Batch Processing

Feb 16, 2009 at 8:28am

Batch Processing

Hello I was wondering if anyone could point me in the right direction to being able to batch process a folder of wave files in non-real time through a chain of effects and into a new folder directory while retaining the same file naming structure as the original. Any help at all would be much appreciated.

#42328
Feb 16, 2009 at 11:10am

That’s a lot of questions at once. Read a directory using [folder], then output one of the filenames at a time using the [counter] object. Load the files into a buffer, route them though the fx-chain, then save them in a different place. Non-realtime (meaning faster) processing of audio is not something i’d do with Max…but maybe there are people who have done this?

Think you’d best just start building a patch and ask questions when you really get stuck on something.

#151491
Feb 16, 2009 at 11:33am

here is an interesting and useful example of non-realtime processing of audio in max using jitter objects:

http://www.cycling74.com/forums/index.php?t=msg&rid=3976&S=cb69ba817c8b102ab9d8463f7ea6b713&th=34632&goto=147333#msg_147333

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batch processing can be done with a proper counter loop with a umenu filled with a prefix message.

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There is a NonRealtime-driver option in the DSP status window that is worth experimenting with, see this thread for more info: http://www.cycling74.com/forums/index.php?t=msg&goto=113079&rid=3976&S=cb69ba817c8b102ab9d8463f7ea6b713&srch=NonRealtime

#151492
Feb 16, 2009 at 8:59pm

This was exactly what I was looking for. I tried doing a search to find this. Thanks guys.

#151493

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