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bpatcher and render contexts

August 25, 2013 | 11:38 pm

So, if I’m loading multiple patches, one at a time, with a bpatcher – the old gl.node remains in use, even once the new patcher appears? Is there a way to dismiss bindings? Renaming the gl.render doesn’t seem to do the trick.


August 27, 2013 | 5:51 am

your question is confusing, can you give some context?


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