bug report – a subpatcher in a poly~

Jul 12, 2008 at 5:33am

bug report – a subpatcher in a poly~

hello;

I had a subpatcher in a poly~ object, which window I left open when I saved the main patcher that was supposed to go in the poly~ object.

When I opened the master patch (that the poly~ was in), Max 5 opened that subpatch in no less than 128 windows on top of each other (I counted them…)

I realized (4 hours later) that I have to open the original poly~ patcher, close tha subpatcher window then save it, so everything was back to normal.

Another victory of the humans over the machine…:-)

Alex

#38844
Jul 12, 2008 at 7:14am

On Jul 11, 2008, at 10:33 PM, Alex Danson wrote:
> When I opened the master patch (that the poly~ was in), Max 5 opened
> that subpatch in no less than 128 windows on top of each other (I
> counted them…)

If you save the poly~ patch with a subpatcher window open, Max will
open a window for each voice instance. I think this is long-standing
behavior, and makes sense, even though it’s not what you want.

-C

Chris Muir
cbm@well.com

http://www.xfade.com

#135871
Jul 12, 2008 at 8:12am

Chris,

I never asked for 128 instances… only 16

Alex

#135872
Jul 12, 2008 at 11:31am

On 12 juil. 08, at 10:12, Alex Danson wrote:

> Chris,
>
> I never asked for 128 instances… only 16

I can’t reproduce that. Could you provide a patch?

Thanks,
ej

#135873
Jul 12, 2008 at 3:13pm

Chris is right… I did ask for 16 voices in that poly patcher object, but I was also using it several times throughout the main patch, which indeed added up to 128.

so… my bad, no bugs here, but the phenomena is still confusing when it happens to you for the first time :-)

attached are a couple of patches that reflect this behavior

thanks
Alex

#135874
Jul 12, 2008 at 4:14pm

On 12 juil. 08, at 17:13, Alex Danson wrote:

> Chris is right… I did ask for 16 voices in that poly patcher
> object, but I was also using it several times throughout the main
> patch, which indeed added up to 128.
>
> so… my bad, no bugs here, but the phenomena is still confusing
> when it happens to you for the first time :-)
>
> attached are a couple of patches that reflect this behavior

just for the record, it’s the expected behavior, when you save a patch
with opened subpatchers, they’ll be automatically opened on loadbang
next time you open the main patch.

ej

#135875
Jul 14, 2008 at 7:49am

Emmanuel Jourdan schrieb:
> just for the record, it’s the expected behavior, when you save a patch
> with opened subpatchers, they’ll be automatically opened on loadbang
> next time you open the main patch.

I’ll add for the record, that my proposed savebang object would make it
possible to avoid those accidents. It would bang and close/delete/init
whatever you want before the patch is saved when you hit cmd-s…

Don’t know if its easy to implement though, as it has to prevent the
normal saving till all these tasks are finished…

And if we would have an undo object, send it an “all”, it would put the
patch in its original state, literally making it impossible to save
changes to the same place… ;-)

(Maybe there is a command to Max to undo…?)

Stefan


Stefan Tiedje————x——-
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#135876

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