Forums > MaxMSP

bleep!?

November 16, 2012 | 12:57 pm

Hi there,

could soneone please point me in te wright direction on how to make the bleeps as in the added sound?

Thanks.
john

Attachments:
  1. Bleep.wav

November 16, 2012 | 4:14 pm

This is a little vague. I don’t hear any "bleeps" (define "bleeps") – I hear a Fender Rhodes -ish chord/pad and some drums/glitches.


November 16, 2012 | 7:33 pm

Thanks for responding noob_meister.

Sorry about the vagueness, but i ment the drum/glitch sound.


November 20, 2012 | 9:46 pm

Someone??


November 20, 2012 | 10:23 pm

I don’t know, try loading a synthetic drumloop into groove~ and setting a loop size around 30 – 80 ms and raise the signal value > 1.

HTH
Brendan


November 20, 2012 | 10:39 pm

i’d do it with oscillators, distortion maybe, highpasses, and i think compression or at least envelope shaping is quite important to make these sounds kick in a bit.. maybe some short envelopes doing stuff during the first 20 ms of a sound to make it punchier..
just some ideas, good luck


November 21, 2012 | 1:36 am

 
vagueness is good for creativity.
 
 
so someone make him a bleep/drum/glitch sound!

or something similar, like … a violin.

or a painting of an haystack in front of a violin.

an alien haystack full of bleeps and glitches.
 
 
creativity is good for vagueness.

-110
 
 
c’est un vague extraordinaire. bleep! splash!

[attachment=208756,4669]

Attachments:
  1. vague.jpg

November 21, 2012 | 10:05 am

Nice one Roman.

@ woyteg. I gave a simple answer quickly; you gave a detailed answer quickly. Despite his vagueness.

Brendan


November 22, 2012 | 7:46 pm

Thank you all for the pointers! And sharing some of my vagueness ;)


November 22, 2012 | 7:58 pm

We’d like to see your results when ur done


November 26, 2012 | 9:27 pm

I’ll give it a try and let all of you see the result.
Thanks again!


Viewing 11 posts - 1 through 11 (of 11 total)