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		<title>Cycling 74  &#187;  Topic: buffer~ or sfplay~ &#8212; which is more cpu efficienct?</title>
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		<pubDate>Thu, 20 Jun 2013 01:26:02 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-49188</guid>
					<title><![CDATA[buffer~ or sfplay~ &#8212; which is more cpu efficienct?]]></title>
					<link>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-49188</link>
					<pubDate>Wed, 17 Mar 2010 15:17:26 +0000</pubDate>
					<dc:creator>kampana</dc:creator>

					<description>
						<![CDATA[
						<p>hi,</p>
<p>i&#8217;m writing a patch in which i need to have about 20-30 samples, about 30sec to 1min each, simultaneously looping. which object would be best to use for that purpose in terms of saving CPU consumption?</p>
<p>thanks,<br />
K.</p>
						]]>
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					<guid>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-176709</guid>
					<title><![CDATA[Re: buffer~ or sfplay~ &#8212; which is more cpu efficienct?]]></title>
					<link>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-176709</link>
					<pubDate>Wed, 17 Mar 2010 18:27:42 +0000</pubDate>
					<dc:creator>goodparleyandorfing</dc:creator>

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						<![CDATA[
						<p>[sfplay~] reads from disk whereas [buffer~] loads samples into memory. so [sfplay~] is less cpu hungry but also slower to read from, and the contents are less manipulable. if you only need to loop them then probably use [sfplay~], but it depends on your computer</p>
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					<guid>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-176710</guid>
					<title><![CDATA[Re: buffer~ or sfplay~ &#8212; which is more cpu efficienct?]]></title>
					<link>http://cycling74.com/forums/topic/buffer-or-sfplay-which-is-more-cpu-efficienct/#post-176710</link>
					<pubDate>Thu, 18 Mar 2010 00:42:42 +0000</pubDate>
					<dc:creator>kampana</dc:creator>

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						<p>thank you.</p>
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