Forums > Jitter

bug report: jit.gl.slab crashes max

February 26, 2007 | 3:11 pm

Hello

Jit.gl.slab crashes Max, on my macbook pro, when I set inputs to more than 8.


February 26, 2007 | 4:26 pm

Hi there,
We could use a bit more info here.

What platform/OS?
What version of Jitter?
Give us some hardware details.
If on Mac, it would be a good idea to attach a crash report as well.

Cheers,
Andrew B.

Lut Lei wrote:
> Hello
>
> Jit.gl.slab crashes Max, on my macbook pro, when I set inputs to more than 8.
>
>
>


February 26, 2007 | 4:43 pm

On Feb 26, 2007, at 7:11 AM, Lut Lei wrote:

> Jit.gl.slab crashes Max, on my macbook pro, when I set inputs to
> more than 8.

FWIW, jit.gl.slab will not accept more than 8 inputs. And some cards
are limited to only 4 inputs.

If you want to use more inputs, you’ll need to use multiple instances
of jit.gl.slab with multiple shaders.

-Joshua


February 26, 2007 | 4:43 pm

Sorry. I was in a bit of a hurry.

Mac OSX 10.4.8
2.16 Ghz intel core duo, radeon x1600.
macbookpro
2gb Ram

Think I’ve got the latest jitter-beta, although I’ve got no ideo how to find out

Crashes everytime I instantiate a jit.gl.slab object with more than 8 inputs.


February 26, 2007 | 4:46 pm

Quote: jkc wrote on Mon, 26 February 2007 17:43
—————————————————-
>
> On Feb 26, 2007, at 7:11 AM, Lut Lei wrote:
>
> > Jit.gl.slab crashes Max, on my macbook pro, when I set inputs to
> > more than 8.
>
> FWIW, jit.gl.slab will not accept more than 8 inputs. And some cards
> are limited to only 4 inputs.
>
> If you want to use more inputs, you’ll need to use multiple instances
> of jit.gl.slab with multiple shaders.
>
> -Joshua
>
>
>
—————————————————-

Crossposted. I understand and can easily live with your suggested workaround;)

LL


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