Bonk~ Question and Autopattr Question

Jun 28, 2008 at 3:59pm

Bonk~ Question and Autopattr Question

Hi, thought I’d combine a couple of questions I have into a single post as to not clutter this forum even more.

I am using Puckette’s immensely fun bonk~ and was curious as to what he means by “cooked” output? what is the significance of the 3 numbers given by the ‘cooked’ outlet, and why is it that in his example he chose the 3rd element of the list to determine pitches for the synth?

On a completely different subject: how is it that I would connect an autopattr object in a bpatcher to an autopattr in the parent patch? i’d like to be able to save the states of bpatchers when i save the state of the rest of the patch.

Thanks for the help!

#38641
Jun 28, 2008 at 4:45pm

On Jun 28, 2008, at 8:59 AM, Kyle Kaplan wrote:

> On a completely different subject: how is it that I would connect an
> autopattr object in a bpatcher to an autopattr in the parent patch?
> i’d like to be able to save the states of bpatchers when i save the
> state of the rest of the patch.

Assuming that you have the pattr/autopattr stuff set up in the parent
patch, all you have to do is give the bpatcher instance a Scripting
Name to have it be seen by the top level autopattr.

-C

Chris Muir
cbm@well.com

http://www.xfade.com

#134914
Jun 28, 2008 at 8:25pm

The cooked output is a strange beast.

It’s three values are: the instrument number (in case you trained
bonk~ to distinguish between several objects); the overall loudness in
the weird units, and the brilliance of the sound, AKA color
temperature, measured as the center of gravity of the “raw” vector.
If you try putting various sinusoids in and banging bonk~ to poll its
measurements, the color temperature should tell you which filter the
sinusoid matches.

bt

On Jun 28, 2008, at 8:59 AM, Kyle Kaplan wrote:

> I am using Puckette’s immensely fun bonk~ and was curious as to what
> he means by “cooked” output? what is the significance of the 3
> numbers given by the ‘cooked’ outlet, and why is it that in his
> example he chose the 3rd element of the list to determine pitches
> for the synth?

#134915
Jun 29, 2008 at 2:16am

thanks for the reply barry, that’s interesting stuff.

as for my autopattr concerns, it seems that giving the bpatcher a scripting name doesn’t save the state of the objects within that bpatcher. no number boxes, no function states, no toggles are recalled. i am thinking of creating an inlet in the bpatcher and connecting it to the objects i’d like to be exposed to autopattr. Tho it seems like there should be an easier method?

#134916
Jun 29, 2008 at 4:05am

You don’t really connect autopattr objects to anything.

Check the pattr help files…particularly pattrstorage.

bt

On Jun 28, 2008, at 7:16 PM, Kyle Kaplan wrote:

>
> thanks for the reply barry, that’s interesting stuff.
>
> as for my autopattr concerns, it seems that giving the bpatcher a
> scripting name doesn’t save the state of the objects within that
> bpatcher. no number boxes, no function states, no toggles are
> recalled. i am thinking of creating an inlet in the bpatcher and
> connecting it to the objects i’d like to be exposed to autopattr.
> Tho it seems like there should be an easier method?
> –
> -k.

#134917
Jun 29, 2008 at 4:44am

On Jun 28, 2008, at 7:16 PM, Kyle Kaplan wrote:
> as for my autopattr concerns, it seems that giving the bpatcher a
> scripting name doesn’t save the state of the objects within that
> bpatcher. no number boxes, no function states, no toggles are
> recalled. i am thinking of creating an inlet in the bpatcher and
> connecting it to the objects i’d like to be exposed to autopattr.
> Tho it seems like there should be an easier method?

You are doing something wrong, somewhere. What has to be in place
inside the bpatcher is:
- all the things you want found by autopattr need scripting names
- you need an autopattr in the bpatcher
Then, in the top level patch, the bpatcher itself needs a scripting
name.

I have an example of a simple storage system built w/ the pattr stuff,
called PattrKitty, on my examples page. I just added a bpatcher to
that example.

http://www.xfade.com/max/examples

-C

Chris Muir
cbm@well.com

http://www.xfade.com

#134918
Jun 29, 2008 at 4:43pm

got it working, much thanks.

#134919

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