Forums > MaxMSP

Buffer~ having trouble with SD2 files in Max5?

August 8, 2008 | 4:28 pm

Whenever I try to read any sort of SD2 sound file in Max5, I get the error "sfgetinfo: warning Audio 1_01.sd2 does not appear to have valid SD2 resources. assuming 1 channel, 44100.000000 hz sampling rate."

Here’s a max 4.6 patch that works in both max 4 and max 5, but only max4 interprets the SD2 file correctly.

#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P message 242 256 43 196617 replace;
#P newex 245 282 44 196617 buffer~;
#P connect 1 0 0 0;
#P window clipboard copycount 2;

Max 5 just gives me an excruciatingly loud 44.1khz mono file. Wasn’t this an issue in 4.6.2 that was fixed in 4.6.3? Any ideas if this’ll be fixed again in max 5?


August 8, 2008 | 4:30 pm

[sfinfo~] gives me the same error message, as well, and reports any SD2 file as being a 16bit, 44.1k, mono file.


August 8, 2008 | 4:47 pm

On Aug 8, 2008, at 9:28 AM, mushoo wrote:

> Any ideas if this’ll be fixed again in max 5?

SDII files are not cross-platform and are not supported in Max 5.

-C

Chris Muir
cbm@well.com

http://www.xfade.com


August 8, 2008 | 4:54 pm

Well, damn. So I have to make my users convert any SD2 files to .wav or .aif before using them? Their audio library databasing system works entirely with SD2 files, it would’ve been nice if I could’ve at least made an automatic conversion to .wav for them.


August 8, 2008 | 5:12 pm

On Aug 8, 2008, at 9:54 AM, mushoo wrote:
> Well, damn. So I have to make my users convert any SD2 files to .wav
> or .aif before using them? Their audio library databasing system
> works entirely with SD2 files, it would’ve been nice if I could’ve
> at least made an automatic conversion to .wav for them.

Do you still have Max 4? If so, you could make an automatic converter
there.

-C

Chris Muir
cbm@well.com

http://www.xfade.com



waj
August 10, 2008 | 8:10 am


November 7, 2008 | 6:03 pm

I am having the same problem with sfplay~ even though the Max/MSP5 documentation states that it supports SD2 files.

Any thoughts?


November 7, 2008 | 6:38 pm

If the current Max 5 docs claim that something
supports SD2 files, it’s an error that I’ll
correct straightaway – thanks for the heads-up


November 7, 2008 | 6:44 pm

Consider SD2 as unsupported. It might still work with some objects but
for various of reasons we don’t support it anymore.

ej

On 7 nov. 08, at 19:03, Nathan wrote:

>
> I am having the same problem with sfplay~ even though the Max/MSP5
> documentation states that it supports SD2 files.
>
> Any thoughts?


November 8, 2008 | 8:03 am

Nathan schrieb:
> I am having the same problem with sfplay~ even though the Max/MSP5
> documentation states that it supports SD2 files.

Where does it state it? the only point I found was in the jit.buffer~
help file which understands a writesd2 command but that prints:

buffer~: writesd2 no longer supported.

It had been discussed before, Max 5 doesn’t support SD2…

But SD2 belongs to the formats Quicktime can read. You should be able to
load a buffer with a SD2 file with the import message…

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


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