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		<title>Cycling 74  &#187;  Topic: Buffer~ error/oddity.</title>
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		<pubDate>Tue, 18 Jun 2013 14:24:36 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/buffer-erroroddity/#post-40520</guid>
					<title><![CDATA[Buffer~ error/oddity.]]></title>
					<link>http://cycling74.com/forums/topic/buffer-erroroddity/#post-40520</link>
					<pubDate>Sun, 26 Oct 2008 20:42:11 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

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						<p>So I&#8217;ve been converting my patch to use a poly~ object to do most of it&#8217;s processing.  The patch loaded into poly~ has a bunch of wave~ objects referencing a buffer that is set from outside the poly object.  However, after switching to poly~, if I have too many instances of it actually processing (more than 8 or so), and I try to replace the file loaded into the wave~ buffer, I get a message saying: &#8220;buffer~: can&#8217;t load now.&#8221;</p>
<p>Is this due to too much audiorate processing going on?  Trying to load the buffer across multiple threads?</p>
<p>If there&#8217;s no simple way around this, I suppose I&#8217;m going to have to load all my possible sounds into buffers at load, and then tell the wave~ object to switch which buffer it references.  I don&#8217;t like this idea much.</p>
<p>The wave~ buffer loads in grain windows, referenced from a folder.  Currently it&#8217;s very easy for me to add new windows, just drop a new aif file in the folder and presto, it&#8217;s there. I suppose I could try and figure out a way to javascript the buffer creation/naming based on the filenames?  Any thoughts on how best to do that?</p>
<p>Thanks!</p>
<p>-mike schapiro</p>
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					<guid>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143456</guid>
					<title><![CDATA[Re: Buffer~ error/oddity.]]></title>
					<link>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143456</link>
					<pubDate>Mon, 27 Oct 2008 08:26:02 +0000</pubDate>
					<dc:creator>jml</dc:creator>

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						<p>> If there&#8217;s no simple way around this, I suppose I&#8217;m going to <br />
> have to load all my possible sounds into buffers at load, </p>
<p>This is a pretty standard way to do it.<br />
You could alternatively load buffers that weren&#8217;t in use&#8230;  For ex., you have buf1 and buf2, and buf1 is currently playing.</p>
<p>You could &#8220;cue up&#8221; buf2 during buf1&#8242;s hay-day in use and then switch the ref with the set message afterwards (you could automate it with the bang and onebang objs).</p>
<p>hth,<br />
jml</p>
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					<guid>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143457</guid>
					<title><![CDATA[Re: Buffer~ error/oddity.]]></title>
					<link>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143457</link>
					<pubDate>Mon, 27 Oct 2008 10:41:19 +0000</pubDate>
					<dc:creator>kjg</dc:creator>

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						<p>Quote: MuShoo wrote on Sun, 26 October 2008 21:42<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> So I&#8217;ve been converting my patch to use a poly~ object to do most of it&#8217;s processing.  The patch loaded into poly~ has a bunch of wave~ objects referencing a buffer that is set from outside the poly object.  However, after switching to poly~, if I have too many instances of it actually processing (more than 8 or so), and I try to replace the file loaded into the wave~ buffer, I get a message saying: &#8220;buffer~: can&#8217;t load now.&#8221;</p>
<p>Hello,<br />
Just for your information, I have used this same approach in the past (wave for grain window in poly, buffer in main patch) and have never had any problems loading a new file into the buffer.</p>
<p>I did a quick test (wave in patch > patch in 32 voice poly >poly in main patch where buffer also is), and max gave me no error on reading a new file into the buffer.</p>
<p>I haven&#8217;t tried it under load, but it should not make much difference, right? Also, this approach has always worked for me in the past.</p>
<p>If you keep having problems, I suggest that for now you preload your different window shapes (they are small so memory won&#8217;t be an issue) and reference to the different buffers with the set message to wave~.</p>
<p>regards,<br />
kjg</p>
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					<guid>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143458</guid>
					<title><![CDATA[Re: Buffer~ error/oddity.]]></title>
					<link>http://cycling74.com/forums/topic/buffer-erroroddity/#post-143458</link>
					<pubDate>Wed, 05 Nov 2008 07:10:28 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

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						<p>Well, I just discovered something else fun with this.  While preloading the window buffers would be fine, it seems I also can&#8217;t load in a main sample either.  I get the same &#8216;Can&#8217;t read file now&#8217; error.  I can&#8217;t preload files for this, because I don&#8217;t know what files I&#8217;m going to want to play around with, and the idea was to keep it simple to load new files in.</p>
<p>At first I thought maybe it was the poly~ referencing a buffer~ created from outside the poly~ object, but a simple test patch I made proves this to be wrong.  I honestly have no clue what&#8217;s going on with this, and the error message itself is very uninformative.</p>
<p>Anyone have any ideas?</p>
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