<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: [bug report CNMAT] smooth-biquad~ on intel</title>
		<atom:link href="http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 00:02:41 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-37762</guid>
					<title><![CDATA[[bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-37762</link>
					<pubDate>Wed, 14 May 2008 09:03:34 +0000</pubDate>
					<dc:creator>Patrick Delges</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130637</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130637</link>
					<pubDate>Wed, 28 Jan 2009 19:21:51 +0000</pubDate>
					<dc:creator>Ricardo</dc:creator>

					<description>
						<![CDATA[
						<p>Yes, I have encountered the same. But I was not the Smooth biquad object. I used the CNMAT OSC-route object and for some reason every time i turned off my groove object the CPU went sky high. So I removed all my effect processing objects, like the regular biquad, some reverb effects, and then things was back to normal. I do not know what caused it, but reading your post made me think about the OSC object.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130638</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130638</link>
					<pubDate>Thu, 29 Jan 2009 01:33:20 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Patrick Delges wrote on Wed, 14 May 2008 02:03<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> [smooth-biquad~] needs more CPU when its signal input is 0! This  <br />
> happens on intel, Max4 under OSX4 and OSX5. On a G5, the CPU%  <br />
> difference is much much smaller.<br />
> </p>
<p>
Intel is bad at at small numbers.  Think of it as an artistic challenge.  Why are you filtering 0&#8242;s anyway?  You want a different 0?</p>
<p>Sorry.  This sounds like a classic intel problem with denormal numbers* and we should be able to fix it soon in a new release.  Thanks for the report.</p>
<p>mz</p>
<p>
* <a href="http://en.wikipedia.org/wiki/Denormal" rel="nofollow">http://en.wikipedia.org/wiki/Denormal</a></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130639</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130639</link>
					<pubDate>Thu, 29 Jan 2009 01:40:11 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Richardo wrote on Wed, 28 January 2009 11:21<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Yes, I have encountered the same. But I was not the Smooth biquad object. I used the CNMAT OSC-route object and for some reason every time i turned off my groove object the CPU went sky high. So I removed all my effect processing objects, like the regular biquad, some reverb effects, and then things was back to normal. I do not know what caused it, but reading your post made me think about the OSC object. <br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>On the other hand, this *is* complete hooey.* It makes as much sense a a post about Yetis stealing your corn dogs.  Check Patrick&#8217;s excellent bug report.  I&#8217;ll need a patch to work on this one.</p>
<p>mz</p>
<p><a href="http://en.wiktionary.org/wiki/hooey" rel="nofollow">http://en.wiktionary.org/wiki/hooey</a></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130640</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130640</link>
					<pubDate>Fri, 30 Jan 2009 00:12:42 +0000</pubDate>
					<dc:creator>John MacCallum</dc:creator>

					<description>
						<![CDATA[
						<p>I think I have a fix for this, but it needs a bit of testing before I&#8217;m ready to release it.  Hopefully I&#8217;ll have a new version up in a day or so, but it may take a bit longer for a Windows version.</p>
<p>JM</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130641</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130641</link>
					<pubDate>Fri, 30 Jan 2009 20:31:29 +0000</pubDate>
					<dc:creator>John MacCallum</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;ve posted a fix for this on the CNMAT site:</p>
<p><a href="http://cnmat.berkeley.edu/files/maxdl/OSX-MachO/smooth-biquad~_1.5.2.tar.gz" rel="nofollow">http://cnmat.berkeley.edu/files/maxdl/OSX-MachO/smooth-biquad~_1.5.2.tar.gz</a></p>
<p>Unfortunately it&#8217;s only for Mac at this point, but I&#8217;ll try to get a Windows version released in the next couple of days.</p>
<p>Patrick:  If you have the time to test this and let me know how it&#8217;s working for you, I&#8217;d appreciate it.</p>
<p>JM</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130642</guid>
					<title><![CDATA[Re: [bug report CNMAT] smooth-biquad~ on intel]]></title>
					<link>http://cycling74.com/forums/topic/bug-report-cnmat-smooth-biquad-on-intel/#post-130642</link>
					<pubDate>Tue, 03 Feb 2009 15:04:38 +0000</pubDate>
					<dc:creator>Patrick Delges</dc:creator>

					<description>
						<![CDATA[
						<p>
On 30 janv. 09, at 21:31, John MacCallum wrote:</p>
<p>> Patrick:  If you have the time to test this and let me know how it&#8217;s  <br />
> working for you, I&#8217;d appreciate it.</p>
<p>Sorry to answer so late (but hey, my bug report is from may 2008 ;-)</p>
<p>I don&#8217;t have time to test very deeply, but it seems to work fine for  <br />
me with 4.6.3 and 5.0.5 under OSX.5.6 on a MacBook Pro.</p>
<p>Thanks for the persistence!</p>
<p>
Now that the regular [biquad~] is smooth too, I have to check which  <br />
one is the most efficient ;-)</p>
<p>
_____________________________<br />
Patrick Delges</p>
<p>Centre de Recherches et de Formation Musicales de Wallonie asbl</p>
<p><a href="http://www.crfmw.be/max" rel="nofollow">http://www.crfmw.be/max</a></p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

