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		<title>Cycling 74  &#187;  Topic: bpatcher / buffer~ problem</title>
		<atom:link href="http://cycling74.com/forums/topic/bpatcher-buffer-problem/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/feed</link>
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		<pubDate>Wed, 19 Jun 2013 09:40:12 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-50757</guid>
					<title><![CDATA[bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-50757</link>
					<pubDate>Sun, 06 Jun 2010 15:26:24 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>Could someone tell me why I can&#8217;t use the patcher in attachment as a bpatcher in a main patch in which I placed my buffer~ #1 objects?</p>
<p>The attachment contains one &#8216;main-bpachter&#8217; which you should open. The other two files are &#8216;sub-bpatchers&#8217;.</p>
<p>If I use this &#8216;main-bpatcher&#8217; in my main patch, nothing is recorded into my buffer~ objects which are placed in the main patcher.<br />
If I copy paste the whole &#8216;main-bpatcher&#8217; content into my main patch and don&#8217;t use it as a bpatcher, everything works fine and I can record perfectly into my buffers~.<br />
Can&#8217;t one maybe use poke~ or groove~ objects in bpatchers? Can&#8217;t imagine that. Don&#8217;t see the problem though.</p>
<p>Thanx a lot.<br />
Cheers<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182132</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182132</link>
					<pubDate>Sun, 06 Jun 2010 15:54:00 +0000</pubDate>
					<dc:creator>maaaxit</dc:creator>

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						<p>In &#8220;bpatcher_record&#8221; there is a poly, but the patch &#8220;poly_buffer_recording&#8221; is missing.<br />
Maybe you have to check if it is the right directory. </p>
<p>regards max</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182133</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182133</link>
					<pubDate>Sun, 06 Jun 2010 19:13:13 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>oh I just forgot to put it in the zip, but it&#8217;s there&#8230;.<br />
now a zip with the poly~<br />
sorry for that&#8230;but that can&#8217;t be the problem</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182135</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182135</link>
					<pubDate>Sun, 06 Jun 2010 21:03:01 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>Hey Raja,</p>
<p>that&#8217;s exactly the problem ! poke~ #1 works perfectly in the main patcher but if I use it in a bpatcher I really always get a poke~ 0 object&#8230;.<br />
Ok&#8230;I check out your patches and tell you later how far I came.<br />
Thanx so far.</p>
<p>Cheers<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182136</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182136</link>
					<pubDate>Sun, 06 Jun 2010 21:20:30 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>Hey Raja,<br />
this f*** works !! Thanx so much. How did you find that out   ???<br />
Anyway, it&#8217;s a pitty that I can&#8217;t rename my poke~ #1 and groove~ #1 object with a umenu within the bpatcher without renaming the bpatcher itself &#8211; and as far as I know I can only rename the bpatcher manually.<br />
So for every poke~ I need a seperate bpatcher with a name for its own&#8230;..wow&#8230;..my patch becomes bigger and bigger&#8230;</p>
<p>Thanx so much for your help. I would have NEVER found that out by myself&#8230;&#8230;<br />
Cheers<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182139</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182139</link>
					<pubDate>Mon, 07 Jun 2010 08:28:08 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>Hey Raja,<br />
ok&#8230;now I have it :-) :-)<br />
I understand. The important thing is to give a name to the bpatcher if you work with &#8216;#1&#8242; arguments.<br />
Honestly, now I can remember that I heard about that in one of the courses of my great master but it was at a very hidden place in my head ;-)</p>
<p>Thanx again for all your help.<br />
It helps a lot not to make my main patcher look too complicated.<br />
Have a fine week.</p>
<p>Cheers<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182140</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182140</link>
					<pubDate>Mon, 07 Jun 2010 11:03:47 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>I nearly don&#8217;t dare to ask anymore, but do you know why there are problems if I use an ezdac~ object in a bpatcher?<br />
Couldn&#8217;t find anything about that anywhere. Again the same thing: if I use it in the main patcher it works fine, if I use it in the bpatcher I have to switch in on and off twice before getting a sound&#8230;..</p>
<p>Thanx for your patience<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182142</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182142</link>
					<pubDate>Mon, 07 Jun 2010 17:30:07 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>Hey Raja,<br />
thanx again for all your advice. I just blew up my laptop &#8211; don&#8217;t know how I did that ;-) Luckily I have AppleCare.<br />
I&#8217;m astonished how much you know and how much you know about all the articles on the forum. Amazing.<br />
Of course it&#8217;s not a problem to put the ezdac into the main patcher. I was just wondering about the reason of this bpatcher problem&#8230;thanx to you I know more now ;-)</p>
<p>Thanx again and again and again.<br />
Enjoy the week :-)<br />
Greetz<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182144</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182144</link>
					<pubDate>Mon, 07 Jun 2010 20:58:39 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

					<description>
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						<p>well, I was lucky today. never found an apple shop like that. they took out my hard disc and put it in a laptop of their own which they borrowed me for a couple of days so that I can work on till my laptop is repaired. what a service !!! but indeed, I know other apple stores.<br />
anyway&#8230;my first apple laptop had a broken motherboard after 1,5 years&#8230;no guarantee &#8211; I could buy a new one. since this happened I always take apple care and for my latest laptop this saved me already at least 1500-2000euros&#8230;..</p>
<p>and yeah, max is cool, but if you are a musician you are sometimes doubting if you shouldn&#8217;t better put the time in your instrument. As usual with any programme: the deeper you go, the more complicated it becomes&#8230;.but we go on fighting ;-)..and sometimes enjoying&#8230;.</p>
<p>talk to you soon<br />
All the best</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182145</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182145</link>
					<pubDate>Tue, 08 Jun 2010 16:58:17 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

