BUG! NSColorPikerUser/NXColorPickerSliders menus appears randomly in my patch.

Mar 9, 2012 at 5:33pm

BUG! NSColorPikerUser/NXColorPickerSliders menus appears randomly in my patch.

Hi
Before Max 6.0.4 was systematically (after some time) using jit.gl.material or inspector on an object.

Incredible! before finishing this post I go into fullscreen in my patch and NXColorPickerSliders menu appears.

If I move up to the NXColorPickerSliders my Mac no longer works for 10 seconds!!

Mac OS 10.7.3
max 6.0.4
Mac Mini 2.4 Ghz Core 2 Duo
8GB ram
NVIDIA GeForce 320M

{
“NVIDIA GeForce 320M OpenGL Engine” : {
“Vendor Name” : “NVIDIA Corporation”,
“Version” : “2.1 NVIDIA-7.18.11″,
“GLSL Version” : “1.20″,
“Renderer Properties” : {
“OffScreen” : 0,
“FullScreen” : 1,
“RendererID” : 16918042,
“Accelerated” : 1,
“Robust” : 0,
“BackingStore” : 1,
“Safe” : 1,
“Window” : 1,
“MultiScreen” : 0,
“Compliant” : 1,
“DisplayMask” : 3,
“BufferModes” : 15,
“ColorModes” : 167805440,
“AccumModes” : 8421376,
“DepthModes” : 3073,
“StencilModes” : 129,
“MaxAuxBuffers” : 2,
“MaxSampleBuffers” : 1,
“MaxSamples” : 8,
“SampleModes” : 2,
“SampleAlpha” : 1,
“VideoMemory” : 268435456,
“TextureMemory” : 239075328,
“GPUVertProcCapable” : 1,
“GPUFragProcCapable” : 1,
“Online” : 1
}
,
“OpenGL Limits” : {
“Framebuffers” : {
“MAX_COLOR_ATTACHMENTS_EXT” : [ 8 ],
“MAX_RENDERBUFFER_SIZE_EXT” : [ 8192 ],
“MAX_VIEWPORT_DIMS” : [ 8192, 8192 ],
“MAX_DRAW_BUFFERS_ARB” : [ 8 ],
“MIN_PBUFFER_VIEWPORT_DIMS_APPLE” : [ 32, 32 ],
“SUBPIXEL_BITS” : [ 8 ]
}
,
“Points and Lines” : {
“ALIASED_LINE_WIDTH_RANGE” : [ 1, 10 ],
“ALIASED_POINT_SIZE_RANGE” : [ 1, 63 ],
“SMOOTH_LINE_WIDTH_GRANULARITY” : [ 0.125 ],
“SMOOTH_LINE_WIDTH_RANGE” : [ 0, 10 ],
“SMOOTH_POINT_SIZE_GRANULARITY” : [ 0.125 ],
“SMOOTH_POINT_SIZE_RANGE” : [ 1, 63 ]
}
,
“Stacks” : {
“MAX_ATTRIB_STACK_DEPTH” : [ 16 ],
“MAX_CLIENT_ATTRIB_STACK_DEPTH” : [ 16 ],
“MAX_COLOR_MATRIX_STACK_DEPTH” : [ 10 ],
“MAX_MODELVIEW_STACK_DEPTH” : [ 32 ],
“MAX_NAME_STACK_DEPTH” : [ 128 ],
“MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB” : [ 2 ],
“MAX_PROJECTION_STACK_DEPTH” : [ 10 ],
“MAX_TEXTURE_STACK_DEPTH” : [ 10 ]
}
,
“Textures” : {
“MAX_3D_TEXTURE_SIZE” : [ 2048 ],
“MAX_CUBE_MAP_TEXTURE_SIZE” : [ 8192 ],
“MAX_RECTANGLE_TEXTURE_SIZE_EXT” : [ 8192 ],
“MAX_TEXTURE_SIZE” : [ 8192 ],
“MAX_TEXTURE_LOD_BIAS” : [ 15 ],
“MAX_TEXTURE_MAX_ANISOTROPY_EXT” : [ 16 ],
“MAX_TEXTURE_UNITS” : [ 8 ]
}
,
“Shaders” : {
“MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB” : [ 4096 ],
“MAX_TEXTURE_COORDS_ARB” : [ 8 ],
“MAX_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_VERTEX_ATTRIBS_ARB” : [ 16 ],
“MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_VERTEX_UNIFORM_COMPONENTS_ARB” : [ 4096 ]
}

