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Blended texture and @capture

May 3, 2010 | 8:00 am

Hello,

I’m using two jit.gl.texture applyed on two videoplane with a blend mode 4 5.

I want know to apply the result to a third gl objet for further 3d.

But when I capture the two videoplanes and apply on a third one there is no more blend.

Can someone explain how to do that?

Thanks.

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May 3, 2010 | 11:52 am

Finally, I’m doing it this way:
Any suggestion?

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May 3, 2010 | 7:18 pm

i would use "to_texture" to jit.gl.render:

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May 5, 2010 | 8:02 am

Yes, it is what I’m looking for, I forgot this, many thanks.


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