boid and jit.phys.multiple

Oct 28, 2012 at 9:18pm

boid and jit.phys.multiple

hi!

Im having a patch with boids

http://maxobjects.com/?v=objects&id_objet=3976&PHPSESSID=8bea55aec1cd8cb4e16bc80ef45fb85a

and using jit.gl.multiple to turn the boidscoordinates into several gridshapes

the thing is that I also want the boid objects to be a physical body.
how can I turn each single boid object into a physical object?

I tried with connectint with jit.phys.multiple but when Im sending the coordinates from the boids inte the phys object the jit.phys.mulitple is in unsync with the jit.gl.multiple. they are not in the same spot. the bodys are offsetted

any suggestion of solution?

#64971
Oct 29, 2012 at 5:15pm

If you post a patch it might be easier to see what the issue is.

#234294

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