best compressor setting for voice percussion. help me.
Hello everyone at the forum.
First of all, thank you so much for your help and I really appreciate that we have a forum now.
I am trying to find a good compressor with msp object.
It would be nice if the object is cpu-friendly.
I am not familiar with the compressor and never really used it before.
I would like to record voice-percussion from the mic input.
It would be very nice if the recorded percussion becomes very fat.
My question is,
Q1, which msp object do I use for this??
Q2, how do I set it up best for voice-percussion??? (It would be very helpful if this applies to the bass, harmony, and for the melody. )
Q3, is the new Octimax(OMX)-compressor-series good ??
So far I’m using omx.PeakLim~ at the very end so levels will be kept less than 0.95,
and a highpass filter (60hz low-cut) to my mic input.
I do not know how to set up the compressor.
Highpass filter(60hz cut)
Limiter(omx.PeakLim~. set to be kept under 0.95)
depends on a lot of things, your mic and voice for example.
msp tends to be very digital sounding, which I find rather nice really, but it won’t be that ‘fat’.
the omx objects will give you compression, but for this kind of thing, you might be better of with a vst plugin inside max, with the vst~object.
a good free one, with a more dirty, less digital sound is blockfish.
it has very easy parameters, just use you ears. adjust the response setting for more/less punch.
Bottom line — You need to learn about compression, period. Whether it’s an MSP object, a VST plugin, or a hardware box, the basics are all the same. Once you learn the basics of how to work with a compressor, you can apply it to your personal situation. Google searches and groups.google.com searches (on rec.audio.pro, for example) will give you info on the basics.
Typical settings for vocals are very different than typical settings for percussion. A software or hardware compressor that’s good for vocals may not be good for percussion. Percussion is typically about taming transients — Fast attack and release, steep knee, high ratio. Vocals are typically about gently keeping the dynamics in check — Medium attack and release, gentler knee, lower ratio. But there is no rule. It’s completely dependent on the source you’re compressing. When it doubt, always use less.
As for "Fat" — That means different things to different people. The "fattest" sounds I’ve ever gotton involve a good musician making a good sound. If you’ve got that, the rest is easy.
And don’t be so sure a compressor will do it. You need a mic appropriate for the source and a mic-pre appropriate for the mic and source. Your idea of "fat" migh involve harmonic distortion generated by the compressor or another component; It might be something involving eq.
There’s no simple answer.
Thanks for the advice.
I really appriciate them.
okay, I guess there’s some learning that needs to be done.
I’m getting the rough idea of the compressor, but still not used to how the settings need to be changed with percussion and melodies.
I might just go with the simple compression.
Or build a good compresser that can detect the two between rhythmic and melodies. hmm
Or can I just put a simple compression at the very end of the master-dac ???
I wonder how the studio-ppl works.
Im a student pulling his hair out trying to build a multi band compressor in
MSP for a final project?
I have a ok surface knowledge of the programme but lack a real experienced
fluentcy. I know that once i have made one band i can duplicate it 2,3 or 4
fold. The problem i have at the moment is reading the input signals
amplititde value and knowing how to devide it up to be processed.
from there i will want to say
" what ever is lower than value A amplify by Xdb in this amount of
" what ever is higher than value B amplify by -Zdb in this amount of time
Any help at all would be massively appriciated
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