Bug in Poly~
Oct 11, 2008 at 6:11am
Bug in Poly~
This one is extra fun! Luckily my poly only has 24 instances, and not 1023.
Anyway, if you have a poly~ object referencing an open max patch, and that patch has a subpatcher open, upon saving the patch, you’ll get X windows of the subpatch displaying on your screen – locking up your computer while they spawn. X is the number of instances your poly~ object uses.
So, I have patch “Zebra” with a [Poly~ moose 24] open. I have the file “moose” open, and am editing a subpatch (“monkey”) in “moose” – when I save “Moose”, I get 24 copies of the “monkey” subpatch displaying on screen.
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Oct 11, 2008 at 6:23am
Actually that’s a feature. You need to close the subparcher before
On 10 oct. 08, at 23:11, mushoo
Oct 11, 2008 at 7:03am
Really? It just seems so… bug-like. I mean, what if someone forgets to close a subpatch on a 1023-instance poly before saving? You’d not only have to wait for them all to spawn, you’d have to then close all of them, too.
It’s not that they open on startup (though I guess they will, from what you’ve told me), but they open IMMEDIATELY after saving the poly patch, if the poly object is active in another patch.
I suppose I could see it being useful for when one loads a patch and wants access to the subpatch – though they don’t cascade, either, and there’s no easy way to know which instance you have active in which window. Yeah, you could code one, but you could just as easily code the subpatcher opening on loadbang, too.
Oct 11, 2008 at 7:22am
Well it has been working like that for a while now and it is probably
On 11 oct. 08, at 00:03, mushoo
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