Forums > MaxMSP

buffer~ help! pops heard when quickly triggering

September 9, 2013 | 3:28 pm

Hello,

I am working with the buffer~ object to trigger short samples in a rhythmic fashion. However an issue I am having is that if I quickly retrigger the sample before it is done playing I get a pop. I imagine this is probably from the fact that when I retrigger it mid sample the amplitude value is not zero so it pops as it returns to the 0 starting place (hope that makes sense).

Does anyone have a solution for creating a one voice (monophonic) buffer that does not pop when quickly retriggering?

Many thanks for your responses.

Here is an example of what I’m talking about:

<code>

– Pasted Max Patch, click to expand. –

</code>

Cheers,
Zach


September 9, 2013 | 8:37 pm

I think it depends on the sample you’re triggering, but the function object
is always really handy for drawing envelopes. you can use it to trigger a line~ object.

This might not be the answer you’re looking for, it’s probably not the best way
to handle this either, but it works for certain situations…

interested to hear what others have to say.

Hope it helps.

<code>

– Pasted Max Patch, click to expand. –

</code>


September 10, 2013 | 3:03 am

there was a thread on teh forum on that very specific topic, some time ago… let me find it back…


September 10, 2013 | 3:10 am

voiiilà… http://cycling74.com/forums/topic/millerpuckettes-switchramp-reworked-in-gen/
this should help you !


September 10, 2013 | 3:13 am

Thanks a lot Vichug, checking this out now :)


September 10, 2013 | 3:47 am

(just had a quick look at your stuff, some elegant smooth grooves you’ve got there !)


September 10, 2013 | 5:43 pm

A great honor to be linked to, Thanks, Vichug!

And Aldymachine, there’s a survey of simpler click-pop removal techniques in this tutorial, too… it’s just for beginners, not for everyone:

http://cycling74.com/toolbox/rajaslilsamplingtutorial/


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