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		<title>Cycling 74  &#187;  Topic: big thanks</title>
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		<link>http://cycling74.com/forums/topic/big-thanks/feed</link>
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		<pubDate>Tue, 18 Jun 2013 17:08:12 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/big-thanks/#post-33688</guid>
					<title><![CDATA[big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-33688</link>
					<pubDate>Sat, 15 Sep 2007 17:05:17 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>Hello dear people@maxlist,</p>
<p>I just wanted to send one big THANK YOU to all of you posting great  <br />
patches recently, especially Andreas, Andrew, Dan Winckler,  Joshua  <br />
(Fried Banana) Clayton, vade, Wesley and yair!</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112545</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112545</link>
					<pubDate>Sat, 15 Sep 2007 20:33:02 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>seconded.</p>
<p>and to yourself as well good sir.</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112546</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112546</link>
					<pubDate>Sat, 15 Sep 2007 21:08:48 +0000</pubDate>
					<dc:creator>Dan</dc:creator>

					<description>
						<![CDATA[
						<p>You&#8217;re welcome! :) thanks for the thank you. </p>
<p>Incidentally, I&#8217;m trying to replicate the pool.pat example with shaders. Xray.jit.water is great but fairly expensive in CPU cycles. I&#8217;ll post it if I&#8217;m successful. </p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112547</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112547</link>
					<pubDate>Sat, 15 Sep 2007 21:26:01 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>Here&#8217;s the main loop from xray.jit.water.  prev is the previous matrix<br />
in time.  Essentially there&#8217;s a spatial weighting of the neighboring 8<br />
cells and a temporal weighting with the previous value in the location<br />
being calculated.  It should be straightforward to implement as a<br />
shader which would be a cross of convolve and slide since it needs<br />
temporal feedback and spatial weighting.</p>
<p>width  = prev_minfo->dim[0];<br />
		height = prev_minfo->dim[1];</p>
<p>		incolspan = in1_minfo->dimstride[0];<br />
		inrowspan = in1_minfo->dimstride[1];<br />
		outcolspan = out_minfo->dimstride[0];<br />
		outrowspan = out_minfo->dimstride[1];<br />
		prevcolspan = prev_minfo->dimstride[0];<br />
		prevrowspan = prev_minfo->dimstride[1];</p>
<p>		if (in1_minfo->type==_jit_sym_float32) {<br />
			timestep = x->timestep;<br />
			damping = x->damping;<br />
			timeSpaceFactor = (timestep*timestep)/(x->spacestep*x->spacestep);<br />
			dampFactor = 1 &#8211; damping*timestep;</p>
<p>			for(i=1; i < height-1; i++) {<br />
				fip1_up = (float *)(bip1 + (i-1)*inrowspan);<br />
				fip1 = (float *)(bip1 + i*inrowspan);<br />
				fip1_down = (float *)(bip1 + (i+1)*inrowspan);<br />
				fip2 = (float *)(bip2 + i*inrowspan);</p>
<p>				prev_fp = (float *)(prev_bp + i*prevrowspan);<br />
				fop = (float *)(bop + i*outrowspan);</p>
<p>				for(j=1; j < width-1; j++) {<br />
					fop[j] = fip1[j] + dampFactor*(fip1[j] &#8211; prev_fp[j] )<br />
						- timeSpaceFactor*fip2[j]*(4*fip1[j] &#8211; fip1[j-1] &#8211; fip1[j+1] -<br />
fip1_up[j] &#8211; fip1_down[j]<br />
						+ 0.5*(4*fip1[j] &#8211; fip1_up[j-1] &#8211; fip1_up[j+1] &#8211; fip1_down[j-1]<br />
- fip1_down[j+1] ));</p>
<p>					CLIP(fop[j], -1, 1);<br />
				}<br />
			}<br />
		}</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112548</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112548</link>
					<pubDate>Sat, 15 Sep 2007 21:27:21 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>Also, you will probably need float textures since 256 steps from [-1,<br />
1] will not be so great looking.</p>
<p>wes</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112549</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112549</link>
					<pubDate>Sat, 15 Sep 2007 21:47:40 +0000</pubDate>
					<dc:creator>Dan</dc:creator>

					<description>
						<![CDATA[
						<p>Wow, thanks, Wes!  :D  I&#8217;ll get right on this.</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112550</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112550</link>
					<pubDate>Sat, 15 Sep 2007 23:19:17 +0000</pubDate>
					<dc:creator>Wetterberg</dc:creator>

					<description>
						<![CDATA[
						<p>nesa skrev:<br />
> Hello dear people@maxlist,<br />
><br />
> I just wanted to send one big THANK YOU to all of you posting great <br />
> patches recently, especially Andreas, Andrew, Dan Winckler,  Joshua <br />
> (Fried Banana) Clayton, vade, Wesley and yair!<br />
Thank *you* for doing the same, nesa. And thanks for alphabetizing us!</p>
<p>These last couple of weeks have been amazing on the jitter list, I quite <br />
agree &#8211; nothing like pillaging through the work of others &#8211; I guess <br />
there are still some viking genes left in me!</p>
<p>Andreas<br />
(working w. boids now, thanks to sage advice from Wesley :-)  )</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112551</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112551</link>
					<pubDate>Sun, 16 Sep 2007 06:09:58 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

