Best way to eliminate popping during a loop sequence

Jan 19, 2012 at 2:59am

Best way to eliminate popping during a loop sequence

Hello all,

I'm looking for some input as to how to attenuate the popping in a loop sequence. I'm running a delay signal with an envelope of 10 seconds. I'm currently using a pong object to try to weaken the pop when the phrase regenerates every 10 seconds, but it's still fairly noticeable. Any other ideas shared would be greatly appreciated, seeing as I'm still very new to Max.
I've also uploaded a screenshot of the patch for reference.

-Jimmy

[attachment=182590,3225]

Attachments:
  1. Screenshot20120118at8.58.01PM.png
#61307
Jan 19, 2012 at 10:42am

screenshots are next to worthless. post your patch.

#221032
Jan 19, 2012 at 8:30pm

Just posted the patch.
Also, just to clarify, I’m setting the inlet to my signal divider to 2000 so my delay signal then acts as reverser. The envelope time can be modified to whatever desired time.

#221033

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