}

}
,
“Apple Software Renderer” : {
“Vendor Name” : “Apple Computer, Inc.”,
“Version” : “2.1 APPLE”,
“GLSL Version” : “1.20″,
“Renderer Properties” : {
“OffScreen” : 1,
“FullScreen” : 0,
“RendererID” : 16909312,
“Accelerated” : 0,
“Robust” : 1,
“BackingStore” : 1,
“Safe” : 1,
“Window” : 1,
“MultiScreen” : 1,
“Compliant” : 1,
“DisplayMask” : 3,
“BufferModes” : 13,
“ColorModes” : 134250496,
“AccumModes” : 536870912,
“DepthModes” : 4097,
“StencilModes” : 129,
“MaxAuxBuffers” : 4,
“MaxSampleBuffers” : 1,
“MaxSamples” : 16,
“SampleModes” : 1,
“SampleAlpha” : 1,
“VideoMemory” : 0,
“TextureMemory” : 0,
“GPUVertProcCapable” : 0,
“GPUFragProcCapable” : 0,
“Online” : 1
}
,
“OpenGL Limits” : {
“Framebuffers” : {
“MAX_COLOR_ATTACHMENTS_EXT” : [ 8 ],
“MAX_RENDERBUFFER_SIZE_EXT” : [ 16384 ],
“MAX_VIEWPORT_DIMS” : [ 16384, 16384 ],
“MAX_DRAW_BUFFERS_ARB” : [ 8 ],
“MIN_PBUFFER_VIEWPORT_DIMS_APPLE” : [ 1, 1 ],
“SUBPIXEL_BITS” : [ 10 ]
}
,
“Points and Lines” : {
“ALIASED_LINE_WIDTH_RANGE” : [ 1, 64 ],
“ALIASED_POINT_SIZE_RANGE” : [ 1, 64 ],
“SMOOTH_LINE_WIDTH_GRANULARITY” : [ 0.0001 ],
“SMOOTH_LINE_WIDTH_RANGE” : [ 0, 64 ],
“SMOOTH_POINT_SIZE_GRANULARITY” : [ 0.0001 ],
“SMOOTH_POINT_SIZE_RANGE” : [ 0, 64 ]
}
,
“Stacks” : {
“MAX_ATTRIB_STACK_DEPTH” : [ 16 ],
“MAX_CLIENT_ATTRIB_STACK_DEPTH” : [ 16 ],
“MAX_COLOR_MATRIX_STACK_DEPTH” : [ 10 ],
“MAX_MODELVIEW_STACK_DEPTH” : [ 32 ],
“MAX_NAME_STACK_DEPTH” : [ 128 ],
“MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB” : [ 2 ],
“MAX_PROJECTION_STACK_DEPTH” : [ 10 ],
“MAX_TEXTURE_STACK_DEPTH” : [ 10 ]
}
,
“Textures” : {
“MAX_3D_TEXTURE_SIZE” : [ 16384 ],
“MAX_CUBE_MAP_TEXTURE_SIZE” : [ 8192 ],
“MAX_RECTANGLE_TEXTURE_SIZE_EXT” : [ 16384 ],
“MAX_TEXTURE_SIZE” : [ 16384 ],
“MAX_TEXTURE_LOD_BIAS” : [ 16 ],
“MAX_TEXTURE_MAX_ANISOTROPY_EXT” : [ 16 ],
“MAX_TEXTURE_UNITS” : [ 8 ]
}
,
“Shaders” : {
“MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB” : [ 4096 ],
“MAX_TEXTURE_COORDS_ARB” : [ 8 ],
“MAX_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_VERTEX_ATTRIBS_ARB” : [ 16 ],
“MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB” : [ 16 ],
“MAX_VERTEX_UNIFORM_COMPONENTS_ARB” : [ 4096 ]
}

}

}

}

[attachment=187773,3510] [attachment=187773,3511]

Attachments:
  1. Capturedcran2012030918.14.48.png
#62246
Mar 14, 2012 at 9:58pm

The mysterious menus:NSColorPikerUser – NXColorPickerSliders

I’m the only one having this problem?

