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		<title>Cycling 74  &#187;  Topic: box2d as my own shape?</title>
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		<pubDate>Tue, 18 Jun 2013 00:39:15 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/box2d-as-my-own-shape/#post-35937</guid>
					<title><![CDATA[box2d as my own shape?]]></title>
					<link>http://cycling74.com/forums/topic/box2d-as-my-own-shape/#post-35937</link>
					<pubDate>Thu, 12 Jul 2012 17:26:21 +0000</pubDate>
					<dc:creator>Per</dc:creator>

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						<p>Hi!</p>
<p>Im using box2d and want to figure out how to draw my own shape (to be able to get the shape in the end from a kinectcam) instead of getting this cubes circle and straight lines.</p>
<p><a href="http://charles.bascou.free.fr/box2d/" rel="nofollow">http://charles.bascou.free.fr/box2d/</a></p>
<p>i wounder if there is something similliar as the &#8220;dynamicmesh&#8221; shape that is possible to use in jit.phys.body. </p>
<p>I already tried this with jit.phys.body but problem with jit.phys.body is that I cannot get this 100% solid and rigid. sometimes bouncing objects are going straight through the dynamic mesh instead of bouncing no matter how I change the different settings.</p>
<p>So. now i want to use the box2d instead. </p>
<p>any way of getting a dynamic mesh and my own custom shape within box2d??</p>
<p>thanks</p>
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