so proud i started it ;)</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73718</link>
					<pubDate>Sat, 01 Apr 2006 10:00:46 +0000</pubDate>
					<dc:creator>f.e</dc:creator>

					<description>
						<![CDATA[
						<p>Coming back from your site, and wonder if you can say more about Chuck ?!</p>
<p>f.e</p>
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					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73719</link>
					<pubDate>Sat, 01 Apr 2006 23:53:03 +0000</pubDate>
					<dc:creator>Adam Kendall</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I guess tomorrow means tomorrow, not today.  Sorry, got stuck on some other things.  But by Sunday, for sure.</p>
<p>However, now that I understand better what you want to do, I&#8217;m not sure my patch will do it.  tl.crossover4~ isn&#8217;t meant for realtime frequency shifting &#8212; Depending on the settings, it causes some noticable audio glitches when sweeping frequencies.  Also, using two of them to get a band-pass filter is cpu intensive.</p>
<p>But, I&#8217;ll post the patch anyway.</p>
<p>Adam</p>
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					<guid>http://cycling74.com/forums/topic/banded-noise/#post-73720</guid>
					<title><![CDATA[Re: banded noise]]></title>
					<link>http://cycling74.com/forums/topic/banded-noise/#post-73720</link>
					<pubDate>Sun, 02 Apr 2006 00:05:54 +0000</pubDate>
					<dc:creator>Adam Kendall</dc:creator>

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						<p>I was able to post the patch and it&#8217;s supporting patches:</p>
<p> <a href="http://www.hellbender.org/programming/brickwall_bandpass.zip" rel="nofollow">http://www.hellbender.org/programming/brickwall_bandpass.zip</a></p>
<p>Requires tl.crossover4~, but Trong Lossius.</p>
<p>bandpass_stereo~.mxt is the parent patch, start with that.</p>
<p>Adam</p>
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