					<description>
						<![CDATA[
						<p>Your welcome!  I&#8217;m really stoked about the level of sharing and <br />
encouragement that this forum has been generating lately.</p>
<p>Thanks to all!</p>
<p>AB</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/big-thanks/#post-112552</guid>
					<title><![CDATA[Re: big thanks]]></title>
					<link>http://cycling74.com/forums/topic/big-thanks/#post-112552</link>
					<pubDate>Mon, 17 Sep 2007 01:03:10 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>On Sep 16, 2007, at 1:19 AM, Andreas Wetterberg wrote:</p>
<p>><br />
> Andreas<br />
> (working w. boids now, thanks to sage advice from Wesley :-)  )</p>
<p>That sounds like a good ingredient for a recipe:</p>
<p>Put five fresh jit.boids in a fresh xray.jit.water, quickly bringing  <br />
cpu to the boil&#8230;</p>
<p>I&#8217;ve been playing with convolution+feedback lately, and I&#8217;m totally  <br />
hooked. Here are two lq clips, one recorded using Wesley&#8217;s &#8216;depth  <br />
artifacts&#8217; patch with some standard slabs added:</p>
<p><a href="http://www.ruccas.org/pub/nesa/wes2a.mov" rel="nofollow">http://www.ruccas.org/pub/nesa/wes2a.mov</a></p>
<p>and one failed attempt to make a water-like effect:</p>
<p><a href="http://www.ruccas.org/pub/nesa/retro%20flow-17k.mov" rel="nofollow">http://www.ruccas.org/pub/nesa/retro%20flow-17k.mov</a></p>
<p>made using this patch(which didn&#8217;t have the same results on xp):</p>
<p>
#P toggle 75 275 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P flonum 199 130 76 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 1;<br />
#P message 199 151 88 196617 param amount $1;<br />
#P newex 179 203 332 196617 jit.gl.slab flow @file co.normal.jxs  <br />
@type float32 @param amount 0.93;<br />
#P newex 130 23 32 196617 sel 1;<br />
#P number 305 47 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 468 416 75 196617 param width 4;<br />
#P newex 179 479 377 196617 jit.gl.slab flow @file cc.brcosa.jxs  <br />
@param contrast 5.5 @param brightness 0.99;<br />
#N counter 200;<br />
#X flags 0 0;<br />
#P newobj 58 122 66 196617 counter 200;<br />
#P flonum 469 376 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 467 397 81 196617 param width $1;<br />
#P newex 318 168 272 196617 jit.gl.texture flow <a href='http://cycling74.com/forums/users/adapt/' rel='nofollow' class='bbp-mention-link adapt'>@adapt</a> 0 @dim 320 240  <br />
@type float32;<br />
#P newex 179 441 251 196617 jit.gl.slab flow @file cf.dilate.jxs  <br />
@param width 0.98;<br />
#P flonum 469 242 76 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 467 263 88 196617 param amount $1;<br />
#P newex 179 294 337 196617 jit.gl.slab flow @file co.additive.jxs  <br />
@type float32 @param amount 0.93;<br />
#P newex 173 89 176 196617 jit.matrix 4 char 320 240 @interp 1;<br />
#P newex 172 63 109 196617 jit.op @op > @val 250;<br />
#P newex 172 26 109 196617 jit.noise 1 char 32 24;<br />
#P flonum 287 316 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 285 337 81 196617 param width $1;<br />
#P button 135 56 15 0;<br />
#P newex 179 355 326 196617 jit.gl.slab flow @file cf.emboss.jxs  <br />
@type float32 @param width 0.28;<br />
#P message 50 293 46 196617 sync $1;<br />
#P user jit.fpsgui 29 203 60 196617 0;<br />
#P newex 179 504 201 196617 jit.gl.videoplane flow @transform_reset 2;<br />
#P newex 36 143 66 196617 t b b erase b;<br />
#P toggle 41 80 15 0;<br />
#P newex 41 101 50 196617 qmetro 5;<br />
#P newex 20 178 88 196617 jit.gl.render flow;<br />
#P newex 39 251 81 196617 jit.window flow;<br />
#P window linecount 2;<br />
#P message 15 35 107 196617 ; jitter glreadback fbo;<br />
#P connect 5 0 2 0;<br />
#P connect 5 2 2 0;<br />
#P connect 2 0 7 0;<br />
#P connect 3 0 5 0;<br />
#P connect 8 0 1 0;<br />
#P connect 4 0 3 0;<br />
#P connect 31 0 8 0;<br />
#P connect 3 0 23 0;<br />
#P connect 23 2 27 0;<br />
#P connect 4 0 27 0;<br />
#P connect 27 0 10 0;<br />
#P connect 10 0 13 0;<br />
#P connect 13 0 14 0;<br />
#P connect 14 0 15 0;<br />
#P fasten 29 0 28 0 204 196 184 196;<br />
#P connect 5 1 28 0;<br />
#P fasten 15 0 28 0 153 145;<br />
#P connect 28 0 16 0;<br />
#P connect 17 0 16 0;<br />
#P connect 11 0 9 0;<br />
#P connect 16 0 9 0;<br />
#P connect 25 0 19 0;<br />
#P connect 21 0 19 0;<br />
#P connect 9 0 19 0;<br />
#P connect 19 0 24 0;<br />
#P connect 24 0 6 0;<br />
#P connect 30 0 29 0;<br />
#P connect 26 0 14 1;<br />
#P connect 12 0 11 0;<br />
#P connect 28 0 20 0;<br />
#P connect 18 0 17 0;<br />
#P connect 22 0 21 0;<br />
#P connect 20 0 28 1;<br />
#P fasten 19 0 16 1 184 465 565 465 565 286 511 286;<br />
#P window clipboard copycount 32;</p>
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