LLT

#224861
Mar 14, 2012 at 11:30pm

I try to reproduce the bug with jit.gl.material.
the mysterious NSColorPikerUser menu is back!!!

Else by selecting randomly dirt.wall or pavement.crackle in jit.gl.material
this error message :
jit.gl.mesh: unbinding vertex array: GL Error: Invalid operation.

I seem to have much problem with jit.gl.material at home
There is no one to confirm the same problems with jit.gl.material?

LLT

#224862
Mar 22, 2012 at 5:42pm

Hello Everyone

The mysterious menus : NSColorPikerUser – NXColorPickerSliders.

And dirt.wall or pavement.crackle in jit.gl.material
this error message :
jit.gl.mesh: unbinding vertex array: GL Error: Invalid operation.

I’m the only one having this problem?

LLT

#224864
Apr 14, 2012 at 9:35am

Sometimes that menu appears to me too.
I don’t know why.

Max 6.0.4
Lion
MacBookPro

#224865
Apr 29, 2012 at 12:52am

Same here! NXsomething windows without close button.

[Max 6.0.4, Mac OS 10.7.3 on MBP]

#224866
Apr 29, 2012 at 7:49am

I observed that menu sometimes appears after I set window fullscreen.

#224867
Apr 29, 2012 at 9:39am

I see ‘m appear from time to time as well. Max 6.0.4, OSX 10.7.3

#224868
May 7, 2012 at 9:48pm

NSColorPikerUser – NXColorPickerSliders BUG
The same with Max 6.0.5 :(

The black bar in fullscreen with umenu
The same with Max 6.0.5 :(

#224869
Oct 1, 2012 at 2:33pm

After a session with the Physics patch-a-day series of tutorials, hence working with materials, worlds, etc, I also get a number of these windows. I’m on Max 6.0.7 on OSX 10.8.2

#224870
Oct 2, 2012 at 3:49pm

me too 6.0.7
going fullscreen

#224871
Oct 2, 2012 at 8:06pm

I used to have this problem but I deleted Max, removed the preferences then reinstalled and I don’t have it anymore !

I still have a tiny window appearing at the bottom of my screen though… But it’s only once a session.

2 x 2.8 Quad Core Mac Pro (ATI 4870)

#224872
Oct 4, 2012 at 3:22pm

can anyone confirm if this problem only happens when there is a secondary display connected?

#224873
May 5, 2013 at 9:48am

Hello Rob
NSColorPikerUser – NXColorPickerSliders BUG
is always with Max 6.1.2
I confirm that this problem occurs only when there is a secondary display connected.

Sorry for the late reply.
LLT

#224874
May 5, 2013 at 10:13am

Same here, I have a 2.3 GHz Intel Core i7 (not the retina) without any secondary display (Max 6.1.2).

#224875
May 27, 2013 at 11:40pm

This has been happening to me as well.  Possibly related to fullscreen mode.. possibly related to viewing some of the jitter examples.

 

max 6.1.2 (6a3e522) (32-bit)

macbook pro 2.6 Core i7  OS X 10.8.3

no secondary display

 

#250890
May 28, 2013 at 1:05am

Same here 6.1.2, osx 10.8.3, working on video through openGL. Also happened with some previous versions but can’t tell which ones. But unlike the OP, the window is blank, just the window title.

#250901
Dec 13, 2013 at 6:57am

hello, always the same problem with mac os 10.9 and max 6.1.6.
One monitor or two monitors is the same.

LLT

#275632

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