Blended texture and @capture

May 3, 2010 at 8:00am

Blended texture and @capture

Hello,

I’m using two jit.gl.texture applyed on two videoplane with a blend mode 4 5.

I want know to apply the result to a third gl objet for further 3d.

But when I capture the two videoplanes and apply on a third one there is no more blend.

Can someone explain how to do that?

Thanks.

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#50139
May 3, 2010 at 11:52am

Finally, I’m doing it this way:
Any suggestion?

– Pasted Max Patch, click to expand. –
#180035
May 3, 2010 at 7:18pm

i would use “to_texture” to jit.gl.render:

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#180036
May 5, 2010 at 8:02am

Yes, it is what I’m looking for, I forgot this, many thanks.

#180037

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