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blurry texture on videoplane, wrong attributes

October 30, 2013 | 4:56 am

hi ,
i had found a solution to that problem ,
but it’s back now ,
and i can’t find again what i had done to make it work …

<code>

– Pasted Max Patch, click to expand. –

</code>

i’m getting a blurried texture on a videoplane ,
which is a 1 char 84×28 matrix ,
using "@interp 0" on the videoplane had resolved this ,
but it’s not working now .

i need the texture to be as sharp as on the jit.p.window in this patch,
but it’s not ,
and i can’t find the attributes i need .

i have tried "anti-alias" , "fsaa" , "interp" , "quality" , and some others ,in all the ways and on all the boxes i could .
but haven’t found the right combination .

i’m feeling nooby today !
could anyone lead me to the right attributes ?

thanks ,
Matthieu


October 30, 2013 | 5:08 am

OK ,
i have it back ,
if i’m linking the matrix output directly to the jit.gl.videoplane !

<code>

– Pasted Max Patch, click to expand. –

</code>

could this be done , using jit.gl.texture ?

noooby nooby nooby !


October 30, 2013 | 11:34 am

set the gl.texture @filter attribute to none


October 30, 2013 | 11:36 am

great !
thanks rob .


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