					<description>
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						<p>Hey Raja,<br />
could u help me with this patch please? It&#8217;s an old one of Stefan and I really would like to use it but I&#8217;m already spending hours with trying to modify it for reverse playback and it doesn&#8217;t work. My problem is the trapezoid object which I&#8217;m not used to and I can&#8217;t find any helpful explanation&#8230;.</p>
<p>sorry for disturbing you again&#8230;.</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182147</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182147</link>
					<pubDate>Tue, 08 Jun 2010 19:26:33 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>trapezoid~ help-file is a bit succinct, but from there, you can click the trapezoid~ reference and that explains much more.</p>
<p>-> did that, didn&#8217;t explain too much to me&#8230;sorry :-o</p>
<p>but your problem is not in trapezoid~ but rather in the < ==~ 1> below it and also in using &#8216;startloop&#8217; message. Basically when the sync-signal from groove~&#8217;s right-outlet hits 1, < ==~ 1> outputs a 1 for just that moment/sample which triggers edge~&#8217;s right-outlet bang(when the 1 goes back to 0 afterwards to signal beginning of ramp again).<br />
when you go in reverse, you want that to be < ==~ 0> (because in reverse, the end point of the ramp is not 1 but 0).</p>
<p>-> I also figured that out, but it didn&#8217;t help a lot cause I tried to solve this problem and then I tried to solve the &#8216;startloop&#8217; problem&#8230;but I never tried to solve both problems at the same time and that was the problem I guess ;-)</p>
<p>also, your problem will also be that the &#8216;startloop&#8217; message will not start the reverse playing loop from the end of the loop as you&#8217;d like, but from the start of the loop(then it travels in reverse, but it finds no audio because it&#8217;s already at the beginning of the buffer~&#8230;), so you also need to replace &#8216;startloop&#8217; message with a changing message that applies to each situation(the exact start of the loop in ms when playing forward, and the exact end of the loop in ms when playing in reverse)</p>
<p>-> yep&#8230;.that&#8217;ll make it&#8230;you just replace the &#8216;startloop&#8217; with the loop-end-point in ms&#8230;.and that&#8217;s it :-)</p>
<p>this patch is very similar to an example patch which you should study to gain more familiarity with these techniques located in your max app folder here:<br />
Max5/examples/sequencing-looping/audio-rate-sequencing-looping/grooveduck.maxhelp<br />
(or grooveduck2.maxhelp in that same folder; as well as the other files in that folder and the &#8216;lib&#8217; folder within that folder&#8230;)<br />
&#8216;grooveduck&#8217; is pretty popular and well-known(everyone talks about it here on the forums and it&#8217;s evident that Stefan created this crossfading-double-groove~ idea with the same knowledge in mind).</p>
<p>-> I looked at grooveduck and grooveduck2 which I also found on this forum but they didn&#8217;t help me. But I&#8217;ll have a look again&#8230;promised</p>
<p>also, i don&#8217;t mind answering, but you might want to address your questions to everyone in general, because if there&#8217;s a chance i miss it, or i&#8217;m away from the forums for awhile, other people might not bother to answer if they see it&#8217;s addressed only to me(in this case, particularly, you&#8217;d probably want Stefan to answer as well; i don&#8217;t even quite understand the purpose of the 2 groove~s. They go one after the other, but using an edge~ trigger, there can be a bit of a delay, so it seems this could also be possible with just one groove~(and they are attached to separate left and right channels, i guess granular would sound interesting but there are other ways of doing this), again, Stefan and others who have used the patch would know better than me). but no worries, i&#8217;m happy to help whenever i find the time.</p>
<p>-> I thought that too and put the question also on the &#8216;normal&#8217; forum after I wrote to you. I didn&#8217;t hear sth from Stefan for quite a while that&#8217;s why. And also I have to say, that I would never put a question on the forum before having tried to solve it by myself for 5-10 hours&#8230;.today I spent the whole day with that and I couldn&#8217;t figure it out so I got a bit stressed &#8211; which never helps of course :-) :-) &#8230;and makes it even worse&#8230;</p>
<p>this is my best attempt, but i think now, when you reverse, it will trigger both at the same time rather than one after the other(i didn&#8217;t have time to figure it out completely, but this might be because trapezoid~ up/down also needs to be adjusted, not sure&#8230;) i&#8217;ll let you figure that out:</p>
<p>- >here is my very simple solution which only works with negative values now, but it&#8217;s no problem to modify it to work with both (just using a gate or sth similiar).</p>
<p>Again thanx a lot<br />
Cheers<br />
Peer</p>
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					<guid>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182148</guid>
					<title><![CDATA[Re: bpatcher / buffer~ problem]]></title>
					<link>http://cycling74.com/forums/topic/bpatcher-buffer-problem/#post-182148</link>
					<pubDate>Tue, 08 Jun 2010 19:29:09 +0000</pubDate>
					<dc:creator>jazzisfaction</dc:creator>

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						<p>and here the very simple solution&#8230;maybe I&#8217;m wrong</p>
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